68420f9c3fd85

68420f9c43ad8
2 Guests are here.
 

Topic: SS2 CyberBlutch Rebirth 05 Read 1480305 times  

68420f9c4418bvoodoo47

Re: SS2 CyberBlutch Rebirth 03
68420f9c44212
if you have extracted SS2_rebirth03.7z into the DataPermMods folder, you should also have a bunch of dml files there. anyway, the mesh folder seems to be present, so the models should load.. try extracting the archive into DataPermMods again.

what is inside the mesh folder? should be full of bin and cal files.

68420f9c4458avoodoo47

Re: SS2 CyberBlutch Rebirth 03
68420f9c445de
yeah, that's just Tacticool wrench and some player model mod. Rebirth is simply not installed. extract the SS2_rebirth03.7z archive into the DataPermMods folder, and it will work.


//ok, looking at the files inside the DataPermMods folder, I think I know what's going on (should have noticed earlier). downloading the 7zip archives with the mods into your DataPermMods folder is not going to get you anywhere - you need to get 7zip, open the downloaded files, and extract what is inside into the DataPermMods folder.

until you do that, those 20 mods you have downloaded will just sit there, and do nothing.
« Last Edit: 13. November 2013, 21:50:54 by voodoo47 »

68420f9c44680BeyondSaving

Re: SS2 CyberBlutch Rebirth 03
68420f9c446cd
Thanks very much for your help :-).

68420f9c4475dvoodoo47

Re: SS2 CyberBlutch Rebirth 03
68420f9c447a9
Rebirth hits 50k downloads (on this site alone, I might add).

68420f9c4482dPrimitive Primate

Re: SS2 CyberBlutch Rebirth 03
68420f9c4487a
That's very cool

68420f9c4497ePrimitive Primate

Re: SS2 CyberBlutch Rebirth 03
68420f9c449cf
The link in the OP (http://perso.wanadoo.fr/etienne.aubert/sshock/sshock_rebirth.htm) is dead.
I don't know if you already knew this, didn't bother to go through nine pages of text.
Re: SS2 CyberBlutch Rebirth 03
68420f9c44b31
It would have been enough to read the second post.

68420f9c44bb5Primitive Primate

Re: SS2 CyberBlutch Rebirth 03
68420f9c44c00
Forgive me...

68420f9c44c99voodoo47

Re: SS2 CyberBlutch Rebirth 03
68420f9c44ce4
updated to 03a, hires gibs have been included, and the conflict with FMs has been resolved.

REQUIRES SS2 2.43!!!

68420f9c44d93voodoo47

Re: SS2 CyberBlutch Rebirth 03
68420f9c44de7
added link to the Cutscene Rebirth (no idea why didn't I do this like two years ago), also removed the old downloads (leaving only the latest 3.0a version available to avoid confusion). download count +56020.
Re: SS2 CyberBlutch Rebirth 03
68420f9c44ee0
Muzman's "Cutscene Rebirth" has little to do with Rebirth. It should have it's own thread I think. Been waiting for Muz to finish this long enough, doesn't look like it'll happen unfortunately.

68420f9c44f8fvoodoo47

Re: SS2 CyberBlutch Rebirth 03
68420f9c44fec
it's hires, and it's using the Rebirth AI models, so aesthetically, it complements Rebirth. but yeah, I see no reason why it shouldn't have it's own topic if you think that would be better.

68420f9c450ffmiracle.flame

Re: SS2 CyberBlutch Rebirth 03
68420f9c4514f
+1
never seen this cutscene before... nice touch!

68420f9c4522aVanZant

Re: SS2 CyberBlutch Rebirth 03
68420f9c452e3
Can someone the files I need to delete to revert to vanilla NPCs? Those thong pants on NPCs are awful. I know you don't see much of them in the game, but I'm sure I will when I get on Infinite. Thank you guys.

68420f9c453e8voodoo47

Re: SS2 CyberBlutch Rebirth 03
68420f9c45456
just disable the mod in your mod manager. and if you are not using one, well, you should have. modpacks and manual installs are not supported.

https://www.systemshock.org/index.php?topic=4447.0

68420f9c45534VanZant

Re: SS2 CyberBlutch Rebirth 03
68420f9c4558b
Thanks I am, I followed the mod guide on Steam.

68420f9c45634VanZant

Re: SS2 CyberBlutch Rebirth 03
68420f9c4569a
Apologize for the double post. Would I run into problems if I disable/enable texture mods mid-save?

68420f9c45c4cRocketMan

Re: SS2 CyberBlutch Rebirth 03
68420f9c45ca6
Those thong pants on NPCs are awful.

Thaaa what?  O_o

68420f9c45d4dvoodoo47

Re: SS2 CyberBlutch Rebirth 03
68420f9c45db2
mods that enhance visuals (and do nothing beyond that) are ok to disable/enable mid game.

68420f9c45e81VanZant

Re: SS2 CyberBlutch Rebirth 03
68420f9c45ed1
I know I'm not the only one who notices them, right? At the intro of the game, you could see it for yourself. Not so much on corpses.

Voodoo, thanks for the response. I'm sure this is a simple thing. The "Replacement" tag on the mod manager, I can see is for visual replacers, but not sure what DML is for.

68420f9c45f8fvoodoo47

Re: SS2 CyberBlutch Rebirth 03
68420f9c45fe8
it just means the mod includes dml patches - small files that modify various properties and settings (for example, tweak some corpse positions so they would look properly with the hires Rebirth models). no need for concern.

68420f9c46152ZylonBane

Re: SS2 CyberBlutch Rebirth 03
68420f9c461b1
Just a memo to myself or anyone else who might feel like taking up the cause-- this mod eventually needs to somehow include the Earth AI models. These are standard male and female human models, textured with a nice light-blue jumpsuit. Even though the models are complete and look great, they weren't used in the vanilla game. SCP uses them for some of the AIs on Earth, but when Rebirth is activated they're replaced with generic Von Braun crew models, which is a shame.

68420f9c4626fRocketMan

Re: SS2 CyberBlutch Rebirth 03
68420f9c462be
Really?  Does rebirth somehow have priority models that are duplicates of the crappy low-res ones?  How does it revert them back?

Your name:
This box must be left blank:

An evil mega-corporation with 3 branches:
2 Guests are here.
What kind of police unit are you? Need more data.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
68420f9c46489