673f352c279ae

673f352c28919
1 Guest is here.
 

Topic: SCP Beta 2 Issue Reporting
Page: « 1 [2] 3 ... 22 »
Read 56499 times  

673f352c2902eYankee Clipper

673f352c29080
The brown portion of the chem containers are see through.

673f352c2b6acvoodoo47

673f352c2b718
deck 5, 6, 7.
lighting artifacts, almost impossible to get rid of them completely. it's just how Dark works. that triangle on the ceiling is an incorrect texture, consider it noted.
Some of the flora poking up through the floor on Hydro. This is with SCP beta 2 plus Vurt's Flora v1.0k. The vegetation is only visible from some angles; when I move around it will disappear in some places.
any resource mod that is not a direct 1:1 replacement is just begging for problems like that. should be possible to fix (Flora 1.0l, most probably).
Okay, I'm pretty darn sure this IS actually a glitch this time :P

I'm using nothing but SCP Beta 2.  This is a disc copy updated with SS2Tool 6.1.0.7.
seems to be happening on some gpus (not mine though). try what ZB suggested (also, NOT running with SHTUP-ND is very unrecommended).
The brown portion of the chem containers are see through.
we are aware. not sure what the proper fix would be, yet.
« Last Edit: 03. November 2015, 18:49:46 by voodoo47 »

673f352c2b9f1ZylonBane

673f352c2ba4b
The brown portion of the chem containers are see through.
Almost if they're brown glass.  :paranoid:

http://www.qorpak.com/pages/WhyShouldIChooseBrownBottles

673f352c2bcdeChandlermaki

673f352c2bd35
Almost if they're brown glass.  :paranoid:

Yeah, I was under the impression that this was intentional.
673f352c2beae
bug

673f352c2bfc9Yankee Clipper

673f352c2c018
Brown glass makes sense. However since the containers are supposed to contain chemicals, they should not be see through even on the bottom.

673f352c2c104ZylonBane

673f352c2c158
Do not make me start going on about nanoscale particulate aerosols.

673f352c2c202Yankee Clipper

673f352c2c251
Californium as a nanoscale particulate aerosol stored in a glass bottle? I suppose if we are talking about science fiction, anything is possible.

673f352c2c34eSystem Shocked

673f352c2c39d
Is the right side door already being open when first entering Engineering still being investigated, because it's still happening.
http://i.imgur.com/9x9DQey.jpg

Talking about transparency, this organ has far too much of it   http://i.imgur.com/lrsj7xz.jpg
« Last Edit: 04. November 2015, 01:47:44 by System Shocked »
673f352c2c633
Actually, brown glass bottles is the most common container for chemicals.

673f352c2c825ZylonBane

673f352c2c878
Talking about transparency, this organ has far too much of it
Ha, that's a SHTUP problem. Stupid model.

673f352c2cafdYankee Clipper

673f352c2cb51
Is the right side door already being open when first entering Engineering still being investigated, because it's still happening.
http://i.imgur.com/9x9DQey.jpg

What is happening is that particular door sticks open whenever a monster goes through it. If the player goes through it, it will then close normally. That hybrid you come across when you are first coming into that area is the reason that door is stuck open when you first see that door. From that point on, that door is a tell. If you go through it yourself to make it close properly, if you see it open again, look for a monster because another one has come along to make it stick open again.

673f352c2cd15Yankee Clipper

673f352c2cd6c
Actually, brown glass bottles is the most common container for chemicals.

Especially for invisible transparent chemicals, at least in the SS2 universe.
673f352c2cee2
Most chemicals are colourless, and those which aren't loose their distinctive ability inside the brown glasses.
At least for the majority.
Well, this counts as long as we are talking about chemicals which state is liquid at room temperature. Now there are quite the number of chemicals which don't count into this.
So changing the material to not transparent might be advisable.

For anyone who want's the chemicals without transparency, put this file somewhere in your mod manager under /obj/txt16

EDIT: Removed file, see here.
« Last Edit: 04. November 2015, 21:34:38 by Olfred »

673f352c2cfc4System Shocked

673f352c2d012
@ Yankee Clipper, thanks for the overview.

I remember the details concerning the oddity of the opened right side door in Engineering. Since it was happening to some and not others (ie: players using and not using SCP Beta 1), I thought the conclusion back when was that it would be investigated further and that a fix would hopefully be part of SCP Beta 2.

673f352c2d0ffSystem Shocked

673f352c2d14f
@ Olfred

Thanks for the CHEMTEX2.mtl file for non-transparent chemical containers. :thumb:

FEEDBACK: Brown color is too light. Darken the brown color so it's a closer match to the transparent chemical containers.

For those interested, here's how it looks     http://i.imgur.com/h1L5fYI.jpg
« Last Edit: 04. November 2015, 16:10:39 by System Shocked »

673f352c2d353ZylonBane

673f352c2d3a6
Chem container glass is staying transparent. That's how they were originally, transparency is cooler than not transparency, and even if we felt like doing something to the models, there's like two dozen of them that would each have to be fixed individually. If the lack of powder rolling around in them bothers anyone, just tell yourself the chemicals are dissolved in a solution of distilled water, or alcohol, or aqua regia, or whatever.

bug
Yes, your install is bugged.
673f352c2d794
[...] even if we felt like doing something to the models, there's like two dozen of them that would each have to be fixed individually.
That's why I made a material file, wouldn't want to invest too much time into them, merely to please some people.

Brown color is too light. Darken the brown color so it's a closer match to the transparent chemical containers.
It only looks brighter because you have no colour mix from the background.
If you want a darker brown just edit the chemtex2 texture.

673f352c2d89cMr. Death

673f352c2d8f8
Thanks! Deleting that file worked like a charm :)

One more thing - I've noticed these strange little "red splotches" that have started to appear on certain textures when I walk up close to them, then disappear when I back up.

I've only just started to see them pop up here and there once I reached the "Command Deck".

Here's an example from when you have to return to "Engineering".  They pop up ALL over the ground in the "Fluidic Tunnels":

673f352c2d9c8ZylonBane

673f352c2da2e
What mods do you have installed, besides SCP?

673f352c2dbf5voodoo47

673f352c2dc6a
bug
create a normal install using the latest SS2tool. stop doing whatever crazy thing you are doing.

673f352c2ddcbMr. Death

673f352c2de2a
None.

Like I said before - this is a disc copy, updated with SS2Tool 6.1.0.7, using only SCP Beta 2.

Strangely enough, while re-loading a previous save in-game didn't solve the problem, quitting out of the game and restarting it seems to have fixed the "red spots".  Not sure if they'll show up again, but I guess I'm glad I took a screenshot as proof.

It may have just been a weird one off glitch due to my gpu / drivers or something.  Everything is up to date though so I'm not sure if that's the problem.

I'll let you know if they show up again.

673f352c2def2ZylonBane

673f352c2df3e
There's nothing in SCP or even the base game that could be doing anything like that, so it really is most likely a video driver issue.

673f352c2e000voodoo47

673f352c2e054
I think I had something like that a trillion years ago (but mine were green). it went away after restarting the game, never to return.
1 Guest is here.
Kif! Write that down.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673f352c2eb31