67413c00e13c9

67413c00e29cf
17 Guests are here.
 

Topic: SS2 CyberBlutch Rebirth 05
Page: « 1 ... 9 [10] 11 ... 13 »
Read 1273444 times  

67413c00e30bdvoodoo47

Re: SS2 CyberBlutch Rebirth 03
67413c00e3125
the current Rebirth does not include replacements for all the models found in the orig resources, just ones used in the vanilla game (that's why it's incompatible with Infinite, for example). a dml sets the earth models to ones that are available (overriding whatever changes SCP does).
Re: SS2 CyberBlutch Rebirth 03
67413c00e3618
Just a memo to myself or anyone else who might feel like taking up the cause-- this mod eventually needs to somehow include the Earth AI models. These are standard male and female human models, textured with a nice light-blue jumpsuit. Even though the models are complete and look great, they weren't used in the vanilla game. SCP uses them for some of the AIs on Earth, but when Rebirth is activated they're replaced with generic Von Braun crew models, which is a shame.
So for Rebirth it's just renaming models. Or is it actually necessary to edit the models?
And if yes to edit, just the textures or more?

67413c00e36dbvoodoo47

Re: SS2 CyberBlutch Rebirth 03
67413c00e372c
it's just about creating the extra sets of textures (basically, stitching together some orig and Rebirth textures) and hexediting the existing models accordingly. I've actually did this for a bunch of models (those currently seen on earth when Rebirth is active).
« Last Edit: 09. July 2015, 19:34:29 by voodoo47 »

67413c00e3839voodoo47

Re: SS2 CyberBlutch Rebirth 04
67413c00e3886
v04 is up;
Rebirth 04
The 04 version includes fixed up models of the pipe hybrid, shotgun hybrid, and midwife (modifications done by RocketMan). They all now have proper joints - as result, their necks are no longer rigid (headtracking will work), and the midwife and shotgun hybrid now launch their projectiles properly with their right arm (and not the abdomen). A few small model flaws have been fixed as well. Also, a previously unused corpse model with a ripped off arm is now used at a couple of places (corresponding ripped off arm model created by Olfred).

67413c00e392bSystem Shocked

Re: SS2 CyberBlutch Rebirth 04
67413c00e3978
Super job, guys !

It's MUCH appreciated !
« Last Edit: 28. July 2015, 22:23:04 by System Shocked »
Re: SS2 CyberBlutch Rebirth 04
67413c00e3bc2
Nice. Screenshots would be welcome.

67413c00e3c61voodoo47

Re: SS2 CyberBlutch Rebirth 04
67413c00e3cac
wouldn't do much good as this is something you can only see in motion, but if you really insist, I can show you a ripped off arm.

67413c00e3d3aYankee Clipper

Re: SS2 CyberBlutch Rebirth 04
67413c00e3d87
ok, but then you have to beat him to death with it.

67413c00e3f14System Shocked

Re: SS2 CyberBlutch Rebirth 04
67413c00e3f64
ok, but then you have to beat him to death with it.

I'd like some screenshots of that.  :D

67413c00e4003VanZant

Re: SS2 CyberBlutch Rebirth 04
67413c00e404f
Is it possible to fix the huge thighs on every NPC? That's the only thing stopping me from checking this out.

67413c00e42f3RocketMan

Re: SS2 CyberBlutch Rebirth 04
67413c00e434b
I'd like some screenshots of that.  :D

Play the first 10 minutes of Bioforge.

67413c00e4541voodoo47

Re: SS2 CyberBlutch Rebirth 04
67413c00e4593
Is it possible to fix the huge thighs on every NPC?
it's pockets, and they have been trimmed down in the latest batch of fixed models.
Re: SS2 CyberBlutch Rebirth 04
67413c00e469a
I'd like to keep my arm, thank you very much. Grown fond of it over the years.

Wasn't there a discussion recently to convert the phys dimensions back to the originals to avoid heavy use of repositioning via DML or am I imagining that?
« Last Edit: 30. July 2015, 14:59:04 by Marvin »

67413c00e4753voodoo47

Re: SS2 CyberBlutch Rebirth 04
67413c00e47a1
not really, I've just noted that the Reb models are smaller a couple of times. not planning any dml trickery either, but maybe I'll ask RM to shrink the Rumbler model a bit, as that one is ginormous.
« Last Edit: 31. July 2015, 21:06:06 by voodoo47 »
Re: SS2 CyberBlutch Rebirth 04
67413c00e4880
Good idea.

67413c00e491fvoodoo47

Re: SS2 CyberBlutch Rebirth 04
67413c00e496f
a very tiny update that makes sure everything will play nicely on the earth map of the upcoming SCP release.

67413c00e4a1dLion O Cyborg

Re: SS2 CyberBlutch Rebirth 04
67413c00e4a6a
Where is the download link for version 4? I want this mod but I can't find a place to download it.
Re: SS2 CyberBlutch Rebirth 04
67413c00e4bf7
At the end of the first post.

//Your thread continues here, Lion O Cyborg.
« Last Edit: 12. August 2016, 19:23:43 by Kolya »

67413c00e4cffvoodoo47

67413c00e4d4f
ok, I think I have been delaying this for long enough - Rebirth05 attached to the first post.
The 05 version includes fixed up models of the pipe hybrid and Diego, and also all four multiplayer player models (modifications done by RocketMan). The pipe hybrid's ankles now don't twist in unnatural ways after death, and Diego has a proper (round) bald head. A few FM compatibility fixes have been added as well.



86060
Acknowledged by: Colonel SFF

67413c00e4ddfszmotsu

67413c00e4e2a
Any chance to give hybrids finally five human fingers?

67413c00e4ec3voodoo47

67413c00e4f1f
not by me - you could ask Rocketman, he's been doing all the model edits so far.

but I really don't see the claws as a problem.

67413c00e4fc3szmotsu

67413c00e500e
yeah, lenght and shape is not a problem indeed but why four not five ? :D anyway great job again! love to play with this (with modyfied hybrid texture)

67413c00e50b1voodoo47

67413c00e50fd
to be honest, I never really noticed that they have only four - so as I've said, not a big deal really. working out the technical issues and making the pack as complete as possible has much greater priority.

67413c00e51a2szmotsu

67413c00e51f6
yeah i understand, that was rather "thing to do when you have many time and no idea to spend it" :)

Your name:
This box must be left blank:

Name the default melee weapon in System Shock:
17 Guests are here.
stay away from normal people. they are stupid
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67413c00e58c0