673fbf8dbb769

Page: [1] 2 ... 8 »
673fbf8dbcd7e
10 Guests are here.
 

Topic: SS2 subtitles Read 41222 times  

673fbf8dbd634ZylonBane

673fbf8dbd6b7
I've been playing around with creating subtitles for SS2, but I've run into a bit of a philosophical problem. For non-verbal barks, which many enemies in SS2 use, I can't decide whether to subtitle them literally, or by meaning. For example, with monkeys I could do:
Ook.
Ook!
Eek!
or...
(idle)
(spotted player)
(attacking)
At least words exist for the sounds monkey make. I don't even know what I'd do for the worm and assassin sounds.

Note that subtitling of non-verbal barks would be primarily for the benefit of hearing-impaired players, and can be easily disabled by everyone else.

==============================================================
Okay, I think this is good enough for release now. See the "official" thread here to download:
https://www.systemshock.org/index.php?topic=9508.0
« Last Edit: 04. July 2017, 05:05:38 by ZylonBane »

673fbf8dbd783ZylonBane

673fbf8dbd7d9
Also, can anyone tell what the hell the first few words are in MaintBot/MD1AT0_2.WAV?

673fbf8dbd886Yankee Clipper

673fbf8dbd8d0
Sounds like "back paving stability nominal".

673fbf8dbdc25voodoo47

673fbf8dbdc7d
I don't even know what I'd do for the worm
chirp chirp! wreeee.

673fbf8dbdf8aRocketMan

673fbf8dbdfe3
You could also do something more subtle that sort of avoids the problem altogether.

For any idling noise:                   ...
For any spotted player noise:  ???
For any attacking noise:            !!!

It's not the best solution in the world but it's a form of universally understood language and it's simple.


The thing I don't like about the ook eek, is that, as you pointed out, how do you properly verbalize all of the enemies?  What I don't like about the notification style approach is that it is immersion-breaking because it sounds like narration, especially with the use of the word "player".
Acknowledged by: Kolya

673fbf8dbe1b8RocketMan

673fbf8dbe20f
Sounds like "back paving stability nominal".

If that's the case I suggest masking it with different words that sound the same because the above is retarded.

673fbf8dbe6adZylonBane

673fbf8dbe701
For any attacking noise:            !!!
!!!!!!

673fbf8dbec13Yankee Clipper

673fbf8dbec64
If that's the case I suggest masking it with different words that sound the same because the above is retarded.

On a spaceship it does seem odd. What did they do, put some dirt down on the metallic surface and then pave over the dirt?
673fbf8dbee98
You can make monkey pictures with Unicode?!
Unicode has lots of symbols. Our mobile forum version makes use of a few.
673fbf8dbef98
(monkey noises)
(monkey howling)

I have a bit of experience with subtitles for the hearing impaired (and braille), and usually they would be descriptive as above.

673fbf8dbf01fZylonBane

673fbf8dbf068
That's great, now try it for the assassin noises.

673fbf8dbf36fvoodoo47

673fbf8dbf3bc
hzzzrz we can navigate wzzss.

673fbf8dbf4fcmiracle.flame

673fbf8dbf54b
I would opt for this sort of captioning
{monkey: Ook.. ook.. eeek!}
{assassin: Chirp.. bzzt.. whatever...}
{annelid worm: shriek...}

So that there is a narrator and then the sound. Player hears the sound and not always knows what the origin is for the very first time. Well monkey sounds like a monkey but the annelid worm does not really sound like... worms do.. or don't. But it is always clear that the sound is made by an enemy not just by some device. That's why the narrator should be included.
« Last Edit: 23. April 2015, 20:15:44 by Kolya »

673fbf8dbf62dZylonBane

673fbf8dbf679
Subtitling always has descriptive text like "[static]", "[distant scream]", etc. There's never been any doubt that SS2's subtitles would require stuff like that.

Eh, maybe I shouldn't even bother trying to subtitle the non-verbal sounds. The default radius for the subtitle engine is well beyond what's normally audible, so in an area with a lot of AIs, even just their idle barks would flood the subtitle window.

673fbf8dbf762ZylonBane

673fbf8dbf7b2
A request for any members with the German version of SS2. There are two robot idle barks that I absolutely cannot figure out what they're saying:

snd.crf\MaintBot\english\md1at0_2 - "????? stability nominal."
snd.crf\SECBOT\english\sd1at0_4 - "????? Xerxes, requesting maintenance to ?????."

Please listen to the German versions of the above sound files, and post what you think the best equivalents would be in English.

673fbf8dbf85aYankee Clipper

673fbf8dbf8a5
Sometimes non-????;
Xerxes, requesting maintenance to optimize.

non-ectable??? Other than not being a word, it's a perfect fit.



673fbf8dbfaabZylonBane

673fbf8dbfafd
Other than not being a word, it's a perfect fit.
I don't even know how to respond to that.

673fbf8dbff6eunn_atropos

673fbf8dbffc1
Do you speak german? I could help with the translation.
A request for any members with the German version of SS2. There are two robot idle barks that I absolutely cannot figure out what they're saying:

snd.crf\MaintBot\english\md1at0_2 - "????? stability nominal."
snd.crf\SECBOT\english\sd1at0_4 - "????? Xerxes, requesting maintenance to ?????."

md1at0_2: Deckverkleidungsstabilität* nominal--> deck panel stability nominal
sd1at0_4: Sichtlinie(n) nicht optimal. Xerxes, Wartungseinheiten sollen dies verbessern-->Line of sight is not optimal. Xerxes, maintenance units should improve this (literal translation)

*Ahh, the infinitely expandable language.,, Giving us the option to write amazing words like "Deckverkleidungsstabilitätskontrollprüfungsbehördenerlass"

673fbf8dc02a8System Shocked

673fbf8dc02fb
.,, Giving us the option to write amazing words like "Deckverkleidungsstabilitätskontrollprüfungsbehördenerlass"

"Deckverkleidungsstabilitätskontrollprüfungsbehördenerlass" means shuffleboard, which isn't such an amazing word.  :)
« Last Edit: 25. April 2015, 20:47:35 by System Shocked »

673fbf8dc0623ZylonBane

673fbf8dc0660
md1at0_2: Deckverkleidungsstabilität* nominal--> deck panel stability nominal
sd1at0_4: Sichtlinie(n) nicht optimal. Xerxes, Wartungseinheiten sollen dies verbessern-->Line of sight is not optimal. Xerxes, maintenance units should improve this (literal translation)
Awesome, thanks. Now that I know what to listen for, I can hear md1at0_2 as "Deck plating stability nominal."

sd1at0_4 though, argh. Even knowing what to listen for, it still sounds like "Sobox non-vectibal. Xerxes, requesting maintenance to vectomize." But given what it's supposedly been translated from, "Sight lines non-optimal. Xerxes, requesting maintenance to optimize." does fit the syllables, and mostly fits the phonemes I can recognize. I guess I'll go with that.

673fbf8dc06fbRocketMan

673fbf8dc0745
So you ARE trying to phoneticize all of the enemies?
10 Guests are here.
Daisy, Daisy, give me your answer do. I am half crazy all for the love of you.
Page: [1] 2 ... 8 »
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673fbf8dc3852