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DML1//lets set up the flame effects, we need small, large, giant, and knocked flames ObjProp -5525 "ParticleGroup"{ "number of particles" 40 "size of particle" 0.06} ObjProp -5525 "PGLaunchInfo"{ "Box Min" -0.02, -0.02, 0 "Box Max" 0.02, 0.02, 0} ObjProp -5525 "PGLaunchInfo"{ "Min time" 0.5 "Max time" 0.6} ObjProp -5526 "ParticleGroup"{ "number of particles" 40 "size of particle" 0.12} ObjProp -5526 "PGLaunchInfo"{ "Min time" 0.6 "Max time" 0.7} ObjProp -5527 "ParticleGroup"{ "number of particles" 40 "size of particle" 1.2} ObjProp -5527 "PGLaunchInfo"{ "Box Min" -0.4, -0.4, 0 "Box Max" 0.4, 0.4, 0 "Min time" 1.9 "Max time" 2} ObjProp -5531 "ParticleGroup"{ "number of particles" 40 "size of particle" 0.06 "gravity vector" -3, 0, 0} ObjProp -5531 "PGLaunchInfo"{ "Box Min" -0.02, -0.02, 0 "Box Max" 0.02, 0.02, 0} ObjProp -5531 "PGLaunchInfo"{ "Min time" 0.5 "Max time" 0.6}//adding scripts for hanging candle activation - this will also add extralight as needed so the candles won't look too dark. receptrons are set up in the gamesys. ObjProp -470 "ExtraLight"{ "Amount (-1..1)" 0.5} ObjProp -470 "Scripts"{ "Script 0" Extinguishable "Script 1" NVCreateAndLink "Don't Inherit" false} ObjProp -470 "DesignNote"{ "" NVCreateAndLinkOn="Sim"; NVCreateAndLinkCount=1; NVCreateAndLinkCreate="LargeCandleFlame"; NVCreateAndLinkLinkType="~ParticleAttachement"; NVCreateAndLinkLinkData1Field="Type"; NVCreateAndLinkLinkData1Value="1"; NVCreateAndLinkLinkData2Field="vhot #"; NVCreateAndLinkLinkData2Value="1";} ObjProp -470 "CfgTweqModels"{ "Halt" Stop Tweq "Rate" 0 "Model 0" hlamp "Model 5" hlamp} ObjProp -53 "ExtraLight"{ "Amount (-1..1)" 0.5} ObjProp -53 "Scripts"{ "Script 0" Extinguishable "Script 1" NVCreateAndLink "Script 2" NVCreateAndLink2 "Script 3" NVCreateAndLink3 "Don't Inherit" false} ObjProp -53 "DesignNote"{ "" NVCreateAndLinkOn="Sim"; NVCreateAndLinkCount=1; NVCreateAndLinkCreate="SmallCandleFlame"; NVCreateAndLinkLinkType="~ParticleAttachement"; NVCreateAndLinkLinkData1Field="Type"; NVCreateAndLinkLinkData1Value="1"; NVCreateAndLinkLinkData2Field="vhot #"; NVCreateAndLinkLinkData2Value="1"; NVCreateAndLink2On="Sim"; NVCreateAndLink2Count=1; NVCreateAndLink2Create="SmallCandleFlame"; NVCreateAndLink2LinkType="~ParticleAttachement"; NVCreateAndLink2LinkData1Field="Type"; NVCreateAndLink2LinkData1Value="1"; NVCreateAndLink2LinkData2Field="vhot #"; NVCreateAndLink2LinkData2Value="2"; NVCreateAndLink3On="Sim"; NVCreateAndLink3Count=1; NVCreateAndLink3Create="SmallCandleFlame"; NVCreateAndLink3LinkType="~ParticleAttachement"; NVCreateAndLink3LinkData1Field="Type"; NVCreateAndLink3LinkData1Value="1"; NVCreateAndLink3LinkData2Field="vhot #"; NVCreateAndLink3LinkData2Value="3";} ObjProp -53 "CfgTweqModels"{ "Halt" Stop Tweq "Rate" 0 "Model 0" chdlr "Model 5" chdlr}//adding scripts on the normal candles - this will also add extralight as needed so the candles won't look too dark. receptrons are set up in the gamesys. ObjProp -181 "Scripts"{ "Script 0" NVRelayTrap2 "Don't Inherit" false} ObjProp -181 "DesignNote"{ "" NVRelayTrap2On="null"; NVRelayTrap2Off="null";} ObjProp -185 "ExtraLight"{ "Amount (-1..1)" 0.5} ObjProp -185 "Scripts"{ "Script 0" Extinguishable "Script 1" NVCreateAndLink "Script 2" NVRelayTrap3 "Script 3" NVMetaTrap "Don't Inherit" false} ObjProp -185 "DesignNote"{ "" NVCreateAndLinkOn="Sim"; NVCreateAndLinkCount=1; NVCreateAndLinkCreate="SmallCandleFlame"; NVCreateAndLinkLinkType="~ParticleAttachement"; NVCreateAndLinkLinkData1Field="Type"; NVCreateAndLinkLinkData1Value="1"; NVMetaTrapOn="WaterStimStimulus"; NVMetaTrapMeta="FrobInert"; NVMetaTrapOff="FireStimStimulus"; NVRelayTrap2On="FrobWorldEnd"; NVRelayTrap2TDest="[Me]"; NVRelayTrap2TOn="[1.0]WaterStim"; NVRelayTrap3On="KOGasStimulus"; NVRelayTrap3TDest="[Me]"; NVRelayTrap3TOn="[1.0]WaterStim"; NVRelayTrap3OnDelay=10;} ObjProp -185 "CfgTweqModels"{ "Halt" Stop Tweq "Rate" 0 "Model 0" canstic2 "Model 5" canstic2} ObjProp -185 "FrobInfo"{ "World Action" Script} ObjProp -184 "ExtraLight"{ "Amount (-1..1)" 0.5} ObjProp -184 "Scripts"{ "Script 0" Extinguishable "Script 1" NVCreateAndLink "Script 2" NVRelayTrap3 "Script 3" NVMetaTrap "Don't Inherit" false} ObjProp -184 "DesignNote"{ "" NVCreateAndLinkOn="Sim"; NVCreateAndLinkCount=1; NVCreateAndLinkCreate="SmallCandleFlame"; NVCreateAndLinkLinkType="~ParticleAttachement"; NVCreateAndLinkLinkData1Field="Type"; NVCreateAndLinkLinkData1Value="1"; NVMetaTrapOn="WaterStimStimulus"; NVMetaTrapMeta="FrobInert"; NVMetaTrapOff="FireStimStimulus"; NVRelayTrap2On="FrobWorldEnd"; NVRelayTrap2TDest="[Me]"; NVRelayTrap2TOn="[1.0]WaterStim"; NVRelayTrap3On="KOGasStimulus"; NVRelayTrap3TDest="[Me]"; NVRelayTrap3TOn="[1.0]WaterStim"; NVRelayTrap3OnDelay=10;} ObjProp -184 "CfgTweqModels"{ "Halt" Stop Tweq "Rate" 0 "Model 0" canstick "Model 5" canstick} ObjProp -184 "FrobInfo"{ "World Action" Script} ObjProp -183 "ExtraLight"{ "Amount (-1..1)" 0.5} ObjProp -183 "Scripts"{ "Script 0" Extinguishable "Script 1" NVCreateAndLink "Script 2" NVRelayTrap3 "Script 3" NVMetaTrap "Don't Inherit" false} ObjProp -183 "DesignNote"{ "" NVCreateAndLinkOn="Sim"; NVCreateAndLinkCount=1; NVCreateAndLinkCreate="LargeCandleFlame"; NVCreateAndLinkLinkType="~ParticleAttachement"; NVCreateAndLinkLinkData1Field="Type"; NVCreateAndLinkLinkData1Value="1"; NVMetaTrapOn="WaterStimStimulus"; NVMetaTrapMeta="FrobInert"; NVMetaTrapOff="FireStimStimulus"; NVRelayTrap2On="FrobWorldEnd"; NVRelayTrap2TDest="[Me]"; NVRelayTrap2TOn="[1.0]WaterStim"; NVRelayTrap3On="KOGasStimulus"; NVRelayTrap3TDest="[Me]"; NVRelayTrap3TOn="[1.0]WaterStim"; NVRelayTrap3OnDelay=10;} ObjProp -183 "CfgTweqModels"{ "Halt" Stop Tweq "Rate" 0 "Model 0" candle2 "Model 5" candle2} ObjProp -183 "FrobInfo"{ "World Action" Script} ObjProp -182 "ExtraLight"{ "Amount (-1..1)" 0.5} ObjProp -182 "Scripts"{ "Script 0" Extinguishable "Script 1" NVCreateAndLink "Script 2" NVRelayTrap3 "Script 3" NVMetaTrap "Don't Inherit" false} ObjProp -182 "DesignNote"{ "" NVCreateAndLinkOn="Sim"; NVCreateAndLinkCount=1; NVCreateAndLinkCreate="LargeCandleFlame"; NVCreateAndLinkLinkType="~ParticleAttachement"; NVCreateAndLinkLinkData1Field="Type"; NVCreateAndLinkLinkData1Value="1"; NVMetaTrapOn="WaterStimStimulus"; NVMetaTrapMeta="FrobInert"; NVMetaTrapOff="FireStimStimulus"; NVRelayTrap2On="FrobWorldEnd"; NVRelayTrap2TDest="[Me]"; NVRelayTrap2TOn="[1.0]WaterStim"; NVRelayTrap3On="KOGasStimulus"; NVRelayTrap3TDest="[Me]"; NVRelayTrap3TOn="[1.0]WaterStim"; NVRelayTrap3OnDelay=10;} ObjProp -182 "CfgTweqModels"{ "Halt" Stop Tweq "Rate" 0 "Model 0" candle1 "Model 5" candle1} ObjProp -182 "FrobInfo"{ "World Action" Script} ObjProp -1964 "ExtraLight"{ "Amount (-1..1)" 0.5} ObjProp -1964 "Scripts"{ "Script 0" Extinguishable "Script 1" NVCreateAndLink "Script 2" NVRelayTrap3 "Script 3" NVMetaTrap "Don't Inherit" false} ObjProp -1964 "DesignNote"{ "" NVCreateAndLinkOn="Sim"; NVCreateAndLinkCount=1; NVCreateAndLinkCreate="SmallCandleFlame"; NVCreateAndLinkLinkType="~ParticleAttachement"; NVCreateAndLinkLinkData1Field="Type"; NVCreateAndLinkLinkData1Value="1"; NVMetaTrapOn="WaterStimStimulus"; NVMetaTrapMeta="IsLoot"; NVMetaTrapOff="FireStimStimulus"; NVRelayTrap2On="FrobWorldEnd"; NVRelayTrap2TDest="[Me]"; NVRelayTrap2TOn="[1.0]WaterStim"; NVRelayTrap3On="KOGasStimulus"; NVRelayTrap3TDest="[Me]"; NVRelayTrap3TOn="[1.0]WaterStim"; NVRelayTrap3OnDelay=10;} ObjProp -1964 "CfgTweqModels"{ "Halt" Stop Tweq "Rate" 0 "Model 0" trcandle "Model 5" trcandle} ObjProp -1964 "FrobInfo"{ "World Action" Script}//removing isLoot from the goldstick-MetaProp -1964 -1706//isLoot must be removed from the -1964 archetype in the gamesys, and all loot candle concretes must be set as loot.//set up receptrons on HangingLamp to make the extralight setup work Receptron -470 "FireStim"{ Min "0" Max "None" Target "Me" Agent "-470" Effect "add_prop" { "Prop Name" "ExtraLight" }} Receptron -470 "WaterStim"{ Min "0" Max "None" Target "Me" Effect "rem_prop" { "Prop Name" "ExtraLight" }} Receptron -470 "KOGas"{ Min "0" Max "None" Target "Me" Effect "rem_prop" { "Prop Name" "ExtraLight" }}//set up receptrons on chandelier to make the extralight setup work Receptron -53 "FireStim"{ Min "0" Max "None" Target "Me" Agent "-53" Effect "add_prop" { "Prop Name" "ExtraLight" }} Receptron -53 "WaterStim"{ Min "0" Max "None" Target "Me" Effect "rem_prop" { "Prop Name" "ExtraLight" }} Receptron -53 "KOGas"{ Min "0" Max "None" Target "Me" Effect "rem_prop" { "Prop Name" "ExtraLight" }}//set up receptrons on Candle Stick2 to make the extralight setup work Receptron -185 "FireStim"{ Min "0" Max "None" Target "Me" Agent "-185" Effect "add_prop" { "Prop Name" "ExtraLight" }} Receptron -185 "WaterStim"{ Min "0" Max "None" Target "Me" Effect "rem_prop" { "Prop Name" "ExtraLight" }} Receptron -185 "KOGas"{ Min "0" Max "None" Target "Me" Effect "rem_prop" { "Prop Name" "ExtraLight" }}//set up receptrons on Candle Stick1 to make the extralight setup work Receptron -184 "FireStim"{ Min "0" Max "None" Target "Me" Agent "-184" Effect "add_prop" { "Prop Name" "ExtraLight" }} Receptron -184 "WaterStim"{ Min "0" Max "None" Target "Me" Effect "rem_prop" { "Prop Name" "ExtraLight" }} Receptron -184 "KOGas"{ Min "0" Max "None" Target "Me" Effect "rem_prop" { "Prop Name" "ExtraLight" }}//set up receptrons on Candle2 to make the extralight setup work Receptron -183 "FireStim"{ Min "0" Max "None" Target "Me" Agent "-183" Effect "add_prop" { "Prop Name" "ExtraLight" }} Receptron -183 "WaterStim"{ Min "0" Max "None" Target "Me" Effect "rem_prop" { "Prop Name" "ExtraLight" }} Receptron -183 "KOGas"{ Min "0" Max "None" Target "Me" Effect "rem_prop" { "Prop Name" "ExtraLight" }}//set up receptrons on Candle1 to make the extralight setup work Receptron -182 "FireStim"{ Min "0" Max "None" Target "Me" Agent "-182" Effect "add_prop" { "Prop Name" "ExtraLight" }} Receptron -182 "WaterStim"{ Min "0" Max "None" Target "Me" Effect "rem_prop" { "Prop Name" "ExtraLight" }} Receptron -182 "KOGas"{ Min "0" Max "None" Target "Me" Effect "rem_prop" { "Prop Name" "ExtraLight" }}//set up receptrons on GoldCStick to make the extralight setup work Receptron -1964 "FireStim"{ Min "0" Max "None" Target "Me" Agent "-1964" Effect "add_prop" { "Prop Name" "ExtraLight" }} Receptron -1964 "WaterStim"{ Min "0" Max "None" Target "Me" Effect "rem_prop" { "Prop Name" "ExtraLight" }} Receptron -1964 "KOGas"{ Min "0" Max "None" Target "Me" Effect "rem_prop" { "Prop Name" "ExtraLight" }}
DML1//assign giant flames on the giant hlamps ObjProp 943 "DesignNote"{ "" NVCreateAndLinkCreate="GiantCandleFlame";} ObjProp 949 "DesignNote"{ "" NVCreateAndLinkCreate="GiantCandleFlame";} ObjProp 953 "DesignNote"{ "" NVCreateAndLinkCreate="GiantCandleFlame";}//douse flames on candles that start doused ObjProp 590 "Scripts"{ "Script 0" NVRelayTrap4 "Script 1" "" "Script 2" "" "Script 3" "" "Don't Inherit" false} ObjProp 590 "DesignNote"{ "" NVRelayTrap4On="Sim"; NVRelayTrap4TDest="[Me]"; NVRelayTrap4OnDelay=100; NVRelayTrap4TOn="[1.0]WaterStim"; NVRelayTrap4TCount=1;} ObjProp 293 "Scripts"{ "Script 0" NVRelayTrap4 "Script 1" "" "Script 2" "" "Script 3" "" "Don't Inherit" false} ObjProp 293 "DesignNote"{ "" NVRelayTrap4On="Sim"; NVRelayTrap4TDest="[Me]"; NVRelayTrap4OnDelay=100; NVRelayTrap4TOn="[1.0]WaterStim"; NVRelayTrap4TCount=1;} ObjProp 134 "Scripts"{ "Script 0" NVRelayTrap4 "Script 1" "" "Script 2" "" "Script 3" "" "Don't Inherit" false} ObjProp 134 "DesignNote"{ "" NVRelayTrap4On="Sim"; NVRelayTrap4TDest="[Me]"; NVRelayTrap4OnDelay=100; NVRelayTrap4TOn="[1.0]WaterStim"; NVRelayTrap4TCount=1;} ObjProp 176 "Scripts"{ "Script 0" NVRelayTrap4 "Script 1" "" "Script 2" "" "Script 3" "" "Don't Inherit" false} ObjProp 176 "DesignNote"{ "" NVRelayTrap4On="Sim"; NVRelayTrap4TDest="[Me]"; NVRelayTrap4OnDelay=100; NVRelayTrap4TOn="[1.0]WaterStim"; NVRelayTrap4TCount=1;}
miss1; chandelier 6, HangingLamp 342miss2; chandelier 81/83/442/446/437/436, lamp 96/98miss3; HangingLamp 53/27/734/220/26/52/57/226/223/457, candle 393miss5; HangingLamp 766/437/1766/1767/1763/1768, chandelier 1383/1331/230/235/247, candle 407/360/361/707/603/709/708miss6; lotsmiss10; candle 611, HangingLamp 420, chandelier 94/93miss11; candle 474/1107/447/446/453/1062miss13; HangingLamp 420, chandelier 94/93miss15; candle 1242/487/486/534/1533, chandelier 1609/1608/1610/453, HangingLamp 1554/461/401/945/943/35/34/1280/1814/1813/617/615miss16; HangingLamp 657/138/140/137/136/29/28miss17; candle 376/379/769/771/759/770/754/758/45/134/1433, chandelier 882, HangingLamp 1716/456/455/836/835/692/593/684/834/578/237/74/453/238