68115952aba86

68115952ae936
6 Guests are here.
 

Topic: SS2 CyberBlutch Rebirth 05
Page: « 1 ... 9 [10] 11 ... 13 »
Read 1447234 times  

68115952af071voodoo47

Re: SS2 CyberBlutch Rebirth 03
68115952af0de
the current Rebirth does not include replacements for all the models found in the orig resources, just ones used in the vanilla game (that's why it's incompatible with Infinite, for example). a dml sets the earth models to ones that are available (overriding whatever changes SCP does).
Re: SS2 CyberBlutch Rebirth 03
68115952af5c2
Just a memo to myself or anyone else who might feel like taking up the cause-- this mod eventually needs to somehow include the Earth AI models. These are standard male and female human models, textured with a nice light-blue jumpsuit. Even though the models are complete and look great, they weren't used in the vanilla game. SCP uses them for some of the AIs on Earth, but when Rebirth is activated they're replaced with generic Von Braun crew models, which is a shame.
So for Rebirth it's just renaming models. Or is it actually necessary to edit the models?
And if yes to edit, just the textures or more?

68115952af692voodoo47

Re: SS2 CyberBlutch Rebirth 03
68115952af6e1
it's just about creating the extra sets of textures (basically, stitching together some orig and Rebirth textures) and hexediting the existing models accordingly. I've actually did this for a bunch of models (those currently seen on earth when Rebirth is active).
« Last Edit: 09. July 2015, 19:34:29 by voodoo47 »

68115952af802voodoo47

Re: SS2 CyberBlutch Rebirth 04
68115952af850
v04 is up;
Rebirth 04
The 04 version includes fixed up models of the pipe hybrid, shotgun hybrid, and midwife (modifications done by RocketMan). They all now have proper joints - as result, their necks are no longer rigid (headtracking will work), and the midwife and shotgun hybrid now launch their projectiles properly with their right arm (and not the abdomen). A few small model flaws have been fixed as well. Also, a previously unused corpse model with a ripped off arm is now used at a couple of places (corresponding ripped off arm model created by Olfred).

68115952af8dcSystem Shocked

Re: SS2 CyberBlutch Rebirth 04
68115952af928
Super job, guys !

It's MUCH appreciated !
« Last Edit: 28. July 2015, 22:23:04 by System Shocked »
Re: SS2 CyberBlutch Rebirth 04
68115952afb83
Nice. Screenshots would be welcome.

68115952afc2dvoodoo47

Re: SS2 CyberBlutch Rebirth 04
68115952afc7a
wouldn't do much good as this is something you can only see in motion, but if you really insist, I can show you a ripped off arm.

68115952afd06Yankee Clipper

Re: SS2 CyberBlutch Rebirth 04
68115952afd53
ok, but then you have to beat him to death with it.

68115952aff12System Shocked

Re: SS2 CyberBlutch Rebirth 04
68115952aff67
ok, but then you have to beat him to death with it.

I'd like some screenshots of that.  :D

68115952b000cVanZant

Re: SS2 CyberBlutch Rebirth 04
68115952b0059
Is it possible to fix the huge thighs on every NPC? That's the only thing stopping me from checking this out.

68115952b02bbRocketMan

Re: SS2 CyberBlutch Rebirth 04
68115952b0311
I'd like some screenshots of that.  :D

Play the first 10 minutes of Bioforge.

68115952b04c6voodoo47

Re: SS2 CyberBlutch Rebirth 04
68115952b051c
Is it possible to fix the huge thighs on every NPC?
it's pockets, and they have been trimmed down in the latest batch of fixed models.
Re: SS2 CyberBlutch Rebirth 04
68115952b062a
I'd like to keep my arm, thank you very much. Grown fond of it over the years.

Wasn't there a discussion recently to convert the phys dimensions back to the originals to avoid heavy use of repositioning via DML or am I imagining that?
« Last Edit: 30. July 2015, 14:59:04 by Marvin »

68115952b06d8voodoo47

Re: SS2 CyberBlutch Rebirth 04
68115952b073d
not really, I've just noted that the Reb models are smaller a couple of times. not planning any dml trickery either, but maybe I'll ask RM to shrink the Rumbler model a bit, as that one is ginormous.
« Last Edit: 31. July 2015, 21:06:06 by voodoo47 »
Re: SS2 CyberBlutch Rebirth 04
68115952b0810
Good idea.

68115952b08a4voodoo47

Re: SS2 CyberBlutch Rebirth 04
68115952b08f1
a very tiny update that makes sure everything will play nicely on the earth map of the upcoming SCP release.

68115952b0983Lion O Cyborg

Re: SS2 CyberBlutch Rebirth 04
68115952b09cf
Where is the download link for version 4? I want this mod but I can't find a place to download it.
Re: SS2 CyberBlutch Rebirth 04
68115952b0b51
At the end of the first post.

//Your thread continues here, Lion O Cyborg.
« Last Edit: 12. August 2016, 19:23:43 by Kolya »

68115952b0c55voodoo47

68115952b0ca3
ok, I think I have been delaying this for long enough - Rebirth05 attached to the first post.
The 05 version includes fixed up models of the pipe hybrid and Diego, and also all four multiplayer player models (modifications done by RocketMan). The pipe hybrid's ankles now don't twist in unnatural ways after death, and Diego has a proper (round) bald head. A few FM compatibility fixes have been added as well.



86060
Acknowledged by: Colonel SFF

68115952b0d2cszmotsu

68115952b0d77
Any chance to give hybrids finally five human fingers?

68115952b0e29voodoo47

68115952b0e7c
not by me - you could ask Rocketman, he's been doing all the model edits so far.

but I really don't see the claws as a problem.

68115952b0f1fszmotsu

68115952b0f6a
yeah, lenght and shape is not a problem indeed but why four not five ? :D anyway great job again! love to play with this (with modyfied hybrid texture)

68115952b100dvoodoo47

68115952b1058
to be honest, I never really noticed that they have only four - so as I've said, not a big deal really. working out the technical issues and making the pack as complete as possible has much greater priority.

68115952b1102szmotsu

68115952b1155
yeah i understand, that was rather "thing to do when you have many time and no idea to spend it" :)

Your name:
This box must be left blank:

How can you challenge a perfect, immortal ____? (Fill in the missing word):
6 Guests are here.
[an error occurred while processing this directive]
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
68115952b124f