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Topic: SS2 TF's Secmod 3
Page: « 1 ... 3 [4] 5 ... 46 »
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66f8015e2b301ThiefsieFool

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Nope, I just copied the original bin and cal files from Mercurius and hexedited in the new texture.
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Hm, I think I'll just make a new thread using that post as a base, I just want a few more issues resolved before that big step.

Just because it gets its own thread doesn't mean it has to be finished or perfect. :)
And people are already discussing Secmod 3 here. Creating a completely new thread now could get confusing for someone searching for it later.

66f8015e2ba71ThiefsieFool

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Just because it gets its own thread doesn't mean it has to be finished or perfect. :)
And people are already discussing Secmod 3 here. Creating a completely new thread now could get confusing for someone searching for it later.
Yeah I agree, but I think it's fine if we test it some more right here in this old thread, really shouldn't be long.
Acknowledged by: Kolya

66f8015e2bca3voodoo47

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the most proper way of handling this would be to split off everything Secmod3 related and move it to the Engineering, as that's where public betatesting and development should take place. once the testing is done, a proper Secmod3 topic should be created in the mods subforum.

but I'm not really hellbent on rules.
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By the way TF, with that camera effect for recoil I was previously talking about I was able to add an effect for landing from height as well as minor flinching when shot or attacked with melee weapons, all using the same system. All simulated effects and therefore suitable for Shock 2.

66f8015e2c0deSystem Shocked

66f8015e2c1eavoodoo47

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don't you have a bunch of reports to make?
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epic just epic

Sorry if I caused confusion, I was talking about Deus Ex when I stated I implemented those things. This wasn't clear in my post for those who hadn't read the previous posts.

don't you have a bunch of reports to make?

Lol'ed.

Charming, as always.
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Couldn't find any mentions, but there are bugs when switching between flamethrower and other weapons (flame remains or model doesn't change etc).

66f8015e2c9f3OmegaDEATH

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Couldn't find any mentions, but there are bugs when switching between flamethrower and other weapons (flame remains or model doesn't change etc).

Using any weapon replacement mods with this?

66f8015e2cccfOmegaDEATH

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Sorry if I caused confusion, I was talking about Deus Ex when I stated I implemented those things. This wasn't clear in my post for those who hadn't read the previous posts.

ha ha np.

66f8015e2ce35ThiefsieFool

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I attached a new archive with all the patches included and a good amount of improvements in the main post guys, changes and readme updated.
NV says the weapon switching/modes bugs should be fixed now too.
Acknowledged by: remyabel
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Making the earth area a climbing course was just a stroke of genius, but I wonder how far it goes.
Has anyone managed to get up there (red arrow)?
I've been at the happy noodle sign of course and I jumped over the columns behind sandman audio. Was kinda hoping to get there eventually. But so far no luck. I just would like to know if it's possible.
Also what's with those textures (red circles) and foot tapping stops in that area.
[dump005.jpg expired]
« Last Edit: 10. November 2014, 00:22:43 by Kolya »
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Making the earth area a climbing course was just a stroke of genius, but I wonder how far it goes.

Spoilers, man! I love me some platforming adding extra gameplay depth & variety to my shooter/RPG/game :)

Well, I guess if I was that bothered by spoilers I wouldn't read the thread.
« Last Edit: 10. November 2014, 00:23:00 by Kolya »
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Fine, I spoilered it although I didn't say anything about where and how.
Acknowledged by: Join usss!

66f8015e2d5feremyabel

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I think I already posted a screenshot earlier in the thread anyway (of the area, not of me mantling the ledge). It's the archway behind the graft shafts, right?

66f8015e2d8d6ThiefsieFool

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It doesn't go much further than what you've seen so far, but I remember making a more edited version of Earth.mis for a campaign NV and I were brainstorming in 2008 or so, where you were a free-roaming hacker and could visit the area if you wanted, the goal being to somehow hack the Ramsey Recruitment Center, but nothing that impressive actually got into the level.


Has no one made it to HYDRO4 yet?

66f8015e2da5dremyabel

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Haven't managed to find any new mantling areas, but I did manage to push the sign into a tight space and make it spin like crazy.
[sign.png expired]
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This is great news, thanks alot.
Just one question, how to get up to the Happy Noodles roof? I have gotten on top of the grav shafts, but i can't get further up from there, I can't mantle the "box" on top of the roof.
 

http://bildr.no/image/U2k4M0lr.jpeg
thanks :)
« Last Edit: 10. November 2014, 16:38:53 by krist2 »

66f8015e2dfa4remyabel

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This is great news, thanks alot.
Just one question, how to get up to the Happy Noodles roof? I have gotten on top of the grav shafts, but i can't get further up from there, I can't mantle the "box" on top of the roof.   

thanks :)

It's nothing special. Take a step back, run, then hold the spacebar down (if you let go, it'll fail to mantle.) Try to go for the edges as well. To avoid having to redo everything, I recommend save states.
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ahh, thanks, worked now. Wasn't aware of that possibility.

 :thumb:
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Bah, saving is cheating! I just tried and tried and tried, whined on IRC, got no help, tried some more, cursed TF and the dark engine and finally made it, then fell off again at the next jump. More training and cursing ensued. Now I get it right the first time, mostly. It seems almost unbelievable that this is possible when you first try to get up there, which makes it extra awesome.

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