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Topic: [Obsolete] SS2 Community Patch (SCP) Beta 2
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67401715a8987voodoo47

Re: SS2 Community Patch (SCP) Beta 2
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you have the ability to repair turret ports, meaning when you fail a turret hack, you can repair the port and hack it again.

repairing destroyed turrets will probably be a standalone minimod someday.
Re: SS2 Community Patch (SCP) Beta 2
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I have SCP beta2 but right at the start I noticed the menu in the happy noodle is blurry and near unreadable. It just doesn't look like the high resolution version I'm seeing in the youtube video. (about 13sec into the video). Because I've only gone as far as a few minutes in a new game, I am unsure if I'm missing other high res textures as well. Am I missing something else?
Re: SS2 Community Patch (SCP) Beta 2
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SCP does not have any high-res textures, that's SHTUP (ND-SHTUP, first post in this thread). This is how it should look like:
https://www.systemshock.org/index.php?action=dlattach;topic=4447.0;attach=9543;image

67401715a9415Deu sex

Re: SS2 Community Patch (SCP) Beta 2
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"Reflections" (environment maps) are only supported under NewDark. ADaOB was last updated before NewDark even existed.

Ok it has nothing to do with adaob then, but i can't find the mod which have the reflections (it looked really great), if someone has a clue on what it is...

67401715a964ccheesey

Re: SS2 Community Patch (SCP) Beta 2
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All these acronyms, SHTUP, SCP, ND, SSTOOL, GOG. I wish there was a simple post that said you NEED this, and you install stuff in THIS order. Not, how it is now, there's so many caveats and beta versions and links to mod managers and sstool, it's just horrible, 90 minutes i've been trying to work out how to install the Hi Rest Texture pack. But I need this and this and this, and if I need this then I must also get this, but only if I am running Good Old Games version ! Arrrgh ! It's maddening.
Re: SS2 Community Patch (SCP) Beta 2
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That's why there is a Newbie Modding Guide..

67401715a9ae8voodoo47

Re: SS2 Community Patch (SCP) Beta 2
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oh I do hope this is not Downwinder from TTLG.

also no idea from where did he pull all that stuff (I could assume, but lets not do that), but he is apparently not a master of the first google hit.

anyway, it's pretty much just patching up with SS2tool and then loading mods via the manager, see that link in Olfred's post.
« Last Edit: 30. April 2016, 22:59:21 by voodoo47 »

67401715a9c4cZylonBane

Re: SS2 Community Patch (SCP) Beta 2
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Not enough typos to be downwinder.
Re: SS2 Community Patch (SCP) Beta 2
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I always stumble upon areas where the sound seems a bit odd ... like going only a step in one direction and suddenly theres a loud drone sound or something like that. Is that something which can be adressed and if so is a case for SCP?

67401715a9e88ZylonBane

Re: SS2 Community Patch (SCP) Beta 2
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Yes, that is (usually) fixable and we would like to know about such areas.
Re: SS2 Community Patch (SCP) Beta 2
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Here is a savegame. Just step forwards and backwards in this spot to hear how the sound suddenly is switched on which doesn't sound very natural.
[save_14.zip expired]

67401715aa0b0ZylonBane

Re: SS2 Community Patch (SCP) Beta 2
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Ah, that's a transition point between ambient sounds. Looks like they put an extra sound marker in there to smooth the transition going one way, but not the other. Should be possible to improve it a bit.
Acknowledged by: rccc

67401715aa2d4ZylonBane

Re: SS2 Community Patch (SCP) Beta 2
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Making the Where Am I? level a little more Citadelic...

https://www.youtube.com/watch?v=h4rojz4mjhI
Acknowledged by 2 members: Colonel SFF, Join usss!
Re: SS2 Community Patch (SCP) Beta 2
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Nice, that must have been a ton of work. BTW, how hard would it be to extract SS1 polygon objects (healing suite, cameras, ...), convert them to Dark, and put them in the level?
Re: SS2 Community Patch (SCP) Beta 2
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Energy sources too. That's the thing I find most notably missing.
Acknowledged by: Hikari

67401715aa5ffZylonBane

Re: SS2 Community Patch (SCP) Beta 2
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You mean the charging station model?
Re: SS2 Community Patch (SCP) Beta 2
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Yeah. Although I notice now that the SS2 model is used at the start in the medic area. Shouldn't there be another in that cove at 1:30?
Maybe my memory is just playing tricks on me.

67401715aaacdZylonBane

Re: SS2 Community Patch (SCP) Beta 2
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There's a charging station in that niche in SS1, but SS2's recharge station model is too tall to fit there.

BTW, how hard would it be to extract SS1 polygon objects (healing suite, cameras, ...), convert them to Dark, and put them in the level?
Apparently nobody knows. Maybe if/when the SS1 source is released by Night Dive someone can use it to make a model exporter.

However, CCP had a few recreated SS1 models (anyone know who did them?). As seen in the video I've already used their chair and crate models. I suppose I could stick their charging station model in there too.
Re: SS2 Community Patch (SCP) Beta 2
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Is there access to the textures or are you redoing them anyways?
If yes, I could also help out to recreate any missing models you might have.
Re: SS2 Community Patch (SCP) Beta 2
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Maybe Josiah and hank didn't notice the thread, those are the first people I'd asked. Although Josiah is remaking all models from scratch, so I don't know if he ever attempted conversion.

67401715aaf35Kristiano

Re: SS2 Community Patch (SCP) Beta 2
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The SCP_beta2 has some issues...
The desks are showed like a white box in menu when you right click.
Also in the beginning in Med Sci after you open the first door with a card, then after you see a Many killing a woman.
In this area the tube of gas should be covered, but it shows like a transparent white box too.

Comparision

The original (with red alarm) looks better than the SCP_beta2 scene.
Moreover, the modded scene has no alarm blinking.

Image: http://s33.postimg.org/jcec1ssbx/dump001.png
Image: http://s33.postimg.org/jychpe25p/dump000.png

Howover I prefer to delete "Sshock2\DMM\SCP_beta2\medsci1.mis" - the file responsible - and play.

67401715ab2dfvoodoo47

Re: SS2 Community Patch (SCP) Beta 2
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that is obviously not how things are supposed to look - you are either loading an old save, or running a broken SS2 install (maybe both).

first, try to start a completely new game (main menu/new game/start game), if that won't help, grab a clean, unmodified set of resources (either GOG, steam or cd), patch it up with SS2tool and load all desired mods, and then start a new game, that should be a bulletproof way of fixing all strange issues.

Howover I prefer to delete "Sshock2\DMM\SCP_beta2\medsci1.mis" - the file responsible - and play.
never, ever mess with mods manually - it's a sureproof way of making things worse. what you should do instead, is read the instructions in the first post.
« Last Edit: 30. May 2016, 17:25:39 by voodoo47 »

67401715ab416ZylonBane

Re: SS2 Community Patch (SCP) Beta 2
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On the bright side, he made me look at that area and realize that when that tube was shrunk down and moved, the brush light inside it was left behind! Will fix in beta 3.

For reference, that area in a non-fucked SCP install looks like this:

1 Guest is here.
It’s quite obvious: all we need are some premises, a few tools, and a piece of wood, roughly door-shaped.
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