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When entering the security station in Medsci 1, a very unpleasant hissing sound begins playing repeatedly.
Edit: The game crashes when I try to hack into my past self for the first time in med/sci, just after the loading screen. Everything I saw up to that point varied from "nice" to "mindblowing."
Nope, I can't use the tear either as it turns out. I guess this is caused by the loading algorithm since I definitely have both the .gam and the .mis files of both cyberspace and tear.
-: CPU: arch=x86-64 , fam=586 , cpus=6: SIMD: SSE=3 , 3DNow=0: OS Version: 6.1.7601 Service Pack 1: Desktop resolution: 1680 x 1050: Virtual desktop resolution: 1680 x 1050: -----------------------------------------------------------: CWD: C:\Users\Simon\Desktop\SS2: -----------------------------------------------------------: App Version: System Shock 2 Patch Final 2.4: --------------------- misc config -------------------------: resname_base .\+.\DataPermanentMods\res+.\Data+.\Data\res: cd_path .: load_path .+.\DataPermanentMods+.\Data: script_module_path .+.\DataPermanentMods+.\Data: movie_path .\DMM\INF2\cutscenes+.\cutscenes+.\Data\cutscenes: mod_path .\DMM\INF2+*.\DMM\Shmup+*.\DMM\Deutsch+*.\DMM\Eldron Psi+*.\DMM\Rapier+*.\DMM\Protocol Droid+*.\DMM\Frobber Reaver+*.\DMM\3R EMP+*.\DMM\Iface+*.\DMM\Tacticool+*.\DMM\Vurt Water+*.\DMM\Vurt Organics+*.\DMM\Vurt Misc+*.\DMM\Vurt Flora+*.\DMM\Rebirth (Obj)+*.\DMM\Arcaniac+*.\DMM\400 (Tex)+*.\DMM\Shtup+*.\DMM\Shnup+*.\DMM\Fixes+.\patch_ext: install_path .+.\DataPermanentMods+.\Data: fm: game_screen_size 1280 960: game_screen_depth 32: game_screen_flags 45: game_full_screen 1: screen_size 640,480: screen_depth 16: game_hardware 1: single_display_mode 2: ui_scale_mode 2: use_d3d_display: framerate_cap 100.0: SlowFrame 4: SlowFrameUI 10: force_32bit: force_32bit_textures: mipmap_mode 2: lm_mipmap_mode 0: lm_init_texmem 2: lm_filter_margin 1: disable_lightmap_aniso: tex_edge_padding 2: alpha_test_as_opaque: multisampletype 8: d3d_disp_enable_distortionfx: sfx_device 1: sfx_channels 48: sfx_vol_music -1777: sfx_vol_2d -125: sfx_vol_3d 0: sfx_mixer_timeout 200: game shock: obj_min -6144: obj_max 2560: max_refs 10240: gui_font fonts\mainfont: skip_intro: crop_movies: new_mantle: z_far 512: render_weapon_particles: legacy_force_match_unrefs 0: shock_single_bind_set: shock_quicksave_slot 14: edit_screen_depth 16: -----------------------------------------------------------: Enumerating D3D9 adapters (1)...: Adapter 0: device name: \\.\DISPLAY1: driver : aticfx32.dll: descr : AMD Radeon HD 6800 Series: driver ver : 0x00080011-000A0535: vendor id : 0x00001002: device id : 0x00006738: subsys id : 0xE178174B: device guid: D7B71EE2-2478-11CF-CE71-72C1BEC2: Modes: 640 x 480 x 16: 720 x 480 x 16: 720 x 576 x 16: 800 x 600 x 16: 1024 x 768 x 16: 1152 x 864 x 16: 1280 x 720 x 16: 1280 x 768 x 16: 1280 x 800 x 16: 1280 x 960 x 16: 1280 x 1024 x 16: 1360 x 768 x 16: 1360 x 1024 x 16: 1366 x 768 x 16: 1400 x 1050 x 16: 1440 x 900 x 16: 1600 x 900 x 16: 1600 x 1200 x 16: 1680 x 1050 x 16: 640 x 480 x 32: 720 x 480 x 32: 720 x 576 x 32: 800 x 600 x 32: 1024 x 768 x 32: 1152 x 864 x 32: 1280 x 720 x 32: 1280 x 768 x 32: 1280 x 800 x 32: 1280 x 960 x 32: 1280 x 1024 x 32: 1360 x 768 x 32: 1360 x 1024 x 32: 1366 x 768 x 32: 1400 x 1050 x 32: 1440 x 900 x 32: 1600 x 900 x 32: 1600 x 1200 x 32: 1680 x 1050 x 32: Device Validation: validated ok, device added (0, E390000): Enumeration done: D3DProvider: Enumerating adapter 0 modes: 640 x 480 x 16: 720 x 480 x 16: 720 x 576 x 16: 800 x 600 x 16: 1024 x 768 x 16: 1152 x 864 x 16: 1280 x 720 x 16: 1280 x 768 x 16: 1280 x 800 x 16: 1280 x 960 x 16: 1280 x 1024 x 16: 1360 x 768 x 16: 1360 x 1024 x 16: 1366 x 768 x 16: 1400 x 1050 x 16: 1440 x 900 x 16: 1600 x 900 x 16: 1600 x 1200 x 16: 1680 x 1050 x 16: 640 x 480 x 32: 720 x 480 x 32: 720 x 576 x 32: 800 x 600 x 32: 1024 x 768 x 32: 1152 x 864 x 32: 1280 x 720 x 32: 1280 x 768 x 32: 1280 x 800 x 32: 1280 x 960 x 32: 1280 x 1024 x 32: 1360 x 768 x 32: 1360 x 1024 x 32: 1366 x 768 x 32: 1400 x 1050 x 32: 1440 x 900 x 32: 1600 x 900 x 32: 1600 x 1200 x 32: 1680 x 1050 x 32: D3DProvider: Enumeration done: sw framerate cap requested (10000 us): D3DProvider StartMode: smode 1280x960x32 ; mode 640x480x32 (5 9 0 2D): CreateDevice: res = D3D_OK ; 1280x960 fmt=35 zfmt=75 cnt=1 ms=8 swap=1 fs=1 hz=0 pres=1 flags=2: Loaded script module "nvscript": Failed to load script module "traps": Failed to load script module "+xÂA": Loaded script module "allobjs": Failed to load script module "baseelev": sw framerate cap requested (10000 us): D3DProvider StartMode: smode 1280x960x32 ; mode 1280x960x32 (7 9 1 3D): sw framerate cap requested (10000 us): D3DProvider StartMode: smode 1280x960x32 ; mode 640x480x32 (5 9 1 2D): Loaded script module "nvscript": Failed to load script module "traps": Failed to load script module "+xÂA": Loaded script module "allobjs": Failed to load script module "baseelev": sw framerate cap requested (10000 us): D3DProvider StartMode: smode 1280x960x32 ; mode 1280x960x32 (7 9 1 3D): sw framerate cap requested (10000 us): D3DProvider StartMode: smode 1280x960x32 ; mode 640x480x32 (5 9 1 2D): sw framerate cap requested (10000 us): D3DProvider StartMode: smode 1280x960x32 ; mode 1280x960x32 (7 9 1 3D): sw framerate cap requested (10000 us): D3DProvider StartMode: smode 1280x960x32 ; mode 640x480x32 (5 9 1 2D): Loaded script module "allobjs": Loaded script module "nvscript": sw framerate cap requested (10000 us): D3DProvider StartMode: smode 1280x960x32 ; mode 1280x960x32 (7 9 1 3D)
.\DMM\Shnup
just for fun - how the heck did you end up with such an old release? GOG and steam use 2.42 for quite a while afaik.
true.and a reminder - considering the extensive changes you've made to the levels, you probably don't want the orig dml set to be loaded. you can accomplish this by adding a mission quest data var "scplevel" with the value of "1" (without the ""). this will prevent the dmls from loading.