673f73297db37

673f73297eaae
5 Guests are here.
 

Topic: SS2 TF's Secmod 3
Page: « 1 [2] 3 ... 46 »
Read 212552 times  

673f73297f2beThiefsieFool

673f73297f321
Only two spots, MedSci2 which you know about and Hydro3.

673f73297f4b6voodoo47

673f73297f519
if that's the case, the conflict on medsci2 should be the only one. drop the attached dml into Secmod root (where the maps are), and voila, you are compatible.

'till another problem is found, that is - someone really should run through Secmod with the ss2tool 6.0 dml pack active to make sure there are no show stoppers. the chances are really small, but still.


//for anyone that might be downloading this and adding it to the Secmod install manually, remember that you need to add it before you enter medsci2 for the first time.
« Last Edit: 25. October 2014, 22:46:39 by voodoo47 »

673f73297f619ThiefsieFool

673f73297f668
Thanks a lot, having all the DML fixes will be really nice, I guess I'll do the test run with all the DMLs active if someone doesn't get there first.

673f73297f9b0Nameless Voice

673f73297fa0d
Wouldn't SecMod3 just need nvscript.osm then?

And while we're on this, wouldn't it be best to distribute nvscript.osm centrally?

SecMod already uses NVScript.

In the early days of scripts, the modules were distributed centrally and not included in (Thief) FMs.  It lead to too many people wondering why the missions didn't work because they didn't bother to get the latest version of the script module.
It especially wouldn't be viable for something like NVScript which is updated every time someone needs something new.  Often with the same version numbers!  And rarely publicly released!

673f73297fd17remyabel

673f73297fd6e
if that's the case, the conflict on medsci2 should be the only one. drop the attached dml into Secmod root (where the maps are), and voila, you are compatible.

'till another problem is found, that is - someone really should run through Secmod with the ss2tool 6.0 dml pack active to make sure there are no show stoppers. the chances are really small, but still.


//for anyone that might be downloading this and adding it to the Secmod install manually, remember that you need to add it before you enter medsci2 for the first time.

Can't even get to that part. I did a refresh install with ss2tool 6.0.0.5 and it has a black screen (with sound) as soon as you enter one of the career paths.

673f73297fe5avoodoo47

673f73297feab
to rule out dml issues, rename the misdml folder in your SS2 folder and start a new game.

I did not have any issues going through that part, and the dmls there have pretty much zero potential of doing something like that, as they just flip some lights around and fix some scripts.

but before you do anything, make a save with the screen being black and post it here.

673f732980181remyabel

673f7329801d6
to rule out dml issues, rename the misdml folder in your SS2 folder and start a new game.

I did not have any issues going through that part, and the dmls there have pretty much zero potential of doing something like that, as they just flip some lights around and fix some scripts.

but before you do anything, make a save with the screen being black and post it here.

Yes, I doubt that it was the dml that caused the issue. I just neglected to mention it before because I thought saying it didn't work with ss2tool 6 would be superfluous. Here's the save.
[save_0.7z expired]
673f73298035f
Huh, no problem going through the career with SS2Tool beta 6.0.0.5 and Secmod3 here.
Since you mentioned a refresh install, I assume you also chose the Clean Install option in SS2Tool?

673f732980574remyabel

673f7329805c9
Huh, no problem going through the career with SS2Tool beta 6.0.0.5 and Secmod3 here.
Since you mentioned a refresh install, I assume you also chose the Clean Install option in SS2Tool?

Yes.
673f7329806bb
Could you send me your ss2tool.log file in a PM?
673f732980a00
Thanks for the feedback, guys, will make a proper new thread as soon as some bugs are ironed out.
Here's a patch that should solve a) vanishing battery b) clipping wrench
bug:
Image: http://www.kachalka.com/images/01xhzrpge3nd62392d4g.png
Image: http://www.kachalka.com/images/2v3hdfpzy4a2e77t7jw.png
Image: http://www.kachalka.com/images/hyhlhx0ykry9necut7.png
673f732980b1c
ThiefsieFool NewHack+SECMOD3 You can combine two mode?

673f732980bc8ThiefsieFool

673f732980c14
The wrench shouldn't clip anymore with the patch, at least I can't get it to clip anymore, even when loading old savegames.
I checked it out but another hack type isn't really necessary, you have wire puzzles after all.
Acknowledged by: remyabel

673f732980d28remyabel

673f732980d75
Just noticed these two terminals seem to be a little "off"

Also, this is rather contrived but here the wrench still clips (the terrain doesn't clip anymore though) (see clip2.png). It seems the "last stage" of bloodiness still clips. Before that, the wrench doesn't clip.

Minor complaint: Hacking mini game doeesn't display fully in resolutions smaller than 1024x768.
[clip2.png expired]
[clip.png expired]
[off.png expired]
« Last Edit: 26. October 2014, 10:07:42 by remyabel »

673f732980e36ThiefsieFool

673f732980e8e
Did I move those terminals? I can't remember.

EDIT: That's really strange that you still get clipping, are you sure that the original WRENCH_H3.BIN file got replaced with the one from the patch archive?
« Last Edit: 26. October 2014, 10:12:18 by ThiefsieFool »

673f7329810ecremyabel

673f73298114d
Did I move those terminals? I can't remember.

EDIT: That's really strange that you still get clipping, are you sure that the original WRENCH_H3.BIN file got replaced with the one from the patch archive?

Yeah, I did a manual replace just to be sure.
[megaclip.png expired]
[minor clip.png expired]

673f73298125dvoodoo47

673f7329812ae
about that save, it spawns me outside the level, no idea how that could have happened, but definitely not a dml problem.

ok, I think I know what the problem is, the Station level needs to be reprocessed, looks like it has been saved in the draft mode (that's why the doors are so weirdly blackish, for example). attaching a reprocessed level, try it and see whether it will bug out or not (start a new game).
[STATION_secmod.7z expired]
673f732981594
Can't even get to that part. I did a refresh install with ss2tool 6.0.0.5 and it has a black screen (with sound) as soon as you enter one of the career paths.

I got your log file. Your game was not actually updated. (Sorry, my fault.) Let's continue this in the SS2Tool beta thread.
673f73298181c
about that save, it spawns me outside the level, no idea how that could have happened, but definitely not a dml problem.

ok, I think I know what the problem is, the Station level needs to be reprocessed, looks like it has been saved in the draft mode (that's why the doors are so weirdly blackish, for example). attaching a reprocessed level, try it and see whether it will bug out or not (start a new game).
norm

673f732981c6aremyabel

673f732981cc0
Gotta say I love the sharpshooter OS upgrade. Wonder if it's possible to gib the hybrids, i.e with a shotgun head blast or randomly with the pistol. It'd be reminiscent of the classic resident evils.

673f732981d80ThiefsieFool

673f732981dcc
Thanks for the pics, System, looks like I forgot to include some FAM textures.

I actually forgot to brag about this new feature, headshots are implemented with the Weak Point receptron but you need to have Sharpshooter to perform them, glad you like 'em remyabel and yeah there's gibbing galore at high skill.
« Last Edit: 27. October 2014, 12:39:28 by ThiefsieFool »

673f73298202dSystem Shocked

673f73298207e
I actually forgot to brag about this new feature, headshots are implemented with the Weak Point receptron but you need to have Sharpshooter to perform them, glad you like 'em remyabel and yeah there's gibbing galore at high skill.

I'm sure the community at large would love to have the "gibbing galore" available as a separate mod, if doable.

No doubt it'd quickly become a favorite and top downloader.

Your name:
This box must be left blank:

System Shock takes place on a space station named ...:
5 Guests are here.
if you’ve got a spare half a million you could knock it down and start rebuilding
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673f732982f8b