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Topic: SCP Beta 2 Issue Reporting
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6743f72abf5e0voodoo47

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there won't be an update for a while, unless something really bad pops up, but I'm considering a "Daily DML" that would fix up little omissions (such as the silent eggs) for those who care.

also there is no plan, just a direction. we do stuffs, release when we thinks stuffs are good, and people play stuffs then.

6743f72abfb19Yankee Clipper

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there won't be an update for a while, unless something really bad pops up, but I'm considering a "Daily DML" that would fix up little omissions (such as the silent eggs) for those who care.

Daily. All right! I could use a daily fix.

No slacking off, though.

6743f72abfe29ZylonBane

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I'm considering a "Daily DML" that would fix up little omissions (such as the silent eggs) for those who care.
So, for System Shocked.

Don't go into the light, man.

6743f72abff58System Shocked

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I noticed when entering this area http://i.imgur.com/bgN27gx.jpg that my radiation indicator very rapidly increases to maximum and no amount of anti-rad hypo injections reduces my radiation level. The radiation indicator remains at max.
« Last Edit: 17. November 2015, 21:51:29 by System Shocked »
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It's almost as if it's a high-radiation area.  Someone should put up a sign or something.

In any case, firing the missiles should get rid of it, as intended.

6743f72ac036avoodoo47

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yes, because that is an elephant's foot area. no matter the protection, you are screwed when in proximity of those. you are not supposed to live unless you get rid of the radioactive material.

6743f72ac0468System Shocked

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Okay, I get it. I forgot about that.

While investigating another issue, I had very quickly run through the area and neglected to fire the torpedoes.  :lordy: :lordy: :lordy: 
« Last Edit: 18. November 2015, 02:18:02 by System Shocked »

6743f72ac0540ZylonBane

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So we've established that Shocked is godmode-ing his way through the game. Nice.

6743f72ac0790System Shocked

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Concerning the torpedo launch area, here are some suggestions to correct some design inadequacies :
1. View from torpedo launch room shows an exterior door opened to the ravages of space http://i.imgur.com/TLCBpQr.jpg
2. There's no indication of a window covering this opening connected to the torpedo tunnel, which has the door opened to space in it http://i.imgur.com/iw4AIOv.jpg . As a result, this corridor should be an uninhabitable vacuum. Yeah, I know, adding a window would block radiation being spewed by torpedoes.
3. Suggestions to address these matters are itemized in this screenshot http://i.imgur.com/PbDcQDp.jpg
4. One of the changes would also conceal/remedy the repeatable torpedo explosions http://i.imgur.com/xZ28bW8.jpg
5. As an additional observation, to save game resources, can the upper areas here http://i.imgur.com/QWsrBw6.jpg immediately behind the pipes http://i.imgur.com/J9aDvg4.jpg be blocked off and then removed, so that they don't have to be rendered. There are no detailed maps for the Rickenbacker levels, so their removal won't be missed.

Just some ideas for thought.
« Last Edit: 18. November 2015, 02:13:50 by System Shocked »

6743f72ac09f7System Shocked

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So we've established that Shocked is godmode-ing his way through the game. Nice.

So? It's the absolutely preferred mode, throughout the gaming industry, for persons searching for things that need fixing.

6743f72ac0adfZylonBane

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Clearly not, since it leads exactly to the sort of derp we just had to explain to you.

6743f72ac0be3System Shocked

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Derpers gonna derp.

Not to worry, I'll more than make up for my embarrassing gaff, soon enough. Thanks and apologies to Marvin and voodoo47.
« Last Edit: 18. November 2015, 04:34:58 by System Shocked »

6743f72ac0e14unmaker

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Quote by objlooks.str:
The TriOptimum-brand Shotgun requires a Standard Weapons skill of 2 in order to use...
...and actually requires Standard of 3 as of the moment. Probably ADaOB remnant.

6743f72ac0f00voodoo47

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yeah. how the heck did it manage to slip into beta2 remains a mystery.

6743f72ac105eunmaker

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Not exactly an SCP issue, in case you haven't got around to fix this atrocity, you very well may then...
Image: http://i.imgur.com/d8Dndh1.png
taken at -293 355 56 in many.mis

6743f72ac11bcZylonBane

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Stuff like that just happens sometimes when using subtractive CSG to model curving geometry. It's not always fixable.

6743f72ac12a5unmaker

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Is it due to a lack of certain functionality in dromed? I thought it would be a trivial task...

6743f72ac140aTamamba

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I'm getting a black screen when I try to enable your mod.  I tried both versions.   It's a clean install and all patched up with SS2tool.  I can enable other mods but if I try and enable yours, I get the blackscreen.  Even with all other mods disabled.

6743f72ac14e9voodoo47

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try various mod combinations.

can you post a save made when the screen is black?

6743f72ac1666Tamamba

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Well it only happens when I enable your mod.  I've tried adding it into it's own folder in the DMM and also tried in the permanent folder.  Both ways cause the game screen to go black right at the very start of the game after the first video and the first loading screen.  There is no sound and no video.  I can hit escape and go to menu no problem and close game though.  If I disable your mod it works fine.   I tried it on a clean install with nothing else on it other then the patcher which I thought was mandatory in order to get it ready. 

6743f72ac1752voodoo47

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then you should be able to make a save when you are in the blackout state. also, include your shock2.log (it's in your SS2 folder).
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Energy recharning station exploits, Medsci1

This is not limited to SCP, but I am under the impression that this is the kind of thing you would consider fixing.  :)

Exploit 1.
The first energy recharging station of Medsci, where you charge your first battery is supposed to become inaccessible after the doors close behind you. However if you drop an item in the doors path, it will be unable to close, leaving you access to this area. Normally I would consider this smart, but it is later described as "in hard vacuum now", so it is unfitting to be able to use it.
Image showing exploit in action: http://imgur.com/IkBhAkE
Perhaps these particular doors could ignore item collision?

Exploit 2.
The other energy recharging station on Medsci, with the two turrets, is easily accessible trough the floor of the room above.
Image showing exploit in action: https://imgur.com/Lj8LgUW

6743f72ac1a9bvoodoo47

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this is pretty much "we know, but they would be pita to fix, and they are kind of cute, so whatever" sort of thing.
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Well I could change the energy recharge station to have a bounding box which is only around the "energy slot".
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