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Topic: SS2 CyberBlutch Rebirth 05
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681131d27dd33voodoo47

Re: SS2 CyberBlutch Rebirth 03
681131d27dd95
the current Rebirth does not include replacements for all the models found in the orig resources, just ones used in the vanilla game (that's why it's incompatible with Infinite, for example). a dml sets the earth models to ones that are available (overriding whatever changes SCP does).
Re: SS2 CyberBlutch Rebirth 03
681131d27e23c
Just a memo to myself or anyone else who might feel like taking up the cause-- this mod eventually needs to somehow include the Earth AI models. These are standard male and female human models, textured with a nice light-blue jumpsuit. Even though the models are complete and look great, they weren't used in the vanilla game. SCP uses them for some of the AIs on Earth, but when Rebirth is activated they're replaced with generic Von Braun crew models, which is a shame.
So for Rebirth it's just renaming models. Or is it actually necessary to edit the models?
And if yes to edit, just the textures or more?

681131d27e2fevoodoo47

Re: SS2 CyberBlutch Rebirth 03
681131d27e34b
it's just about creating the extra sets of textures (basically, stitching together some orig and Rebirth textures) and hexediting the existing models accordingly. I've actually did this for a bunch of models (those currently seen on earth when Rebirth is active).
« Last Edit: 09. July 2015, 19:34:29 by voodoo47 »

681131d27e44evoodoo47

Re: SS2 CyberBlutch Rebirth 04
681131d27e49a
v04 is up;
Rebirth 04
The 04 version includes fixed up models of the pipe hybrid, shotgun hybrid, and midwife (modifications done by RocketMan). They all now have proper joints - as result, their necks are no longer rigid (headtracking will work), and the midwife and shotgun hybrid now launch their projectiles properly with their right arm (and not the abdomen). A few small model flaws have been fixed as well. Also, a previously unused corpse model with a ripped off arm is now used at a couple of places (corresponding ripped off arm model created by Olfred).

681131d27e525System Shocked

Re: SS2 CyberBlutch Rebirth 04
681131d27e570
Super job, guys !

It's MUCH appreciated !
« Last Edit: 28. July 2015, 22:23:04 by System Shocked »
Re: SS2 CyberBlutch Rebirth 04
681131d27e7b4
Nice. Screenshots would be welcome.

681131d27e85avoodoo47

Re: SS2 CyberBlutch Rebirth 04
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wouldn't do much good as this is something you can only see in motion, but if you really insist, I can show you a ripped off arm.

681131d27e930Yankee Clipper

Re: SS2 CyberBlutch Rebirth 04
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ok, but then you have to beat him to death with it.

681131d27eb34System Shocked

Re: SS2 CyberBlutch Rebirth 04
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ok, but then you have to beat him to death with it.

I'd like some screenshots of that.  :D

681131d27ec2cVanZant

Re: SS2 CyberBlutch Rebirth 04
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Is it possible to fix the huge thighs on every NPC? That's the only thing stopping me from checking this out.

681131d27ef18RocketMan

Re: SS2 CyberBlutch Rebirth 04
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I'd like some screenshots of that.  :D

Play the first 10 minutes of Bioforge.

681131d27f130voodoo47

Re: SS2 CyberBlutch Rebirth 04
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Is it possible to fix the huge thighs on every NPC?
it's pockets, and they have been trimmed down in the latest batch of fixed models.
Re: SS2 CyberBlutch Rebirth 04
681131d27f28e
I'd like to keep my arm, thank you very much. Grown fond of it over the years.

Wasn't there a discussion recently to convert the phys dimensions back to the originals to avoid heavy use of repositioning via DML or am I imagining that?
« Last Edit: 30. July 2015, 14:59:04 by Marvin »

681131d27f335voodoo47

Re: SS2 CyberBlutch Rebirth 04
681131d27f3f4
not really, I've just noted that the Reb models are smaller a couple of times. not planning any dml trickery either, but maybe I'll ask RM to shrink the Rumbler model a bit, as that one is ginormous.
« Last Edit: 31. July 2015, 21:06:06 by voodoo47 »
Re: SS2 CyberBlutch Rebirth 04
681131d27f4c4
Good idea.

681131d27f556voodoo47

Re: SS2 CyberBlutch Rebirth 04
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a very tiny update that makes sure everything will play nicely on the earth map of the upcoming SCP release.

681131d27f63eLion O Cyborg

Re: SS2 CyberBlutch Rebirth 04
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Where is the download link for version 4? I want this mod but I can't find a place to download it.
Re: SS2 CyberBlutch Rebirth 04
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At the end of the first post.

//Your thread continues here, Lion O Cyborg.
« Last Edit: 12. August 2016, 19:23:43 by Kolya »

681131d27f917voodoo47

681131d27f96c
ok, I think I have been delaying this for long enough - Rebirth05 attached to the first post.
The 05 version includes fixed up models of the pipe hybrid and Diego, and also all four multiplayer player models (modifications done by RocketMan). The pipe hybrid's ankles now don't twist in unnatural ways after death, and Diego has a proper (round) bald head. A few FM compatibility fixes have been added as well.



86060
Acknowledged by: Colonel SFF

681131d27f9f6szmotsu

681131d27fa41
Any chance to give hybrids finally five human fingers?

681131d27fae3voodoo47

681131d27fb2e
not by me - you could ask Rocketman, he's been doing all the model edits so far.

but I really don't see the claws as a problem.

681131d27fbcaszmotsu

681131d27fc1f
yeah, lenght and shape is not a problem indeed but why four not five ? :D anyway great job again! love to play with this (with modyfied hybrid texture)

681131d27fcc3voodoo47

681131d27fd0d
to be honest, I never really noticed that they have only four - so as I've said, not a big deal really. working out the technical issues and making the pack as complete as possible has much greater priority.

681131d27fdadszmotsu

681131d27fe4c
yeah i understand, that was rather "thing to do when you have many time and no idea to spend it" :)

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