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Topic: SS2 additional Ops prison event Read 2997 times  

673fd45f71622voodoo47

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this is slightly experimental, but seems to be working ok as far as I can tell - so, this dml mod grabs some unused assets and adds a small scripted event to the Ops prison.

install using the modmanager (priority does not matter), and note that while you don't need to start a new game, you will have to use a save where you didn't enter ops4 yet for this to work.

feel free to comment/report issues.


//now live as a SCP minimod
« Last Edit: 01. November 2017, 13:58:48 by voodoo47 »

673fd45f7177evoodoo47

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update - now the event should trigger appropriately no matter how the player enters the prison. as far as I can tell, this now has production quality, so I'll leave it here for a couple of days and then move it to the mods subforum.

again, comments are welcome.
« Last Edit: 09. December 2014, 00:19:49 by voodoo47 »
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A video or a short description would be nice.

673fd45f71b2fvoodoo47

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anything beyond "a scripted event in the prison" would spoil the surprise. just go there, and something should happen, something very obvious.
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I haven't even had the time to try SCP yet. :(

673fd45f71d00voodoo47

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you could always add first_level ops4.mis to your cam.cfg, start a new game, use the ubermensch cheat and then just run around the bad guys right to the prison.
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Secmod 3 bug

Secmod 3 -->Arcaniac Graphics Reduxed v2.1 bug


[Secmod 3 bug1.jpg expired]
[Secmod 3 bug.jpg expired]
[Secmod 3 bug2.jpg expired]
[Secmod 3 ,Arcaniac Graphics Reduxed v2 ,1 bug.jpg expired]
[Secmod 3 -Arcaniac Graphics Reduxed v2,1 bug.jpg expired]

673fd45f71fd5voodoo47

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that's obviously not supposed to happen (I have tried both vanilla and SCP, works fine there). for the moment, consider Secmod not compatible.

also, make sure you are running the latest version of the prison mod, the first one might be buggy (though I still can't imagine it causing such odd model deformation).

673fd45f7242cvoodoo47

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create the motions, and I'll make it an official dancing prison hybrid casatShock mod.
« Last Edit: 25. October 2017, 17:39:29 by voodoo47 »

673fd45f72521voodoo47

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confirming, the mod does not work properly with Secmod. I have no idea why. the hybrid should be playing dead, but isn't. must be something on the Secmod hybrid archetype, something that is preventing him to assume the dead2 pose, and also forcing him into the squatting position once he dies.
« Last Edit: 09. December 2014, 18:43:14 by voodoo47 »

673fd45f72683Chandlermaki

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It isn't working properly with my installation, either. I'm just using SCP and the Hybrid appears to animate properly, but is too high up like in unn_atrophos' picture.

673fd45f7278evoodoo47

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can you share a(n auto) save from the beginning of the level?

just for the record, the squatting position always happens for me with Secmod, but never with vanilla or SCP.


//found the reason. unfortunately, fixing it will break the end of the sequence, so I will have to think of an alternate way of ending it. never a free lunch with the Dark..
« Last Edit: 18. December 2014, 00:30:34 by voodoo47 »

673fd45f72931voodoo47

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ok, the attached dml should cure the squatting position problem. the end of the sequence will be broken, but I need to be sure the squatting position bug is gone for good before working on this any further. the startpoint has been moved to the prison, so basically, all you need to do is enter ops4 from ops2 and you can test right away (as before, it must be your very first visit to ops4, or the dml will not load properly).

//edit: just realized that I can fix the end relatively easily, and while this will not be perfect (I'd like him to be alive and actually die, right now he is basically a zombie, not really alive and not really dying), for all practical purposes, this just needs to work reliably and not cause issues, and test2 should do exactly that. at the moment, it seems to work perfectly (tried vanilla, SCP and Secmod), but I'll wait for confirmations before moving to the mods subforum, so test and let me know, would you kindly.

//also, one thing I'm not decided on - would this work better with the hybrid model, or the regular (original) crewmember model?
« Last Edit: 18. December 2014, 09:55:00 by voodoo47 »
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so, no comments?
Secmod3

winXP it's not working sound

win8, win8.1, win10 Works

673fd45f72f86voodoo47

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all I can say is that it works on my xp machine.
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SECMOD3.1999
[Ops4.jpg expired]

673fd45f7321evoodoo47

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well yes, that's why this mod is in Engineering - it's experimental, unfinished, and might not work properly.

but I now finally know what that last thing I always forget before a SCP build is releasedâ„¢ is as far as beta3 is concerned - wanted to add a few stubs to the SCP ops4 map so this would would work properly as a SCP minimod. so SCP 1.0 it is, then.

673fd45f73325voodoo47

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yaay, an update - pros: should finally work, cons: SCP beta3 only. to test, you need to load the mod before entering ops4 for the first time, and enter it - note that you will be spawned right above the prison.
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