66ea00dc4f4db

66ea00dc4fd72
15 Guests are here.
 

Topic: System Shock 1 with Mac assets?
Page: « 1 2 [3] 4 »
Read 13264 times  

66ea00dc50644
Good stuff.  I incorporated the image decoding into the MacConvert utility and made the preview quite a bit friendlier.  It's not perfect but it's useful for browsing the various images and extracting the ones you want.  Images are saved in transparent PNG - the BMP files lost that and it'll be needed if the original resources can be replaced.

The decompression is slightly different to your original code - I used the reference from this project which I hadn't heard of before but it seems to have useful info.

I've attached binary and source (VS2013 c#) to this post in case anyone wants to have a play.
« Last Edit: 04. October 2015, 12:03:25 by Al_B »

66ea00dc50797Hogdalen

66ea00dc507e6
Good stuff indeed! I was hoping I could inspire someone to do it properly. No we can really start exploring this stuff.
66ea00dc508f9
The source you posted was a big help with the processing so it's a joint effort.  I did an update to allow original .res files to be opened as well as the .r files and noticed a mistake with the image decompression in my code so I've updated the attachments in my last post.

66ea00dc509cdHogdalen

66ea00dc50a16
I suppose the next step would be to make a tool that writes LG resource files that the original DOS System Shock can read -- unless one exists already?

Something that takes a list of Mac image resources, like the .bin files that MacConvert produces, and simply flips the big-endian bytes and writes them all into a single .res file with a proper header and a master directory first. Then we will see how the game handles higher-resolution images.
« Last Edit: 04. October 2015, 06:49:53 by Hogdalen »
Acknowledged by: Al_B
66ea00dc50b61
Well, it makes things interesting - not sure it's exactly what's desired, however...

Edit: Updated binary and source attachments in above post with version that can save .res files - unlikely to work for any files other than image resources at the moment.
« Last Edit: 04. October 2015, 12:04:46 by Al_B »

66ea00dc50c1fWhyNott

66ea00dc50c70
Is there anything that could possibly be done about it?
66ea00dc50d54
May be possible to change the UI scaling factors in the same way that higher resolutions were patched in but I've never looked into that personally.

66ea00dc50e78ZylonBane

66ea00dc50ec3
Huh... Is it taking exactly as many pixels from the center of each bitmap as were in the original bitmaps?
66ea00dc50fed
Not quite - I think it's scaling the image with the same scaling factor and clipping it to the left MFD panel.  The displayed image is actually a bit bigger than the original.  It's clearer if viewed with the lowest game resolution as attached.

(Ignore the black box around the pipe - I've been playing with the higher resolution weapon graphics as well)

66ea00dc5109aHogdalen

66ea00dc510ea
What effect do the WidthFactor and HeightFactor fields in the bitmap header have? Any at all?

66ea00dc51197ZylonBane

66ea00dc511df
I'll just say this-- if this can be made to work, high-res Rebecca needs some retouching to move her eyes farther apart.
66ea00dc514c8
She may also need to consider the amount of lipstick she's applying.

What effect do the WidthFactor and HeightFactor fields in the bitmap header have? Any at all?

I haven't tried those particular fields as my interpretation is that they are used for allocating memory when decoding the images and don't affect scaling.  There's likely to be a global (fixed or floating point) scaling factor for the UI elements.  It's doing a pretty good job as it is of accepting the higher resolution images so I'm still hopeful.
66ea00dc5176b
I'll just say this-- if this can be made to work, high-res Rebecca needs some retouching to move her eyes farther apart.
:D
Acknowledged by: ZylonBane

66ea00dc51892voodoo47

66ea00dc518de
she definitely is better off without the manjaw.
66ea00dc51a13
Nicely re-touched Koyla. Thank you.
66ea00dc51b75
That was only a throw-away test in which I munged a few pixels just to see where they could go. Of course I agree that she looks sexier without the huge jaw. But now that I see it again I'm beginning to think that her chin makes her a recognisable and more of a normal person than your typical NPC messenger type. Which I kinda like.
But what I like even more is the low-res version in which seems to have her mouth slightly opened - like she was speaking - and the worried look of her raised eyebrows.
Which is weird because it probably was simply scaled down from the hi-res image. But the low-res image looks the most interesting. Low-res magic.
66ea00dc51ca8
Yup - I suspect a lot of it is just the mind filling in the blanks.  They appear to have squashed the picture when they originally down-sized it - if you resize the Mac version to the same size as the PC version the two images overlap pretty much precisely which I didn't expect as the aspect ratio is different for both images.  They've done some touching up of the images but it's clear they came from the same source material.
66ea00dc51db6
This is bit closer to how I perceive the PC original. I'd still like to see what Zylon Shtupping Bane comes up with.  :happyjoy:
Acknowledged by: Al_B

66ea00dc51e5eZylonBane

66ea00dc51ea7
Probably nothing that good. I can't draw at all.

66ea00dc522f7RocketMan

66ea00dc52352
I'll just say this-- if this can be made to work, high-res Rebecca needs some retouching to move her eyes farther apart.

She needs a lot more work than that lol.

..but seriously, if we change her too much, she's not Rebecca.


...and for the first time ever, I realized that a key NPC from SS1 has the same name as a key NPC from SS2. 
66ea00dc52606
In my opinion the only thing which needs to be edited is the overly use of lipstick.
Maybe not for all pictures, but for the ones where it makes sense to closer resemble the DOS version.

66ea00dc527b0Synaesthesia

  • Company: Night Dive Studios
66ea00dc5288d
https://www.systemshock.org/index.php?action=dlattach;topic=8054.0;attach=11119;image

So I can finally see what's going on here. The Hacker is being confronted by a Cyborg Warrior. Is that a brain on a body behind him or is it a blue virus mutant?

66ea00dc52936WhyNott

66ea00dc52984
So I guess that changing the portrait's resolution was something thats juts couldn't be done after all

66ea00dc53438ZylonBane

66ea00dc5349f
So I guess that changing the portrait's resolution was something thats juts couldn't be done after all
You're the guy on the right. Everyone who knows how to do this stuff but only has so much free time is the guy on the left.

https://www.youtube.com/watch?v=lefP0_ZM-Lw

15 Guests are here.
Nonsense makes most sense unless Nonsense makes most sense unless Nonsense...
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66ea00dc56caa