6741447b8a8b0

6741447b8bc79
13 Guests are here.
 

Topic: SS2 CyberBlutch Rebirth 05
Page: « 1 ... 4 [5] 6 ... 13 »
Read 1273528 times  

6741447b8c2e9voodoo47

Re: SS2 Rebirth Beta 01 - Complemented Version
6741447b8c355
from my point of view, it's finished (unless someone manages to find some horrible error). feel free to merge/not merge it with rebirth (beta 02 complemented complemented version? :rolleyesgreen:), or whatever you find appropriate. as for splitting it to a separate thread, well, it is a rebirth extension, and it is worthless without it, so I would just keep it here, for the time being..
Re: SS2 Rebirth Beta 01 - Complemented Version
6741447b8c4dd
This was one of the first mods I put up here and I wasn't sure if I could just update the version number or if Cyberblutch would return to his mod some day and then there'd be two versions 02. I think it's pretty safe to say this won't happen any more.
Re: SS2 CyberBlutch Rebirth 02
6741447b8c668
Okay, I updated Rebirth with your files. While I was at it I fixed the red squiggle on the monk02.gif texture.

6741447b8c94cEnchantermon

Re: SS2 CyberBlutch Rebirth 02
6741447b8c9a1
Awesome! :)

6741447b8ca47voodoo47

Re: SS2 CyberBlutch Rebirth 02
6741447b8caa6
small note: I did not touch the existing ghosts in any way.
Re: SS2 CyberBlutch Rebirth 02
6741447b8cba6
I thought you changed their textures? Maybe I misunderstood.

6741447b8cc42voodoo47

Re: SS2 CyberBlutch Rebirth 02
6741447b8cc8d
I have used the ghost model for the living npcs, that's all. the ghosts themselves are just like before, no change at all.
Re: SS2 CyberBlutch Rebirth 02
6741447b8cd66
Ah okay, I changed this in the first post.
Re: SS2 CyberBlutch Rebirth 02
6741447b8ce41
This version of Rebirth is compatible with TF's Secmod 2.8, right?
Re: SS2 CyberBlutch Rebirth 02
6741447b8cf2b
Probably.

Definitely use the rebirth-patch provided by TF.
In the worst case some models will not be shown as intended, nothing game breaking.

6741447b8d020voodoo47

Re: SS2 CyberBlutch Rebirth 02
6741447b8d06d
should be fully compatible, as you cannot interact with the living npcs (translation: gib them) in any way. wait a second, did I just say gib? this gives me an idea that migh just be worth checking out..


edit: nope. tried to use the secmod gibbed head as a replacement for the original lowpoly ripped of head, but it didn't work out too well-mainly because the first two ripped off heads are supposed to be female. I'll have a look at this again when (or, should I say, if) I'll be able to edit the head model itself (if I understand things correctly, this should be easier than doing a full model, as the head has no joints)..
« Last Edit: 10. February 2011, 19:38:13 by voodoo47 »

6741447b8d168ZylonBane

Re: SS2 CyberBlutch Rebirth 02
6741447b8d1b6
If your idea is to add gibbing to the game, SecMod already did it.

6741447b8d2b6miracle.flame

Re: SS2 CyberBlutch Rebirth 02
6741447b8d308
It seems to me pretty obvious voodoo47 is aware of that and his idea will probably have something to do with textures I guess :)

6741447b8d4bevoodoo47

Re: SS2 CyberBlutch Rebirth 02
6741447b8d50d
kind of, see the edit of my previous post.


edit: just a couple of notes for myself. you can consider it a (very) long term plan for my contributions to the rebirth mod. if I'll figure out my way around model editing, that is.

-gotta make a new model for the ripped of head. ripping the head of off the rebirth female corpse model should do the trick. possible problems: first two ripped off heads are female (edit2: actually, it seems like rebirth is making them female. looking at the original lowpoly model, it looks male). are there any more of them? if there are, are they all female as well? need to run through ss2 to verify this. edit2: it, indeed, seems that all ripped off heads are supposed to be female, which is good (it simplifies things a bit).
-need to create a new model "bald male" by editing the rebirth male ghost model and removing the 3d part that forms the hair. bald male model is required for Diego, and potentially Cortez-I'm not satisfied with his current generic "recreation male" look. possible problems: the "recreation male" model is shared with one nameless guy at Chesapeake station. need to either remove him, or make him use some other model (than "recreation male").
-suicide googles ghost. once the "bald male" model is done, fix the (original?) googles texture so it will fit the new model. possible problems: no idea what to do with his gun.
« Last Edit: 13. February 2011, 15:53:15 by voodoo47 »
Re: SS2 CyberBlutch Rebirth 02
6741447b8d725
Great to see some activity on this! Way to go, voodoo47!
Re: SS2 CyberBlutch Rebirth 02
6741447b8d857
I found an error with Rebirth (actually, I'm not sure if it's with Rebirth or with other thing). Apparently, I can often see that the dead bodies of the crew are, somehow, floating just a few inches above the ground. I'm just checking if you could fix this sometime (perhaps it's just a problem with my copy of system shock 2).

Awsome job so far with Rebirth guys!

6741447b8d933voodoo47

Re: SS2 CyberBlutch Rebirth 02
6741447b8d981
this is not a rebirth related problem, it is a bug in the game itself-most bodies are floating above the ground for some reason. ADAOB may, or may not fix this in the future (one way or another, it has already been reported).
« Last Edit: 26. February 2011, 16:33:11 by voodoo47 »
Re: SS2 CyberBlutch Rebirth 02
6741447b8da89
Ok thanks for your help. FYI, ADaoB didn't solve that problem for my game.

6741447b8db4fvoodoo47

Re: SS2 CyberBlutch Rebirth 02
6741447b8dbab
I did not say that ADAOB fixes the issue-I have said it MAY fix it in the future (since it is a bugfix mod, there is a good chance that someone will have a look at it eventually). for now, there is no solution..

6741447b8dc5bdogeddie

Re: SS2 CyberBlutch Rebirth 02
6741447b8dcaa
I'm looking for a screenshot of a midwife from the "current" Rebirth version. I have seen alot and am not sure which one is currently included. Thanks
Re: SS2 CyberBlutch Rebirth 02
6741447b8debb
And isn't she a beauty?

6741447b8dfaddogeddie

Re: SS2 CyberBlutch Rebirth 02
6741447b8dffc
That is one freaky chick. I haven't played this game in a long time, and have the SS2 Mod Manager 1.10 Beta. In the list is in the mod Manager is Rebirth Beta 01 - Complemented Version. So I thought I would try the latest version of the Rebirth mod. I see the original one I have in the Mod Manager is an "SS2MOD" file, while the latest is a ZIP file. Does one suggest just de-activating the original file in the SS2 Mod Manager, and then unzipping the latest version into the game directory? Or is the latest version not enough of a change to dink around with? Thanks

6741447b8e0b2voodoo47

Re: SS2 CyberBlutch Rebirth 02
6741447b8e118
if you are using mod manager, just deactivate beta01, change the extension of the latest version to SS2MOD and activate it. that should do the trick.

Your name:
This box must be left blank:

Who's your favourite artificial intelligence:
13 Guests are here.
Captain, the planet is on scan now...
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6741447b8ef77