674359efe9ea5

674359efeb6f8
1 Guest is here.
 

Topic: Closing a door via a button Read 1347 times  

674359efebba8
Im sorry for all this spamming of questions regarding Shocked.

I know about how to open a door via a switchlink from a button to the door. Simple.. But how can i close it again via a button press ?

674359efebcc4voodoo47

674359efebd11
you need a two state button, I think. best way would be to copy an already working setup from somewhere.

674359efebfbeZylonBane

674359efec01c
I know about how to open a door via a switchlink from a button to the door. Simple.. But how can i close it again via a button press ?
If this is SS2, you don't. Manual closing of doors is not part of Shock's design vocabulary. That's why its door script has a hard-coded delay before it responds to a close request.

674359efec126lostone1993

674359efec18c
If you still need a door you can close with a button press you can use an elevator with its model changed but it is  a pain in the but to setup assuming I am understanding what you want

this thread may help
https://www.systemshock.org/index.php?topic=4823.msg57191

674359efec252voodoo47

674359efec2d0
NVscript also has a simple door script that will open/close the door with each button press, I think.
674359efec412
Actually i figured out another way. By using a simple Inverter i could just switchlink from my button to that. From the inverter i then switchlinked to the door, which made it close. However, theres a delay of a few seconds for some reason, which im trying to figure out why is happening now ..
674359efec608
Hey ZB sorry i just realized what you wrote at first.. That it was possible but that there would be a delay.. Then ill just have to live with the delay :-)

674359efec777Nameless Voice

674359efec7dc
Use this to avoid the delay:
NVSimpleDoor (NVTrap)

This is a very simple door script. The door will open on TurnOn and close on TurnOff, and can be toggled open/closed by frobbing it. This script has none of the other functionality of the StdDoor script and, as such, it will open the door even if it is locked.[/qupte]

674359efec8b5Da9L_nologin

674359efec90c
Interesting.  those scripts arent included by default i suppose?

674359efec9efvoodoo47

674359efeca4e
no, you need to  load them into the map manually - script_load nvscript in the command window, and you also need to place nvscript.osm into the same folder (or any other folder from which the game is set up to load resources).
1 Guest is here.
I could be a spy. No one would expect shit since I'm a duck.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
674359efefc8a