6740c1fdbee2f

6740c1fdbffbc
8 Guests are here.
 

Topic: SS2 TF's Secmod 3
Page: « 1 ... 5 [6] 7 ... 46 »
Read 213105 times  

6740c1fdc062eWitness

6740c1fdc06a3
Haven't gotten very far yet, but so far it's awesome!  Two quick questions though:
1 - Could we get hot keys for the super-heal and super-PSI hypos (the ones you build with Tinker)
2 - Not sure if this is even possible, but could you make it so that hitting the "change mode" key with the PSI-Amp cycled you through the PSI tiers instead of opening the PSI menu in the inventory?  It's near impossible to switch to a discipline on another tier in combat with the vanilla system.

6740c1fdc13feNameless Voice

6740c1fdc145d
PSI-amp mode switching is hard-coded into the engine, I don't think we can work around it.

However, you can switch PSI tiers by assigning a hotkey to the tier itself, or a power in it.
PSI hotkeys are a little underused, but here's a copy-paste of the instructions:

Psi skill usage
F1 through F5 cycle all powers in that tier. F1 through F10 can be used to assign hotkeys for skills.
To assign hotkeys within the game, place the mouse pointer over the psi power you want to assign, hold down Shift and press the appropriate F-key.

6740c1fdc159fremyabel

6740c1fdc15ff
You can also rebind the ammo/fire mode switching hotkeys to something more convenient.

The relevant hotkeys are "Change Weapon Setting", which I rebinded to c and "Change Ammo Type" which I rebinded to v. The first one cycles through the abilities in your current tier. The second one only opens the psi menu. I then use the F1-F5 keys to switch tiers.

On top of that, I find these hotkeys more convenient in general for all weapons.
« Last Edit: 17. November 2014, 15:51:04 by remyabel »

6740c1fdc18beThiefsieFool

6740c1fdc194b
I should do something with those super hypo objects, meanwhile to add hotkeys for them, edit user.bnd and add lines like so where the bindings are:
bind z "use_obj healax"
bind x "use_obj psiax"

Can use any keys, even combos like "alt+h" if too many keys are already taken

6740c1fdc1a4eWitness

6740c1fdc1aa7
Didn't know about the hotkeys thing for PSI, thanks!  Also, thanks ThiefsieFool for the info on how to set keys for the hypos, I thought it would be nice to have a "panic button" for the healing one.
6740c1fdc1c24
Alright so i got through the many.. Yikes that was hard.. I think i tried it like 20 times before i finally was able to defeat it. However now after swimming through the last part and the game loads the Where am i map, it crashes :(

6740c1fdc1ccaThiefsieFool

6740c1fdc1d17
Could you try again? I tried to go through with a recent save and there was no crash, sometimes there are just random crashes on transitions, even in the original game.

6740c1fdc1dafThiefsieFool

6740c1fdc1dfc
Oh and if it persists, attach the crash.dmp file from your SS2 folder in a post here and we'll have a look.
6740c1fdc1ef5
Tried it a few times now, running the game as admin. Unfortunately it still crashes..

Here is my crash.dmp file
[crash.dmp expired]

6740c1fdc1f81Nameless Voice

6740c1fdc1fd2
Can you provide a save from just before the crash?
6740c1fdc20eb
Yes ofcourse! Heres my latest save. Its from after the Many has been defeated, and i have just jumped into the tunnel

Also if it changes anything i've attached a screenshot of my Blue Mod Manager
[save_14.zip expired]
[Skærmbillede 2014-11-18 22.05.32.png expired]
6740c1fdc2216
2Da9L:
Delete save_14 after crash, and then load autosave from \Current

2ThiefsieFool:
Man, this mod is so great as i was registered on this site to say thanks/
Acknowledged by: ThiefsieFool
6740c1fdc22ff
HOLY SHIT MY FAVORITE MOD RAISED FROM THE DEAD
Acknowledged by: ThiefsieFool
6740c1fdc244c
Maybe this is a lame question, but where is the 5th enviroment regulator?, I found olds, then enter new area on deck 3 and now im stuck

6740c1fdc2741ThiefsieFool

6740c1fdc279b
Maybe this is a lame question, but where is the 5th enviroment regulator?, I found olds, then enter new area on deck 3 and now im stuck
There's a new regulator in the new level, where did you get stuck? I put some tips at the bottom of the readme too.
6740c1fdc28ae
Now its ok -previously  i cannot beat the underwater doors, hints in the readme file was enougt. Thx for quick reply
Acknowledged by: ThiefsieFool
6740c1fdc29c7
Is there any trick to wire puzzles or is it just brute force method every time? It's easy with one wire, but two wires make a gorillion possible combinations.

6740c1fdc2f47ThiefsieFool

6740c1fdc2fab
Is there any trick to wire puzzles or is it just brute force method every time? It's easy with one wire, but two wires make a gorillion possible combinations.

The progress bar should help a lot, it's the blue bar that increases/decreases under the puzzle.
Two-wire puzzles should be solved in no time if you watch the bar carefully while three wire ones can take a minute or two, the only really hard puzzle is in the Rickenbacker if you play on Hard or Impossible.
6740c1fdc3105
Well then i have a problem, i am using upscaled gui because the original one is too tiny to read
("d3d_disp_scaled_2d_overlay 64" setting in cam_ext.cfg)
and the bar you are talking about is seems to be overlapped by bottom left gui element http://i.imgur.com/w9Iwq0i.jpg

6740c1fdc31c8voodoo47

6740c1fdc321c
this is a known problem - try a different hud scaling setting (for example, d3d_disp_scaled_2d_overlay 800 600).

6740c1fdc33f6gnartsch

6740c1fdc348b
Imho, the best setting for the HUD overlay when using the 1680x1050 resolution is the following:
d3d_disp_scaled_2d_overlay 1024 640
'Best settings' for SS2, that is. Never tried the Secmod, though.
For me this produces an overlay without any overlap or unneccessary blanks on the screen.
Note that the values are not required to produce any 'real resolution'.
So, you can play around with them.
« Last Edit: 23. November 2014, 15:29:01 by gnartsch »
6740c1fdc38ed
try a different hud scaling setting (for example, d3d_disp_scaled_2d_overlay 800 600).
d3d_disp_scaled_2d_overlay 1024 640
I know about this option, it's just i prefer my interface to be crisp and pixely, rather than smooth and blurred. I would rather just move the wire puzzle box a bit further up, if possible. I removed gui scaling and solved the puzzle, indeed very cool mechanics.

Another oddity i found, ExperTech implant does't do anything (no boosts to stats whatsoever) Readme file doesn't mention any changes to this implant.

6740c1fdc39cdThiefsieFool

6740c1fdc3a1c
I think we can try moving the wire puzzle a little higher.
ExperTech isn't supposed to boost stats, it only provides a bonus to your % chances when using Hack, Modify and Repair, check for that instead.

Your name:
This box must be left blank:

Look at you, ____: a pathetic creature of meat and bone!  (Fill in the missing word):
8 Guests are here.
Amazing views and what a wonderful city.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6740c1fdc6c9e