68269786bbd0b

68269786c0579
7 Guests are here.
 

Topic: SS2 CyberBlutch Rebirth 05 Read 1464579 times  

68269786c0d5bvoodoo47

Re: SS2 CyberBlutch Rebirth 03
68269786c0dd0
if you have extracted SS2_rebirth03.7z into the DataPermMods folder, you should also have a bunch of dml files there. anyway, the mesh folder seems to be present, so the models should load.. try extracting the archive into DataPermMods again.

what is inside the mesh folder? should be full of bin and cal files.

68269786c1147voodoo47

Re: SS2 CyberBlutch Rebirth 03
68269786c119d
yeah, that's just Tacticool wrench and some player model mod. Rebirth is simply not installed. extract the SS2_rebirth03.7z archive into the DataPermMods folder, and it will work.


//ok, looking at the files inside the DataPermMods folder, I think I know what's going on (should have noticed earlier). downloading the 7zip archives with the mods into your DataPermMods folder is not going to get you anywhere - you need to get 7zip, open the downloaded files, and extract what is inside into the DataPermMods folder.

until you do that, those 20 mods you have downloaded will just sit there, and do nothing.
« Last Edit: 13. November 2013, 21:50:54 by voodoo47 »

68269786c1281BeyondSaving

Re: SS2 CyberBlutch Rebirth 03
68269786c12d5
Thanks very much for your help :-).

68269786c137evoodoo47

Re: SS2 CyberBlutch Rebirth 03
68269786c13d1
Rebirth hits 50k downloads (on this site alone, I might add).

68269786c146ePrimitive Primate

Re: SS2 CyberBlutch Rebirth 03
68269786c14c3
That's very cool

68269786c15d4Primitive Primate

Re: SS2 CyberBlutch Rebirth 03
68269786c1631
The link in the OP (http://perso.wanadoo.fr/etienne.aubert/sshock/sshock_rebirth.htm) is dead.
I don't know if you already knew this, didn't bother to go through nine pages of text.
Re: SS2 CyberBlutch Rebirth 03
68269786c17b7
It would have been enough to read the second post.

68269786c18b2Primitive Primate

Re: SS2 CyberBlutch Rebirth 03
68269786c1911
Forgive me...

68269786c19c5voodoo47

Re: SS2 CyberBlutch Rebirth 03
68269786c1a19
updated to 03a, hires gibs have been included, and the conflict with FMs has been resolved.

REQUIRES SS2 2.43!!!

68269786c1accvoodoo47

Re: SS2 CyberBlutch Rebirth 03
68269786c1b1d
added link to the Cutscene Rebirth (no idea why didn't I do this like two years ago), also removed the old downloads (leaving only the latest 3.0a version available to avoid confusion). download count +56020.
Re: SS2 CyberBlutch Rebirth 03
68269786c1c29
Muzman's "Cutscene Rebirth" has little to do with Rebirth. It should have it's own thread I think. Been waiting for Muz to finish this long enough, doesn't look like it'll happen unfortunately.

68269786c1ccevoodoo47

Re: SS2 CyberBlutch Rebirth 03
68269786c1d1b
it's hires, and it's using the Rebirth AI models, so aesthetically, it complements Rebirth. but yeah, I see no reason why it shouldn't have it's own topic if you think that would be better.

68269786c1e20miracle.flame

Re: SS2 CyberBlutch Rebirth 03
68269786c1e71
+1
never seen this cutscene before... nice touch!

68269786c1f22VanZant

Re: SS2 CyberBlutch Rebirth 03
68269786c1fcc
Can someone the files I need to delete to revert to vanilla NPCs? Those thong pants on NPCs are awful. I know you don't see much of them in the game, but I'm sure I will when I get on Infinite. Thank you guys.

68269786c212fvoodoo47

Re: SS2 CyberBlutch Rebirth 03
68269786c2184
just disable the mod in your mod manager. and if you are not using one, well, you should have. modpacks and manual installs are not supported.

https://www.systemshock.org/index.php?topic=4447.0

68269786c222aVanZant

Re: SS2 CyberBlutch Rebirth 03
68269786c2283
Thanks I am, I followed the mod guide on Steam.

68269786c2326VanZant

Re: SS2 CyberBlutch Rebirth 03
68269786c2380
Apologize for the double post. Would I run into problems if I disable/enable texture mods mid-save?

68269786c28d0RocketMan

Re: SS2 CyberBlutch Rebirth 03
68269786c2929
Those thong pants on NPCs are awful.

Thaaa what?  O_o

68269786c29d2voodoo47

Re: SS2 CyberBlutch Rebirth 03
68269786c2a21
mods that enhance visuals (and do nothing beyond that) are ok to disable/enable mid game.

68269786c2b43VanZant

Re: SS2 CyberBlutch Rebirth 03
68269786c2b94
I know I'm not the only one who notices them, right? At the intro of the game, you could see it for yourself. Not so much on corpses.

Voodoo, thanks for the response. I'm sure this is a simple thing. The "Replacement" tag on the mod manager, I can see is for visual replacers, but not sure what DML is for.

68269786c2c42voodoo47

Re: SS2 CyberBlutch Rebirth 03
68269786c2c93
it just means the mod includes dml patches - small files that modify various properties and settings (for example, tweak some corpse positions so they would look properly with the hires Rebirth models). no need for concern.

68269786c2e52ZylonBane

Re: SS2 CyberBlutch Rebirth 03
68269786c2ea6
Just a memo to myself or anyone else who might feel like taking up the cause-- this mod eventually needs to somehow include the Earth AI models. These are standard male and female human models, textured with a nice light-blue jumpsuit. Even though the models are complete and look great, they weren't used in the vanilla game. SCP uses them for some of the AIs on Earth, but when Rebirth is activated they're replaced with generic Von Braun crew models, which is a shame.

68269786c2f54RocketMan

Re: SS2 CyberBlutch Rebirth 03
68269786c2fac
Really?  Does rebirth somehow have priority models that are duplicates of the crappy low-res ones?  How does it revert them back?

Your name:
This box must be left blank:

An evil mega-corporation with 3 branches:
7 Guests are here.
Mabel learns Grunkle Stan has never seen a rainbow and declares a color emergency.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
68269786c30e6