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Topic: New resource request - Rickenbacker maps (completed)
Page: « 1 [2]
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67f4b0d0a84b2aluminumhaste

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Awesome, thanks.
Can I load up a save from the previous level to get these maps or do I need to start a whole new game?

67f4b0d0a86fdvoodoo47

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a save from before entering Rick for the first time is enough.

67f4b0d0a891dJosiahJack

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You missed the secret room by the chemical store area, down the ramp past the debris: 
https://m.youtube.com/watch?v=jnNOPK3UOJI

67f4b0d0a8a50voodoo47

67f4b0d0a8d70Grosnus

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Secmod. Thank god, I thought I am going to have a heart attack :carnage:

67f4b0d0a9037RoSoDude

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Dang, didn't see this when it was originally posted. Amazing job Grosnus! Now The Body of the Many is uniquely disorienting for being the first level without a proper map, as it should have been. This looks great.

67f4b0d0a9260ZylonBane

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@Grosnus, we've integrated this into SCP, and it seems to be working well so far. Just one graphical tweak needed to the rick3 map background image.



The curvy outline on some maps is supposed to represent the exterior hull of the ship. Since this map is of the bridge at the top of the Rickenbacker, this outline doesn't make sense.

67f4b0d0a94d8Grosnus

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Originally I was taking hints from geometry of the level itself - mainly relation between bridge windows and the escape pod, but the long tunnel that goes into The Many would stretch the hull too far beyond bridge, so I made that "bump" as small as possible. Still, didn't really work for me, so I don't mind changing it.

I noticed something weird about original map though. It shows Deck C as the very top part of ship:

but you can see in the cutscenes that it's actually more like a thin wing on both sides of the ship, TIE Fighter style. There is simply no room there for bridge of any shape.

Personally, looking at the cutscenes I'd say the bridge is closer to the front of the Rickenbacker.

Anyway, here's another design, this would also take into account windows in Diego's quarter:

Acknowledged by: Bratmanntoffel
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