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Exotic is not broken, the crystal shard is the best melee weapon by far (even if it's because of a bug) and usually a priority.If you ignore the quite bad bugs that infest individual weapons, the weapon categories are sort of balanced other than Standard, precisely because of those bugs:- standard: obviously overpowered since the AR kills rumblers in 3 shots and whatnot, the pistol and shotgun are ok- energy: the EMP rifle is like an AR that works on >50% the enemies in the game, modified it holds enough ammo to kill like 10-12 assault bots, toughest mech enemies in the game- heavy: grenade launcher is very powerful due to a bug, stronger than the AR with more rare ammo- exotic: crystal shard is very powerful due to a bug and every point in the exotic skill makes the shard even stronger so there's nothing stopping you from upgrading exotic all the way to 6 even if you don't want the worm guns
- standard: obviously overpowered since the AR kills rumblers in 3 shots and whatnot, the pistol and shotgun are ok
Yes, it is written by the fact that Rumblers (and everything else) completely fail to remain a threat with the assault rifle to hand. And you want all the weapons scaled to this level?
For the two annelid-based ranged weapons, I'd remove weapon degradation, and change the firing modes from anti-human/anti-annelid (which requires players to remember an almost randomly applied distinction) to anti-organic/anti-tech (the same anti-tech effect that's eating all the weapons in the game). For the Viral Proliferator, get rid of the stupid hold-to-detonate feature.
The entire Heavy class I'd make cheaper to level up in, since they already have their utility constrained by their specialized uses, limited ammo, and non-weapon skill requirements.
I'd seriously consider having NO minimum weapon skills in the non-melee weapon categories, since after all if you can pick something up, you should be able to pull the trigger. You'd just suck at it if you had low skill.
1. The developers did not design this game to have all the weapons classes balanced with each other.2. That is perfectly fine.
Shouldn't the pistols be cheaper than the rifles as well? Otherwise, what's the point in going with the pistols?
Just a little cheaper. There are no rifles until hydro so pistols would be very valuable, which would actually be a problem in seriously influencing builds by making pistols go-to, unless ZB has no qualms with having rifles appear earlier. By Yankee Clipper logic, this wouldn't be a problem at all either I guess?
It's very simple, once you've made the habit of melee-ing grunt enemies to save ammo, you will get the kind of ammo reserves that this player has by the time you're on the Ops Deck:
What exactly am I supposed to have a problem with?
@ExoticWhy would you specialize in Exotic when the skill is not even unlocked until Ops? You can't. Exotic is how you keep melee competitive once Ops begins, melee which you will rely on very often given how many grunt enemies there are and close quarters that make splash weapons hard to use. If you want to not waste ammo you'll need melee, for melee to not be a pain in the ass you need the shard. You get more than enough CMs that you don't need to "specialize" in a single weapons branch.
It's very simple, once you've made the habit of melee-ing grunt enemies to save ammo, you will get the kind of ammo reserves that this player has by the time you're on the Ops Deck:(pic from https://biobreak.wordpress.com/2014/07/23/system-shock-2-bronsons-last-stand/ )That's already enough to kill every Rumbler in the game just with the anti-personnel ammo, then you have normal and armor-piercing ammo left over plus the shotgun with its own plentiful ammo and specializable standard/antiorganic damage, nothing in the Heavy or Energy weapon categories can compete with that.
Perhaps Light and Medium would be better titles than Pistols and Rifles.
For people bringing up the +2 Standard Weapons choice you get at the Navy and Marine classes [...]
Gameplay is all about making choices and in a poorly-balanced game, many of the choices available to the player are essentially rendered useless.
Was that even fucking necessary, diexp? What in my post to you warranted such a response? Still sore over our last encounter, perhaps?
Can we just agree that you're both insufferable.