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unless you require something very specific (all doors opened or similar), you can simply add first_level command1.mis into your cam.cfg and then start a new game. you will start on command1.air values not screwed up,
yeah, you need to trigger a specific questvar to enable the elevator. ah, I get it, you want an actual savegame from a real playthrough - I can give you one from my pre-release beta2 run, might not work 100% correctly with the public build, but should serve your purposes.
Not sure if this is a bug or not...I encountered a single annelid grub wandering around in the beginning maze-like "fluidic tunnels" area on the engineering deck. Like I said, I'm not quite sure if this is a bug or not, but I don't remember it being there in the original and it seemed out of place, so I'm pretty sure it was.
When the cutscene plays in Polito's office, walls come up and prevent you from leaving the platform. After the cutscene ends, there is a short period of time where you are still blocked from leaving down the corridor. But, if you start swinging your Laser Rapier at the invisible wall, you can destroy an egg that no longer appears to be there. A grub pod organ and some egg fragments will drop down to the floor.
that should have been fixed ages ago.
Indeed, it was.
Just wondering, trying to use Rebirth with SCP beta 2, but doesn't seem to work. Isn't it compatible yet?
make sure you are using the very latest versions of all mods (especially SHTUP-ND) and try again. Rebirth will always be compatible, as there are absolutely no conflicts with anything included in SCP. maybe you have paused it in the mod manager?
; ---------; Mod paths; ---------; the max path count is 63 for "uber_mod_path" and "mod_path" combined; (avoid an excessive amount of paths, it can make file handling slower);; the full path search order is (starting with highest priority); uber_mod_path -> FM dir (if active) -> mod_path -> resname_base(/movie_path/etc.); these are mod paths that override the active FM in the search orderuber_mod_path osm+ubermod; these are normal mod paths which are applied after the active FM in the search order;mod_path MyBowMod+.\TexturePack; patch_ext.crf contains some compatibility fixes/tweaks for the updated versionmod_path .\DMM\SHTUP-ND beta 1+.\DMM\obj_fixes_v09+.\DMM\AccFam_18+.\DMM\SS2_rebirth_v03a+.\DMM\Earth dynamic sky+.\DMM\SCP Beta 2+.\patch_ext
So, another brain disorder diagnosed by "Doctor" ZylonBane?
Okay, I'm pretty darn sure this IS actually a glitch this time
You provide us with lots of practice.