67ed1d4f132ed

67ed1d4f194db
1 Guest is here.
 

Topic: Neurotron Read 4097 times  

67ed1d4f1988cSirRandom

67ed1d4f198ff
This is an early alpha demo version of the retro rpg called Neurotron. Sure, it's not quite System Shock, and it's UI is tricky as hell. It plays out much like the old tile-based role-playing games (like Ultima 1-5), in a way that it's not fully turn-based. It was originally made for a game development competition entry.

http://www.indiedb.com/games/neurotron/downloads/neurotron-alpha-demo-01
67ed1d4f19b09
This seems to be the main page for this game. It has some more infos and screenshots.: http://www.indiedb.com/games/neurotron
67ed1d4f19d5b
I had a quick look at Neurotron today. This game looks and plays as if the last 25 years of game development never happened. Which may be a good thing, depending on your viewpoint.
A complete printable manual certainly is nice. When you watch the dorky live action intro video, you may feel at home or think they're overdoing it. And when you see the long description texts, in bad fonts on dark grungy backgrounds, you know it. Then the game starts, which is a tile and turn based affair with an elaborate but well explained user interface.
Everything looks a little too big, like the game was made in some dude's basement where screen resolutions never surpassed 1024x768. But it is not without charm. In the slow, meticulous gameplay lies the potential for great story telling and — a dark world that's only hinted at in the game's content but largely unfolds in the players mind. The sort of game rarely seen in the last 25 years. It might be in there.

Your name:
This box must be left blank:

How can you challenge a ____, immortal machine? (Fill in the missing word):
1 Guest is here.
Captain, the planet is on scan now...
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67ed1d4f1ddd8