6740ca712e0d6

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Topic: SS2 TF's Secmod 3
Page: « 1 ... 5 [6] 7 ... 46 »
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6740ca713019bWitness

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Haven't gotten very far yet, but so far it's awesome!  Two quick questions though:
1 - Could we get hot keys for the super-heal and super-PSI hypos (the ones you build with Tinker)
2 - Not sure if this is even possible, but could you make it so that hitting the "change mode" key with the PSI-Amp cycled you through the PSI tiers instead of opening the PSI menu in the inventory?  It's near impossible to switch to a discipline on another tier in combat with the vanilla system.

6740ca713101fNameless Voice

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PSI-amp mode switching is hard-coded into the engine, I don't think we can work around it.

However, you can switch PSI tiers by assigning a hotkey to the tier itself, or a power in it.
PSI hotkeys are a little underused, but here's a copy-paste of the instructions:

Psi skill usage
F1 through F5 cycle all powers in that tier. F1 through F10 can be used to assign hotkeys for skills.
To assign hotkeys within the game, place the mouse pointer over the psi power you want to assign, hold down Shift and press the appropriate F-key.

6740ca71311d1remyabel

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You can also rebind the ammo/fire mode switching hotkeys to something more convenient.

The relevant hotkeys are "Change Weapon Setting", which I rebinded to c and "Change Ammo Type" which I rebinded to v. The first one cycles through the abilities in your current tier. The second one only opens the psi menu. I then use the F1-F5 keys to switch tiers.

On top of that, I find these hotkeys more convenient in general for all weapons.
« Last Edit: 17. November 2014, 15:51:04 by remyabel »

6740ca71314e2ThiefsieFool

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I should do something with those super hypo objects, meanwhile to add hotkeys for them, edit user.bnd and add lines like so where the bindings are:
bind z "use_obj healax"
bind x "use_obj psiax"

Can use any keys, even combos like "alt+h" if too many keys are already taken

6740ca71315fbWitness

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Didn't know about the hotkeys thing for PSI, thanks!  Also, thanks ThiefsieFool for the info on how to set keys for the hypos, I thought it would be nice to have a "panic button" for the healing one.
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Alright so i got through the many.. Yikes that was hard.. I think i tried it like 20 times before i finally was able to defeat it. However now after swimming through the last part and the game loads the Where am i map, it crashes :(

6740ca713186aThiefsieFool

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Could you try again? I tried to go through with a recent save and there was no crash, sometimes there are just random crashes on transitions, even in the original game.

6740ca7131952ThiefsieFool

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Oh and if it persists, attach the crash.dmp file from your SS2 folder in a post here and we'll have a look.
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Tried it a few times now, running the game as admin. Unfortunately it still crashes..

Here is my crash.dmp file
[crash.dmp expired]

6740ca7131b1cNameless Voice

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Can you provide a save from just before the crash?
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Yes ofcourse! Heres my latest save. Its from after the Many has been defeated, and i have just jumped into the tunnel

Also if it changes anything i've attached a screenshot of my Blue Mod Manager
[save_14.zip expired]
[Skærmbillede 2014-11-18 22.05.32.png expired]
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2Da9L:
Delete save_14 after crash, and then load autosave from \Current

2ThiefsieFool:
Man, this mod is so great as i was registered on this site to say thanks/
Acknowledged by: ThiefsieFool
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HOLY SHIT MY FAVORITE MOD RAISED FROM THE DEAD
Acknowledged by: ThiefsieFool
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Maybe this is a lame question, but where is the 5th enviroment regulator?, I found olds, then enter new area on deck 3 and now im stuck

6740ca71321c8ThiefsieFool

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Maybe this is a lame question, but where is the 5th enviroment regulator?, I found olds, then enter new area on deck 3 and now im stuck
There's a new regulator in the new level, where did you get stuck? I put some tips at the bottom of the readme too.
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Now its ok -previously  i cannot beat the underwater doors, hints in the readme file was enougt. Thx for quick reply
Acknowledged by: ThiefsieFool
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Is there any trick to wire puzzles or is it just brute force method every time? It's easy with one wire, but two wires make a gorillion possible combinations.

6740ca71328eaThiefsieFool

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Is there any trick to wire puzzles or is it just brute force method every time? It's easy with one wire, but two wires make a gorillion possible combinations.

The progress bar should help a lot, it's the blue bar that increases/decreases under the puzzle.
Two-wire puzzles should be solved in no time if you watch the bar carefully while three wire ones can take a minute or two, the only really hard puzzle is in the Rickenbacker if you play on Hard or Impossible.
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Well then i have a problem, i am using upscaled gui because the original one is too tiny to read
("d3d_disp_scaled_2d_overlay 64" setting in cam_ext.cfg)
and the bar you are talking about is seems to be overlapped by bottom left gui element http://i.imgur.com/w9Iwq0i.jpg

6740ca7132b23voodoo47

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this is a known problem - try a different hud scaling setting (for example, d3d_disp_scaled_2d_overlay 800 600).

6740ca7132cd4gnartsch

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Imho, the best setting for the HUD overlay when using the 1680x1050 resolution is the following:
d3d_disp_scaled_2d_overlay 1024 640
'Best settings' for SS2, that is. Never tried the Secmod, though.
For me this produces an overlay without any overlap or unneccessary blanks on the screen.
Note that the values are not required to produce any 'real resolution'.
So, you can play around with them.
« Last Edit: 23. November 2014, 15:29:01 by gnartsch »
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try a different hud scaling setting (for example, d3d_disp_scaled_2d_overlay 800 600).
d3d_disp_scaled_2d_overlay 1024 640
I know about this option, it's just i prefer my interface to be crisp and pixely, rather than smooth and blurred. I would rather just move the wire puzzle box a bit further up, if possible. I removed gui scaling and solved the puzzle, indeed very cool mechanics.

Another oddity i found, ExperTech implant does't do anything (no boosts to stats whatsoever) Readme file doesn't mention any changes to this implant.

6740ca71331b6ThiefsieFool

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I think we can try moving the wire puzzle a little higher.
ExperTech isn't supposed to boost stats, it only provides a bonus to your % chances when using Hack, Modify and Repair, check for that instead.

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