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Topic: SS2 CyberBlutch Rebirth 05 Read 1480383 times  

68423c34a25a7voodoo47

Re: SS2 CyberBlutch Rebirth 03
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if you have extracted SS2_rebirth03.7z into the DataPermMods folder, you should also have a bunch of dml files there. anyway, the mesh folder seems to be present, so the models should load.. try extracting the archive into DataPermMods again.

what is inside the mesh folder? should be full of bin and cal files.

68423c34a2876voodoo47

Re: SS2 CyberBlutch Rebirth 03
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yeah, that's just Tacticool wrench and some player model mod. Rebirth is simply not installed. extract the SS2_rebirth03.7z archive into the DataPermMods folder, and it will work.


//ok, looking at the files inside the DataPermMods folder, I think I know what's going on (should have noticed earlier). downloading the 7zip archives with the mods into your DataPermMods folder is not going to get you anywhere - you need to get 7zip, open the downloaded files, and extract what is inside into the DataPermMods folder.

until you do that, those 20 mods you have downloaded will just sit there, and do nothing.
« Last Edit: 13. November 2013, 21:50:54 by voodoo47 »

68423c34a2965BeyondSaving

Re: SS2 CyberBlutch Rebirth 03
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Thanks very much for your help :-).

68423c34a2a97voodoo47

Re: SS2 CyberBlutch Rebirth 03
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Rebirth hits 50k downloads (on this site alone, I might add).

68423c34a2be2Primitive Primate

Re: SS2 CyberBlutch Rebirth 03
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That's very cool

68423c34a2d2cPrimitive Primate

Re: SS2 CyberBlutch Rebirth 03
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The link in the OP (http://perso.wanadoo.fr/etienne.aubert/sshock/sshock_rebirth.htm) is dead.
I don't know if you already knew this, didn't bother to go through nine pages of text.
Re: SS2 CyberBlutch Rebirth 03
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It would have been enough to read the second post.

68423c34a2f74Primitive Primate

Re: SS2 CyberBlutch Rebirth 03
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Forgive me...

68423c34a3058voodoo47

Re: SS2 CyberBlutch Rebirth 03
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updated to 03a, hires gibs have been included, and the conflict with FMs has been resolved.

REQUIRES SS2 2.43!!!

68423c34a3149voodoo47

Re: SS2 CyberBlutch Rebirth 03
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added link to the Cutscene Rebirth (no idea why didn't I do this like two years ago), also removed the old downloads (leaving only the latest 3.0a version available to avoid confusion). download count +56020.
Re: SS2 CyberBlutch Rebirth 03
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Muzman's "Cutscene Rebirth" has little to do with Rebirth. It should have it's own thread I think. Been waiting for Muz to finish this long enough, doesn't look like it'll happen unfortunately.

68423c34a3328voodoo47

Re: SS2 CyberBlutch Rebirth 03
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it's hires, and it's using the Rebirth AI models, so aesthetically, it complements Rebirth. but yeah, I see no reason why it shouldn't have it's own topic if you think that would be better.

68423c34a346emiracle.flame

Re: SS2 CyberBlutch Rebirth 03
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+1
never seen this cutscene before... nice touch!

68423c34a3565VanZant

Re: SS2 CyberBlutch Rebirth 03
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Can someone the files I need to delete to revert to vanilla NPCs? Those thong pants on NPCs are awful. I know you don't see much of them in the game, but I'm sure I will when I get on Infinite. Thank you guys.

68423c34a366evoodoo47

Re: SS2 CyberBlutch Rebirth 03
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just disable the mod in your mod manager. and if you are not using one, well, you should have. modpacks and manual installs are not supported.

https://www.systemshock.org/index.php?topic=4447.0

68423c34a3752VanZant

Re: SS2 CyberBlutch Rebirth 03
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Thanks I am, I followed the mod guide on Steam.

68423c34a3845VanZant

Re: SS2 CyberBlutch Rebirth 03
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Apologize for the double post. Would I run into problems if I disable/enable texture mods mid-save?

68423c34a3e36RocketMan

Re: SS2 CyberBlutch Rebirth 03
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Those thong pants on NPCs are awful.

Thaaa what?  O_o

68423c34a3f3cvoodoo47

Re: SS2 CyberBlutch Rebirth 03
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mods that enhance visuals (and do nothing beyond that) are ok to disable/enable mid game.

68423c34a407cVanZant

Re: SS2 CyberBlutch Rebirth 03
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I know I'm not the only one who notices them, right? At the intro of the game, you could see it for yourself. Not so much on corpses.

Voodoo, thanks for the response. I'm sure this is a simple thing. The "Replacement" tag on the mod manager, I can see is for visual replacers, but not sure what DML is for.

68423c34a41ffvoodoo47

Re: SS2 CyberBlutch Rebirth 03
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it just means the mod includes dml patches - small files that modify various properties and settings (for example, tweak some corpse positions so they would look properly with the hires Rebirth models). no need for concern.

68423c34a4389ZylonBane

Re: SS2 CyberBlutch Rebirth 03
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Just a memo to myself or anyone else who might feel like taking up the cause-- this mod eventually needs to somehow include the Earth AI models. These are standard male and female human models, textured with a nice light-blue jumpsuit. Even though the models are complete and look great, they weren't used in the vanilla game. SCP uses them for some of the AIs on Earth, but when Rebirth is activated they're replaced with generic Von Braun crew models, which is a shame.

68423c34a44e4RocketMan

Re: SS2 CyberBlutch Rebirth 03
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Really?  Does rebirth somehow have priority models that are duplicates of the crappy low-res ones?  How does it revert them back?

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