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Topic: SS2 Halloween Pumpkin Heads
Page: « 1 [2]
Read 39217 times  

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pretty sure Olfred's fix was an easy one
3 minutes, top.

Here's some quick "ghostly" texture.

67403a5163827voodoo47

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the dml dark passenger is pretty satisfied for the moment, so I don't think I'll be adding the ghostly pumpkins anytime soon. also, there are no free empty archetypes left, so I would have to redo a large part of the mod to be more efficient and free one up - I have vastly underestimated just how many archetypes would be required for this mod, and had to pull some quite crazy NVscript stuff to be able to make do with the 10 currently available.
The pumpkin of a turret in medsci seemed to be turned on it's side.
I have decided that it's a feature.
Dark.
yes. now where is GMDX v8?
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now where is GMDX v8?

Close to Christmas most likely. A Santa hat replacement mod is a possibility  :happyjoy:

Congrats with SCP release 2. I'll use it for my next playthrough. Secmod 4 for the one after that.
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Close to Christmas most likely. A Santa hat replacement mod is a possibility  :happyjoy:

Will you contact Olfred or Rocketman to make a Santa hat for everyone?
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No. I wasn't being serious.
I've got a modeler now anyhow. No skills in animation unfortunately but at least helmets are getting done.
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yes. now where is GMDX v8?
In the hands of very lazy testers, it seems.  :happyjoy:

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At this frequency, the parasitic capacitance etc start to be a real big issue.
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