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9 Guests are here.
 

Topic: SS2 TF's Secmod 3
Page: « 1 ... 11 [12] 13 ... 46 »
Read 188948 times  

66f8e4b8166eb
no, a false memory.

alright, i guess it's from playing too many other RPG's where you can do this.

66f8e4b816905ThiefsieFool

66f8e4b816956
I think that security thing is also an original bug, I remember hacks and alerts being weird when you save/reload.
66f8e4b816a33
I see.. Well i guess i could just try to find the image and make it transparent.

66f8e4b816b25voodoo47

66f8e4b816b70
I think the NVPlayerScript script fixes that - is it assigned to the player in Secmod?

66f8e4b816c00ThiefsieFool

66f8e4b816c50
All the big features use it so it's definitely assigned, I just don't think it fixes that bug.
66f8e4b816da5
See the text log and put the code does not work there seems to be something wrong there not a guide to the codes of the mod ? I 'm gonna have to restart ,seri or someone kindly give me the code
66f8e4b816e9f
not not open the code is the same as the original System Shock 2
66f8e4b81704a
the code of the door of the room to vent the radiation in engineering

66f8e4b817115ThiefsieFool

66f8e4b817165
The code is 15565, for the record the codes are in the same locations, you just need to read the text of the log to see the new code in between asterisks.
66f8e4b817250
I read , but not change the code number out of the original game, you think q due to the translation to Spanish that I have ? and if not the problem which could be

66f8e4b8172dfvoodoo47

66f8e4b817334
pretty sure a spanish translation made for the vanilla game will not work properly with Secmod.

66f8e4b81742fThiefsieFool

66f8e4b81747b
Playing with a language other than English is definitely a problem, there's a ton of new objects and weapons that don't have names in other languages, especially custom translations. Who knows, maybe I'll localize "Secmod" at some point, but for now it's a bad idea to use translations.
66f8e4b81755b
thanks ... well they do here ? create mods ? whatever the truth not even know where to start

66f8e4b8175e3Unicron

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EDIT:

Sorry, dumb question.  I love this mod! 
« Last Edit: 26. December 2015, 19:47:40 by Unicron »
Acknowledged by: ThiefsieFool

66f8e4b81770bUnicron

66f8e4b817762
Okay now I am experiencing an actual problem.  I believe it is the mod, because I deactivated all but SM3. 

In Recreation, when I get out to the big open area, I'm always crashing.  "System Shock 2 has stopped working." 

I've noticed however, that right before it does, I see greyed out textures, and the game freezes. Very odd phenomenon.  Has anyone else experienced this?  I'd hate to abandon a game, especially when this mod is so awesome.

66f8e4b817802voodoo47

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can you provide the crash.dmp? should be in your SS2 folder - it will probably be quite big, but it should compress nicely. also include your shock2.log (same folder).

66f8e4b8178d7Unicron

66f8e4b817923
How do I upload it?  Just found it, it's 52kb. 

66f8e4b8179bfvoodoo47

66f8e4b817a09
sounds like full dumps are not enabled. edit LG.ini, set CrashDump=4 and produce a full crashdump, zip it with winzip, upload to some online storage and post the link here.

66f8e4b817b8cvoodoo47

66f8e4b817bd6
you forgot shock2.log - attach it here (it's tiny).

66f8e4b817e75Unicron

66f8e4b817ec3
I feel a bit daft...

Here you go!  Thanks man.

Code: [Select]
: PID: 9804
: CPU: arch=x86-64 , fam=586 , cpus=4
: SIMD: SSE=3 , 3DNow=0 , MMX=1
: OS Version: 6.2.9200
: Desktop resolution: 1920 x 1080
: Virtual desktop resolution: 3840 x 1147
: -----------------------------------------------------------
: CWD: D:\Steam\steamapps\common\SS2
: -----------------------------------------------------------
: App Version: System Shock 2 Patch Final 2.44
: --------------------- misc config -------------------------
: resname_base .\+.\Data+.\Data\res
: load_path .\+.\misdml+.\Data
: script_module_path .\+.\Data
: movie_path .\cutscenes+.\Data\cutscenes
: mod_path .\DMM\SHTUP+.\DMM\SECMOD3.15+.\DMM\Secmod_RebirthPatch+.\DMM\SS2_rebirth_v04a+.\DMM\obj_400_SCP_1.01+.\DMM\Vurt's Hi-Res Space v1.1+.\DMM\Vurt's Floral Overhaul+.\DMM\Tacticool_complete_v1.05+.\patch_ext
: uber_mod_path osm+ubermod
: language english
: game_screen_size 1920 1080
: game_screen_depth 32
: game_screen_flags 45
: game_full_screen 1
: screen_size 1680,1050
: screen_depth 16
: game_hardware 1
: single_display_mode 2
: ui_scale_mode 2
: framerate_cap 100.0
: SlowFrame 4
: SlowFrameUI 10
: force_32bit
: force_32bit_textures
: mipmap_mode 2
: lm_mipmap_mode 0
: lm_init_texmem 2
: lm_filter_margin 1
: disable_lightmap_aniso
: tex_edge_padding 2
: alpha_test_as_opaque
: multisampletype 8
: d3d_disp_enable_distortionfx
: sfx_device 1
: sfx_channels 48
: sfx_vol_music -474
: sfx_vol_2d 0
: sfx_vol_3d 0
: sfx_mixer_timeout 200
: game shock
: obj_min -6144
: obj_max 2700
: max_refs 10240
: gui_font fonts\mainfont
: enhanced_sky 1
: skip_intro
: crop_movies
: new_mantle
: z_far 512
: render_weapon_particles
: legacy_force_match_unrefs 0
: shock_single_bind_set
: shock_quicksave_slot 14
: edit_screen_size 800,600   
: edit_screen_depth 16
: -----------------------------------------------------------
: Enumerating DX6 adapters...
:    Adapter "display"
:       descr     : Primary Display Driver
:       Modes
:          640 x 480 x 32
:          720 x 480 x 32
:          720 x 576 x 32
:          800 x 600 x 32
:          1024 x 768 x 32
:          1152 x 864 x 32
:          unsupported mode 1176 x 664 x 32 (not in mode table)
:          1280 x 720 x 32
:          1280 x 768 x 32
:          1280 x 800 x 32
:          1280 x 960 x 32
:          1280 x 1024 x 32
:          1360 x 768 x 32
:          1366 x 768 x 32
:          1600 x 900 x 32
:          unsupported mode 1600 x 1024 x 32 (not in mode table)
:          1600 x 1200 x 32
:          1680 x 1050 x 32
:          unsupported mode 1768 x 992 x 32 (not in mode table)
:          1920 x 1080 x 32
:          1440 x 900 x 32
:       Enumerating 3D devices...
:          Device "RGB Emulation"
:             descr      : Microsoft Direct3D RGB Software Emulation
:             device guid: A4665C60-2673-11CF-A31A-00AA00B9
:             Device Validation
:                ** failed, no HW support
:          Device "Direct3D HAL"
:             descr      : Microsoft Direct3D Hardware acceleration through Direct3D HAL
:             device guid: 84E63DE0-46AA-11CF-816F-0000C020
:             Device Validation
:                validated ok, device added (0, E790000)
:       Enumeration done
: Enumeration done
: DDProvider: Enumerating modes
:    640 x 480 x 32
:    720 x 480 x 32
:    720 x 576 x 32
:    800 x 600 x 32
:    1024 x 768 x 32
:    1152 x 864 x 32
:    unsupported mode 1176 x 664 x 32 (not in mode table)
:    1280 x 720 x 32
:    1280 x 768 x 32
:    1280 x 800 x 32
:    1280 x 960 x 32
:    1280 x 1024 x 32
:    1360 x 768 x 32
:    1366 x 768 x 32
:    1600 x 900 x 32
:    unsupported mode 1600 x 1024 x 32 (not in mode table)
:    1600 x 1200 x 32
:    1680 x 1050 x 32
:    unsupported mode 1768 x 992 x 32 (not in mode table)
:    1920 x 1080 x 32
:    1440 x 900 x 32
: DDProvider: Enumeration done
: sw framerate cap requested (10000 us)
: DDProviderFixed StartMode: smode 1920x1080x32 ; mode 640x480x32 (5 9 0 2D)
: Loaded script module "nvscript.osm" [FileVer=1.2.4.0 ; ProductVer=1.2.4.0 ; FileModDate=2015-Sep-13]
: Loaded script module "allobjs.osm" [FileModDate=1999-Sep-09]
: DDProvider: Enumerating modes
:    640 x 480 x 32
:    720 x 480 x 32
:    720 x 576 x 32
:    800 x 600 x 32
:    1024 x 768 x 32
:    1152 x 864 x 32
:    unsupported mode 1176 x 664 x 32 (not in mode table)
:    1280 x 720 x 32
:    1280 x 768 x 32
:    1280 x 800 x 32
:    1280 x 960 x 32
:    1280 x 1024 x 32
:    1360 x 768 x 32
:    1366 x 768 x 32
:    1600 x 900 x 32
:    unsupported mode 1600 x 1024 x 32 (not in mode table)
:    1600 x 1200 x 32
:    1680 x 1050 x 32
:    unsupported mode 1768 x 992 x 32 (not in mode table)
:    1920 x 1080 x 32
:    1440 x 900 x 32
: DDProvider: Enumeration done
: sw framerate cap requested (10000 us)
: DDProviderFixed StartMode: smode 1920x1080x32 ; mode 1920x1080x32 (7 9 0 3D)
: FATAL: trying to set non-power-of-two sized texture in lgd3d (500x500)
: FATAL: trying to set non-power-of-two sized texture in lgd3d (244x159)
: FATAL: trying to set non-power-of-two sized texture in lgd3d (500x500)
: FATAL: trying to set non-power-of-two sized texture in lgd3d (244x159)
« Last Edit: 05. January 2016, 08:51:26 by voodoo47 »

66f8e4b817fa5voodoo47

66f8e4b817ff1
ok, bad stuff going on in the log - assuming you are on a laptop with an integrated gpu, make sure you have the latest driver installed.

another quick thing you can try is the directx6 safemode, edit cam_ext.cfg (notepad) and add a semicolon right in front of use_d3d_display so it would look like this:
Code: [Select]
;use_d3d_display
save and exit, see whether it helps.

66f8e4b81809eThiefsieFool

66f8e4b8180e9
Looks like it's just those smartgun textures from mesh/txt16 that are non power of two, Rec open area is exactly where you find the first smartgun.
I can have those fixed in about 2 hours unless someone wants to race me to it and upload the fix

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