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The Ecology has to be SwitchLinked to a marker or trap with the TrapSpawn script on it. DirectMonsterGen (for alarm ecologies) and RandMonsterGen (for normal ecologies) are traps set up like this with different default flags. While the Ecology determines the timing, it is the monster generator that determines what is spawned.
Updated to v1.1. Now includes Command and Rickenbacker levels.
This mod will help for the quiet time to enjoy the other half of the game. Explore, search for stuff, and breath calmly.