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- Modifications interface and balance improved, 3 mods can be applied in total...
I gave it a quick run, had BIG issues killing the first worms with the new wrench animation. will double check later.//ok, important note - the maps are not compatible with ss2tool 6.0 dml set, but the maps are close enough to the originals to pass the dml fingerprinting and the game will load them. so the user needs to either delete the misdml folder, run Secmod as FM, or a qvar "scplevel" with a value of "1" needs to be added to all the maps.also, shattered glass shards spin way too much, and the wrench animation feels odd at times. and while the mechanics are impressive (read: f*cking impressive), there was no upgrade to the lighting (still 16bit - feels like a bit of a waste), and no touches to (bad) texturing and (bad) obj placement. I have to say that after running around the silky smooth SCP maps for the last couple of months, seeing all the unfixed stuff again was a harsh experience.
Wow this update is insanely impressive. The hacking mini-game is a cool throwback to SS1.The wrench look and animation is AWESOME. I'm also in love with the pistol. Unsure if this is a bug or intentional, but the blood on the wrench is a nice touch.The scripted events with the hybrids are a nice touch. I found the hybrid with the battery to be hilarious.Sometimes the mouse doesn't work right in the menus (it doesn't "register" a click and the cursor "twitches".)Edit: wrench seems to clip through terrain.Shotgun does splash damage now? Minor oversight: the shotgun you find in med sci is loaded with 6 bullets.