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Topic: SS2 CyberBlutch Rebirth 05 Read 1273786 times  

67416a8dda3ddvoodoo47

Re: SS2 CyberBlutch Rebirth 03
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if you have extracted SS2_rebirth03.7z into the DataPermMods folder, you should also have a bunch of dml files there. anyway, the mesh folder seems to be present, so the models should load.. try extracting the archive into DataPermMods again.

what is inside the mesh folder? should be full of bin and cal files.

67416a8dda6cavoodoo47

Re: SS2 CyberBlutch Rebirth 03
67416a8dda73d
yeah, that's just Tacticool wrench and some player model mod. Rebirth is simply not installed. extract the SS2_rebirth03.7z archive into the DataPermMods folder, and it will work.


//ok, looking at the files inside the DataPermMods folder, I think I know what's going on (should have noticed earlier). downloading the 7zip archives with the mods into your DataPermMods folder is not going to get you anywhere - you need to get 7zip, open the downloaded files, and extract what is inside into the DataPermMods folder.

until you do that, those 20 mods you have downloaded will just sit there, and do nothing.
« Last Edit: 13. November 2013, 21:50:54 by voodoo47 »

67416a8dda7deBeyondSaving

Re: SS2 CyberBlutch Rebirth 03
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Thanks very much for your help :-).

67416a8dda8c6voodoo47

Re: SS2 CyberBlutch Rebirth 03
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Rebirth hits 50k downloads (on this site alone, I might add).

67416a8dda9a6Primitive Primate

Re: SS2 CyberBlutch Rebirth 03
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That's very cool

67416a8ddaaefPrimitive Primate

Re: SS2 CyberBlutch Rebirth 03
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The link in the OP (http://perso.wanadoo.fr/etienne.aubert/sshock/sshock_rebirth.htm) is dead.
I don't know if you already knew this, didn't bother to go through nine pages of text.
Re: SS2 CyberBlutch Rebirth 03
67416a8ddacde
It would have been enough to read the second post.

67416a8ddad6bPrimitive Primate

Re: SS2 CyberBlutch Rebirth 03
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Forgive me...

67416a8ddaeb3voodoo47

Re: SS2 CyberBlutch Rebirth 03
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updated to 03a, hires gibs have been included, and the conflict with FMs has been resolved.

REQUIRES SS2 2.43!!!

67416a8ddafc5voodoo47

Re: SS2 CyberBlutch Rebirth 03
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added link to the Cutscene Rebirth (no idea why didn't I do this like two years ago), also removed the old downloads (leaving only the latest 3.0a version available to avoid confusion). download count +56020.
Re: SS2 CyberBlutch Rebirth 03
67416a8ddb12f
Muzman's "Cutscene Rebirth" has little to do with Rebirth. It should have it's own thread I think. Been waiting for Muz to finish this long enough, doesn't look like it'll happen unfortunately.

67416a8ddb1d6voodoo47

Re: SS2 CyberBlutch Rebirth 03
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it's hires, and it's using the Rebirth AI models, so aesthetically, it complements Rebirth. but yeah, I see no reason why it shouldn't have it's own topic if you think that would be better.

67416a8ddb339miracle.flame

Re: SS2 CyberBlutch Rebirth 03
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+1
never seen this cutscene before... nice touch!

67416a8ddb43fVanZant

Re: SS2 CyberBlutch Rebirth 03
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Can someone the files I need to delete to revert to vanilla NPCs? Those thong pants on NPCs are awful. I know you don't see much of them in the game, but I'm sure I will when I get on Infinite. Thank you guys.

67416a8ddb56cvoodoo47

Re: SS2 CyberBlutch Rebirth 03
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just disable the mod in your mod manager. and if you are not using one, well, you should have. modpacks and manual installs are not supported.

https://www.systemshock.org/index.php?topic=4447.0

67416a8ddb655VanZant

Re: SS2 CyberBlutch Rebirth 03
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Thanks I am, I followed the mod guide on Steam.

67416a8ddb768VanZant

Re: SS2 CyberBlutch Rebirth 03
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Apologize for the double post. Would I run into problems if I disable/enable texture mods mid-save?

67416a8ddbbdcRocketMan

Re: SS2 CyberBlutch Rebirth 03
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Those thong pants on NPCs are awful.

Thaaa what?  O_o

67416a8ddbce6voodoo47

Re: SS2 CyberBlutch Rebirth 03
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mods that enhance visuals (and do nothing beyond that) are ok to disable/enable mid game.

67416a8ddbe27VanZant

Re: SS2 CyberBlutch Rebirth 03
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I know I'm not the only one who notices them, right? At the intro of the game, you could see it for yourself. Not so much on corpses.

Voodoo, thanks for the response. I'm sure this is a simple thing. The "Replacement" tag on the mod manager, I can see is for visual replacers, but not sure what DML is for.

67416a8ddbf36voodoo47

Re: SS2 CyberBlutch Rebirth 03
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it just means the mod includes dml patches - small files that modify various properties and settings (for example, tweak some corpse positions so they would look properly with the hires Rebirth models). no need for concern.

67416a8ddc0c8ZylonBane

Re: SS2 CyberBlutch Rebirth 03
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Just a memo to myself or anyone else who might feel like taking up the cause-- this mod eventually needs to somehow include the Earth AI models. These are standard male and female human models, textured with a nice light-blue jumpsuit. Even though the models are complete and look great, they weren't used in the vanilla game. SCP uses them for some of the AIs on Earth, but when Rebirth is activated they're replaced with generic Von Braun crew models, which is a shame.

67416a8ddc1e9RocketMan

Re: SS2 CyberBlutch Rebirth 03
67416a8ddc23d
Really?  Does rebirth somehow have priority models that are duplicates of the crappy low-res ones?  How does it revert them back?

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