68279baacda5d

68279baad8a60
8 Guests are here.
 

Topic: SS2 CyberBlutch Rebirth 05 Read 1465341 times  

68279baad90e2voodoo47

Re: SS2 CyberBlutch Rebirth 03
68279baad9158
if you have extracted SS2_rebirth03.7z into the DataPermMods folder, you should also have a bunch of dml files there. anyway, the mesh folder seems to be present, so the models should load.. try extracting the archive into DataPermMods again.

what is inside the mesh folder? should be full of bin and cal files.

68279baad942evoodoo47

Re: SS2 CyberBlutch Rebirth 03
68279baad9488
yeah, that's just Tacticool wrench and some player model mod. Rebirth is simply not installed. extract the SS2_rebirth03.7z archive into the DataPermMods folder, and it will work.


//ok, looking at the files inside the DataPermMods folder, I think I know what's going on (should have noticed earlier). downloading the 7zip archives with the mods into your DataPermMods folder is not going to get you anywhere - you need to get 7zip, open the downloaded files, and extract what is inside into the DataPermMods folder.

until you do that, those 20 mods you have downloaded will just sit there, and do nothing.
« Last Edit: 13. November 2013, 21:50:54 by voodoo47 »

68279baad9533BeyondSaving

Re: SS2 CyberBlutch Rebirth 03
68279baad9589
Thanks very much for your help :-).

68279baad9633voodoo47

Re: SS2 CyberBlutch Rebirth 03
68279baad968a
Rebirth hits 50k downloads (on this site alone, I might add).

68279baad9729Primitive Primate

Re: SS2 CyberBlutch Rebirth 03
68279baad977e
That's very cool

68279baad9884Primitive Primate

Re: SS2 CyberBlutch Rebirth 03
68279baad98de
The link in the OP (http://perso.wanadoo.fr/etienne.aubert/sshock/sshock_rebirth.htm) is dead.
I don't know if you already knew this, didn't bother to go through nine pages of text.
Re: SS2 CyberBlutch Rebirth 03
68279baad9a5b
It would have been enough to read the second post.

68279baad9af7Primitive Primate

Re: SS2 CyberBlutch Rebirth 03
68279baad9b56
Forgive me...

68279baad9c11voodoo47

Re: SS2 CyberBlutch Rebirth 03
68279baad9c66
updated to 03a, hires gibs have been included, and the conflict with FMs has been resolved.

REQUIRES SS2 2.43!!!

68279baad9d2evoodoo47

Re: SS2 CyberBlutch Rebirth 03
68279baad9d83
added link to the Cutscene Rebirth (no idea why didn't I do this like two years ago), also removed the old downloads (leaving only the latest 3.0a version available to avoid confusion). download count +56020.
Re: SS2 CyberBlutch Rebirth 03
68279baad9e97
Muzman's "Cutscene Rebirth" has little to do with Rebirth. It should have it's own thread I think. Been waiting for Muz to finish this long enough, doesn't look like it'll happen unfortunately.

68279baad9f43voodoo47

Re: SS2 CyberBlutch Rebirth 03
68279baad9f93
it's hires, and it's using the Rebirth AI models, so aesthetically, it complements Rebirth. but yeah, I see no reason why it shouldn't have it's own topic if you think that would be better.

68279baada09bmiracle.flame

Re: SS2 CyberBlutch Rebirth 03
68279baadab9e
+1
never seen this cutscene before... nice touch!

68279baadae42VanZant

Re: SS2 CyberBlutch Rebirth 03
68279baadaf10
Can someone the files I need to delete to revert to vanilla NPCs? Those thong pants on NPCs are awful. I know you don't see much of them in the game, but I'm sure I will when I get on Infinite. Thank you guys.

68279baadb042voodoo47

Re: SS2 CyberBlutch Rebirth 03
68279baadb0a0
just disable the mod in your mod manager. and if you are not using one, well, you should have. modpacks and manual installs are not supported.

https://www.systemshock.org/index.php?topic=4447.0

68279baadb172VanZant

Re: SS2 CyberBlutch Rebirth 03
68279baadb1cb
Thanks I am, I followed the mod guide on Steam.

68279baadb3abVanZant

Re: SS2 CyberBlutch Rebirth 03
68279baadb421
Apologize for the double post. Would I run into problems if I disable/enable texture mods mid-save?

68279baaddc00RocketMan

Re: SS2 CyberBlutch Rebirth 03
68279baaddc76
Those thong pants on NPCs are awful.

Thaaa what?  O_o

68279baaddd6dvoodoo47

Re: SS2 CyberBlutch Rebirth 03
68279baaddddc
mods that enhance visuals (and do nothing beyond that) are ok to disable/enable mid game.

68279baaddeedVanZant

Re: SS2 CyberBlutch Rebirth 03
68279baaddf49
I know I'm not the only one who notices them, right? At the intro of the game, you could see it for yourself. Not so much on corpses.

Voodoo, thanks for the response. I'm sure this is a simple thing. The "Replacement" tag on the mod manager, I can see is for visual replacers, but not sure what DML is for.

68279baade03dvoodoo47

Re: SS2 CyberBlutch Rebirth 03
68279baade099
it just means the mod includes dml patches - small files that modify various properties and settings (for example, tweak some corpse positions so they would look properly with the hires Rebirth models). no need for concern.

68279baade986ZylonBane

Re: SS2 CyberBlutch Rebirth 03
68279baadf934
Just a memo to myself or anyone else who might feel like taking up the cause-- this mod eventually needs to somehow include the Earth AI models. These are standard male and female human models, textured with a nice light-blue jumpsuit. Even though the models are complete and look great, they weren't used in the vanilla game. SCP uses them for some of the AIs on Earth, but when Rebirth is activated they're replaced with generic Von Braun crew models, which is a shame.

68279baae0220RocketMan

Re: SS2 CyberBlutch Rebirth 03
68279baae02c6
Really?  Does rebirth somehow have priority models that are duplicates of the crappy low-res ones?  How does it revert them back?

Your name:
This box must be left blank:

How can you challenge a perfect, _____ machine? (Fill in the missing word):
8 Guests are here.
You are a true asset to the company you work for.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
68279baae1613