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//lets use one of those redundant ambients to spawn a vacc suitObjProp 1450 "Position"{ "Location" 118, -108, 5.55}+ObjProp 1450 "Scripts"{ "Script 0" TrapTweq}+ObjProp 1450 "CfgTweqEmit"{ "Halt" Stop Tweq "AnimC" Sim "Rate" 1000 "Max frames" 1 "Emit what" Vacc Suit}+ObjProp 706 "Scripts"{ "Script 0" TriggerDestroy}+Link 706 1450 "SwitchLink"{}+ObjProp 1450 "DiffPermit"{ "quest var values" 1, 2}
//the broken zombie cannot be fixed, so lets turn him into an emitter and spawn another zombie-ObjProp 855 "PhysType"ObjProp 855 "Position"{ "Location" 19.3684, -93.0408, 31.98}+ObjProp 855 "Scripts"{ "Script 0" TrapTweqEmit "Script 1" "" "Script 2" "" "Script 3" "" "Don't Inherit" true}+ObjProp 855 "CfgTweqEmit"{ "Halt" Destroy Obj "Rate" 1 "Max frames" 1 "Emit what" Zombie}+ObjProp 855 "StTweqEmit"{ "AnimS" On}