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no, a false memory.
: PID: 9804: CPU: arch=x86-64 , fam=586 , cpus=4: SIMD: SSE=3 , 3DNow=0 , MMX=1: OS Version: 6.2.9200 : Desktop resolution: 1920 x 1080: Virtual desktop resolution: 3840 x 1147: -----------------------------------------------------------: CWD: D:\Steam\steamapps\common\SS2: -----------------------------------------------------------: App Version: System Shock 2 Patch Final 2.44: --------------------- misc config -------------------------: resname_base .\+.\Data+.\Data\res: load_path .\+.\misdml+.\Data: script_module_path .\+.\Data: movie_path .\cutscenes+.\Data\cutscenes: mod_path .\DMM\SHTUP+.\DMM\SECMOD3.15+.\DMM\Secmod_RebirthPatch+.\DMM\SS2_rebirth_v04a+.\DMM\obj_400_SCP_1.01+.\DMM\Vurt's Hi-Res Space v1.1+.\DMM\Vurt's Floral Overhaul+.\DMM\Tacticool_complete_v1.05+.\patch_ext: uber_mod_path osm+ubermod: language english: game_screen_size 1920 1080: game_screen_depth 32: game_screen_flags 45: game_full_screen 1: screen_size 1680,1050: screen_depth 16: game_hardware 1: single_display_mode 2: ui_scale_mode 2: framerate_cap 100.0: SlowFrame 4: SlowFrameUI 10: force_32bit: force_32bit_textures: mipmap_mode 2: lm_mipmap_mode 0: lm_init_texmem 2: lm_filter_margin 1: disable_lightmap_aniso: tex_edge_padding 2: alpha_test_as_opaque: multisampletype 8: d3d_disp_enable_distortionfx: sfx_device 1: sfx_channels 48: sfx_vol_music -474: sfx_vol_2d 0: sfx_vol_3d 0: sfx_mixer_timeout 200: game shock: obj_min -6144: obj_max 2700: max_refs 10240: gui_font fonts\mainfont: enhanced_sky 1: skip_intro: crop_movies: new_mantle: z_far 512: render_weapon_particles: legacy_force_match_unrefs 0: shock_single_bind_set: shock_quicksave_slot 14: edit_screen_size 800,600 : edit_screen_depth 16: -----------------------------------------------------------: Enumerating DX6 adapters...: Adapter "display": descr : Primary Display Driver: Modes: 640 x 480 x 32: 720 x 480 x 32: 720 x 576 x 32: 800 x 600 x 32: 1024 x 768 x 32: 1152 x 864 x 32: unsupported mode 1176 x 664 x 32 (not in mode table): 1280 x 720 x 32: 1280 x 768 x 32: 1280 x 800 x 32: 1280 x 960 x 32: 1280 x 1024 x 32: 1360 x 768 x 32: 1366 x 768 x 32: 1600 x 900 x 32: unsupported mode 1600 x 1024 x 32 (not in mode table): 1600 x 1200 x 32: 1680 x 1050 x 32: unsupported mode 1768 x 992 x 32 (not in mode table): 1920 x 1080 x 32: 1440 x 900 x 32: Enumerating 3D devices...: Device "RGB Emulation": descr : Microsoft Direct3D RGB Software Emulation: device guid: A4665C60-2673-11CF-A31A-00AA00B9: Device Validation: ** failed, no HW support: Device "Direct3D HAL": descr : Microsoft Direct3D Hardware acceleration through Direct3D HAL: device guid: 84E63DE0-46AA-11CF-816F-0000C020: Device Validation: validated ok, device added (0, E790000): Enumeration done: Enumeration done: DDProvider: Enumerating modes: 640 x 480 x 32: 720 x 480 x 32: 720 x 576 x 32: 800 x 600 x 32: 1024 x 768 x 32: 1152 x 864 x 32: unsupported mode 1176 x 664 x 32 (not in mode table): 1280 x 720 x 32: 1280 x 768 x 32: 1280 x 800 x 32: 1280 x 960 x 32: 1280 x 1024 x 32: 1360 x 768 x 32: 1366 x 768 x 32: 1600 x 900 x 32: unsupported mode 1600 x 1024 x 32 (not in mode table): 1600 x 1200 x 32: 1680 x 1050 x 32: unsupported mode 1768 x 992 x 32 (not in mode table): 1920 x 1080 x 32: 1440 x 900 x 32: DDProvider: Enumeration done: sw framerate cap requested (10000 us): DDProviderFixed StartMode: smode 1920x1080x32 ; mode 640x480x32 (5 9 0 2D): Loaded script module "nvscript.osm" [FileVer=1.2.4.0 ; ProductVer=1.2.4.0 ; FileModDate=2015-Sep-13]: Loaded script module "allobjs.osm" [FileModDate=1999-Sep-09]: DDProvider: Enumerating modes: 640 x 480 x 32: 720 x 480 x 32: 720 x 576 x 32: 800 x 600 x 32: 1024 x 768 x 32: 1152 x 864 x 32: unsupported mode 1176 x 664 x 32 (not in mode table): 1280 x 720 x 32: 1280 x 768 x 32: 1280 x 800 x 32: 1280 x 960 x 32: 1280 x 1024 x 32: 1360 x 768 x 32: 1366 x 768 x 32: 1600 x 900 x 32: unsupported mode 1600 x 1024 x 32 (not in mode table): 1600 x 1200 x 32: 1680 x 1050 x 32: unsupported mode 1768 x 992 x 32 (not in mode table): 1920 x 1080 x 32: 1440 x 900 x 32: DDProvider: Enumeration done: sw framerate cap requested (10000 us): DDProviderFixed StartMode: smode 1920x1080x32 ; mode 1920x1080x32 (7 9 0 3D): FATAL: trying to set non-power-of-two sized texture in lgd3d (500x500): FATAL: trying to set non-power-of-two sized texture in lgd3d (244x159): FATAL: trying to set non-power-of-two sized texture in lgd3d (500x500): FATAL: trying to set non-power-of-two sized texture in lgd3d (244x159)
;use_d3d_display