684159c54f7c2

684159c553130
5 Guests are here.
 

Topic: SS2 CyberBlutch Rebirth 05 Read 1479991 times  

684159c553904voodoo47

Re: SS2 CyberBlutch Rebirth 03
684159c553970
if you have extracted SS2_rebirth03.7z into the DataPermMods folder, you should also have a bunch of dml files there. anyway, the mesh folder seems to be present, so the models should load.. try extracting the archive into DataPermMods again.

what is inside the mesh folder? should be full of bin and cal files.

684159c553c67voodoo47

Re: SS2 CyberBlutch Rebirth 03
684159c553cb8
yeah, that's just Tacticool wrench and some player model mod. Rebirth is simply not installed. extract the SS2_rebirth03.7z archive into the DataPermMods folder, and it will work.


//ok, looking at the files inside the DataPermMods folder, I think I know what's going on (should have noticed earlier). downloading the 7zip archives with the mods into your DataPermMods folder is not going to get you anywhere - you need to get 7zip, open the downloaded files, and extract what is inside into the DataPermMods folder.

until you do that, those 20 mods you have downloaded will just sit there, and do nothing.
« Last Edit: 13. November 2013, 21:50:54 by voodoo47 »

684159c553d4aBeyondSaving

Re: SS2 CyberBlutch Rebirth 03
684159c553d9b
Thanks very much for your help :-).

684159c553e32voodoo47

Re: SS2 CyberBlutch Rebirth 03
684159c553e80
Rebirth hits 50k downloads (on this site alone, I might add).

684159c553f31Primitive Primate

Re: SS2 CyberBlutch Rebirth 03
684159c553f81
That's very cool

684159c554063Primitive Primate

Re: SS2 CyberBlutch Rebirth 03
684159c5540b1
The link in the OP (http://perso.wanadoo.fr/etienne.aubert/sshock/sshock_rebirth.htm) is dead.
I don't know if you already knew this, didn't bother to go through nine pages of text.
Re: SS2 CyberBlutch Rebirth 03
684159c554218
It would have been enough to read the second post.

684159c5542b3Primitive Primate

Re: SS2 CyberBlutch Rebirth 03
684159c55430a
Forgive me...

684159c5543bdvoodoo47

Re: SS2 CyberBlutch Rebirth 03
684159c55440c
updated to 03a, hires gibs have been included, and the conflict with FMs has been resolved.

REQUIRES SS2 2.43!!!

684159c5544b4voodoo47

Re: SS2 CyberBlutch Rebirth 03
684159c554501
added link to the Cutscene Rebirth (no idea why didn't I do this like two years ago), also removed the old downloads (leaving only the latest 3.0a version available to avoid confusion). download count +56020.
Re: SS2 CyberBlutch Rebirth 03
684159c5545f0
Muzman's "Cutscene Rebirth" has little to do with Rebirth. It should have it's own thread I think. Been waiting for Muz to finish this long enough, doesn't look like it'll happen unfortunately.

684159c554697voodoo47

Re: SS2 CyberBlutch Rebirth 03
684159c5546e6
it's hires, and it's using the Rebirth AI models, so aesthetically, it complements Rebirth. but yeah, I see no reason why it shouldn't have it's own topic if you think that would be better.

684159c5547ddmiracle.flame

Re: SS2 CyberBlutch Rebirth 03
684159c55482a
+1
never seen this cutscene before... nice touch!

684159c5548d2VanZant

Re: SS2 CyberBlutch Rebirth 03
684159c554a26
Can someone the files I need to delete to revert to vanilla NPCs? Those thong pants on NPCs are awful. I know you don't see much of them in the game, but I'm sure I will when I get on Infinite. Thank you guys.

684159c554b1avoodoo47

Re: SS2 CyberBlutch Rebirth 03
684159c554b6a
just disable the mod in your mod manager. and if you are not using one, well, you should have. modpacks and manual installs are not supported.

https://www.systemshock.org/index.php?topic=4447.0

684159c554c13VanZant

Re: SS2 CyberBlutch Rebirth 03
684159c554c67
Thanks I am, I followed the mod guide on Steam.

684159c554cffVanZant

Re: SS2 CyberBlutch Rebirth 03
684159c554d4d
Apologize for the double post. Would I run into problems if I disable/enable texture mods mid-save?

684159c555201RocketMan

Re: SS2 CyberBlutch Rebirth 03
684159c555265
Those thong pants on NPCs are awful.

Thaaa what?  O_o

684159c55531dvoodoo47

Re: SS2 CyberBlutch Rebirth 03
684159c555377
mods that enhance visuals (and do nothing beyond that) are ok to disable/enable mid game.

684159c55543eVanZant

Re: SS2 CyberBlutch Rebirth 03
684159c55548c
I know I'm not the only one who notices them, right? At the intro of the game, you could see it for yourself. Not so much on corpses.

Voodoo, thanks for the response. I'm sure this is a simple thing. The "Replacement" tag on the mod manager, I can see is for visual replacers, but not sure what DML is for.

684159c555536voodoo47

Re: SS2 CyberBlutch Rebirth 03
684159c555583
it just means the mod includes dml patches - small files that modify various properties and settings (for example, tweak some corpse positions so they would look properly with the hires Rebirth models). no need for concern.

684159c5556f4ZylonBane

Re: SS2 CyberBlutch Rebirth 03
684159c555753
Just a memo to myself or anyone else who might feel like taking up the cause-- this mod eventually needs to somehow include the Earth AI models. These are standard male and female human models, textured with a nice light-blue jumpsuit. Even though the models are complete and look great, they weren't used in the vanilla game. SCP uses them for some of the AIs on Earth, but when Rebirth is activated they're replaced with generic Von Braun crew models, which is a shame.

684159c555827RocketMan

Re: SS2 CyberBlutch Rebirth 03
684159c55587b
Really?  Does rebirth somehow have priority models that are duplicates of the crappy low-res ones?  How does it revert them back?

Your name:
This box must be left blank:

Who's your favourite artificial intelligence:
5 Guests are here.
The game starts here.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
684159c5559e5