674367d13e9e6

674367d13ff04
1 Guest is here.
 

Topic: SCP Stasis trap minimod Read 1100 times  

674367d14038avoodoo47

674367d1403e8
here is another experimental something that will probably never make it into the full SCP classic (non-enhanced) build - the Stasis Field Generator secondary mode will not just freeze all creatures in the affected area, but will also deploy a stasis trap field that will persist in the world for 20 seconds. any AI unlucky enough to wander through it will get stasis locked as well. this was an attempt to make the most underused mode of the most underused SS2 weapon somewhat more usable/interesting, but as it introduces an entirely new mechanic to the game, it is not suitable for the current "as close to vanilla as possible" SCP build.

requires SCP beta1, either overwrite its current gamesys or load as a mod with priority greater than SCP (and ignore the conflicts). starting a new game is not necessary. comments are welcome.
1 Guest is here.
Thank you. A cortex reaver will be with you shortly.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
674367d140806