67435566b64d7

67435566b7bd1
1 Guest is here.
 

Topic: Bulkhead transparency problems Read 1170 times  

67435566b8182
So when making maps with ShockEd i would like to create a bulkhead. However the models i use for this seems to have some transparency problems. As you can see in the screenshot, the black part on the left of the airlock door is clearly supposed to be transparent.

Is there something i need to do for this to work ?

I tried adding a Renderer -> Transparency (alpha) to the object, but that only makes the whole door transparent..
[dump001.png expired]

67435566b8299voodoo47

67435566b82e7
set status to open, uncheck blocks vision, portalize, problem solved.
Acknowledged by: Da9L
67435566b83f5
Thanks my friend! That did the trick.. :-)

67435566b876cunn_atropos

67435566b87c3
set status to open, uncheck blocks vision, portalize, problem solved.
And where do I find that? I have a cargo bay door with the same problem and I don't see any of this in the properties :(
67435566b8a2c
And where do I find that? I have a cargo bay door with the same problem and I don't see any of this in the properties :(

If you open the properties for the door object and then double click on the "Translating" part you should be able to see the mentioned things. :-)

67435566b8ac6unn_atropos

67435566b8b10
Ahaaaa! Thanks! :)
Now I have fully working two-part-cargo-doors XD
1 Guest is here.
The toxicity of my city.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67435566b9a04