667e14198a52c

667e14198ac9a
1 Guest is here.
 

Topic: SS2 TF's Secmod 3
Page: « 1 ... 3 [4] 5 ... 46 »
Read 154830 times  

667e14198b859ThiefsieFool

667e14198b8d6
Nope, I just copied the original bin and cal files from Mercurius and hexedited in the new texture.
667e14198bc56
Hm, I think I'll just make a new thread using that post as a base, I just want a few more issues resolved before that big step.

Just because it gets its own thread doesn't mean it has to be finished or perfect. :)
And people are already discussing Secmod 3 here. Creating a completely new thread now could get confusing for someone searching for it later.

667e14198be7aThiefsieFool

667e14198bedc
Just because it gets its own thread doesn't mean it has to be finished or perfect. :)
And people are already discussing Secmod 3 here. Creating a completely new thread now could get confusing for someone searching for it later.
Yeah I agree, but I think it's fine if we test it some more right here in this old thread, really shouldn't be long.
Acknowledged by: Kolya

667e14198c022voodoo47

667e14198c074
the most proper way of handling this would be to split off everything Secmod3 related and move it to the Engineering, as that's where public betatesting and development should take place. once the testing is done, a proper Secmod3 topic should be created in the mods subforum.

but I'm not really hellbent on rules.
667e14198c201
By the way TF, with that camera effect for recoil I was previously talking about I was able to add an effect for landing from height as well as minor flinching when shot or attacked with melee weapons, all using the same system. All simulated effects and therefore suitable for Shock 2.

667e14198c383System Shocked

667e14198c4e3voodoo47

667e14198c538
don't you have a bunch of reports to make?
667e14198c8ba
epic just epic

Sorry if I caused confusion, I was talking about Deus Ex when I stated I implemented those things. This wasn't clear in my post for those who hadn't read the previous posts.

don't you have a bunch of reports to make?

Lol'ed.

Charming, as always.
667e14198ca0c
Couldn't find any mentions, but there are bugs when switching between flamethrower and other weapons (flame remains or model doesn't change etc).

667e14198cbeeOmegaDEATH

667e14198cc44
Couldn't find any mentions, but there are bugs when switching between flamethrower and other weapons (flame remains or model doesn't change etc).

Using any weapon replacement mods with this?

667e14198ce58OmegaDEATH

667e14198cead
Sorry if I caused confusion, I was talking about Deus Ex when I stated I implemented those things. This wasn't clear in my post for those who hadn't read the previous posts.

ha ha np.

667e14198cf83ThiefsieFool

667e14198cfd5
I attached a new archive with all the patches included and a good amount of improvements in the main post guys, changes and readme updated.
NV says the weapon switching/modes bugs should be fixed now too.
Acknowledged by: remyabel
667e14198d13a
Making the earth area a climbing course was just a stroke of genius, but I wonder how far it goes.
Has anyone managed to get up there (red arrow)?
I've been at the happy noodle sign of course and I jumped over the columns behind sandman audio. Was kinda hoping to get there eventually. But so far no luck. I just would like to know if it's possible.
Also what's with those textures (red circles) and foot tapping stops in that area.
[dump005.jpg expired]
« Last Edit: 10. November 2014, 00:22:43 by Kolya »
667e14198d44d
Making the earth area a climbing course was just a stroke of genius, but I wonder how far it goes.

Spoilers, man! I love me some platforming adding extra gameplay depth & variety to my shooter/RPG/game :)

Well, I guess if I was that bothered by spoilers I wouldn't read the thread.
« Last Edit: 10. November 2014, 00:23:00 by Kolya »
667e14198d558
Fine, I spoilered it although I didn't say anything about where and how.
Acknowledged by: Join usss!

667e14198d608remyabel

667e14198d65e
I think I already posted a screenshot earlier in the thread anyway (of the area, not of me mantling the ledge). It's the archway behind the graft shafts, right?

667e14198d837ThiefsieFool

667e14198d883
It doesn't go much further than what you've seen so far, but I remember making a more edited version of Earth.mis for a campaign NV and I were brainstorming in 2008 or so, where you were a free-roaming hacker and could visit the area if you wanted, the goal being to somehow hack the Ramsey Recruitment Center, but nothing that impressive actually got into the level.


Has no one made it to HYDRO4 yet?

667e14198d975remyabel

667e14198d9c8
Haven't managed to find any new mantling areas, but I did manage to push the sign into a tight space and make it spin like crazy.
[sign.png expired]
667e14198db45
This is great news, thanks alot.
Just one question, how to get up to the Happy Noodles roof? I have gotten on top of the grav shafts, but i can't get further up from there, I can't mantle the "box" on top of the roof.
 

http://bildr.no/image/U2k4M0lr.jpeg
thanks :)
« Last Edit: 10. November 2014, 16:38:53 by krist2 »

667e14198dd97remyabel

667e14198dde9
This is great news, thanks alot.
Just one question, how to get up to the Happy Noodles roof? I have gotten on top of the grav shafts, but i can't get further up from there, I can't mantle the "box" on top of the roof.   

thanks :)

It's nothing special. Take a step back, run, then hold the spacebar down (if you let go, it'll fail to mantle.) Try to go for the edges as well. To avoid having to redo everything, I recommend save states.
667e14198deec
ahh, thanks, worked now. Wasn't aware of that possibility.

 :thumb:
667e14198e015
Bah, saving is cheating! I just tried and tried and tried, whined on IRC, got no help, tried some more, cursed TF and the dark engine and finally made it, then fell off again at the next jump. More training and cursing ensued. Now I get it right the first time, mostly. It seems almost unbelievable that this is possible when you first try to get up there, which makes it extra awesome.

Your name:
This box must be left blank:

System Shock takes place on a space station named ...:
1 Guest is here.
Dammit, man. Get it together!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
667e141991743