You can read and reply to posts and download all mods without registering.
We're an independent and non-profit fan-site. Find out more about us here.
And then the first screenshot.. Thats in one of the Ops crew areas.. Is that a mistake or a joke ?
Better to do a specific thing well, than try to do everything poorly.
So yeah, you could make a new difficulty, call it "sadistic" and remove a big chunk of the loot.
Btw. is there anything i can do to help with the further development of SCP?
That would be technically trivial to do via DML. That way it would work with vanilla, SCP, gamesys mods, etc.
DML1//lets set all already placed bullet ammo stacks count to 2+Receptron -35 "CharmStim"{ Min 0 Max None Target Me Agent -35 Effect "add_prop"{ "Prop Name" StackCount}}//and fire up the stim upon startup+ObjProp -35 "Scripts"{ "Script 0" NVRelayTrap "Script 1" "" "Script 2" "" "Script 3" ""}+ObjProp -35 "ObjList"{ "" NVRelayTrapOn="BeginScript"; NVRelayTrapTDest="[Me]"; NVRelayTrapOnDelay=100; NVRelayTrapTOn="[1.0]CharmStim"; NVRelayTrapTCount=1;}//lets set all already placed shotgun ammo stacks count to 2+Receptron -45 "CharmStim"{ Min 0 Max None Target Me Agent -45 Effect "add_prop"{ "Prop Name" StackCount}}//and fire up the stim upon startup+ObjProp -45 "Scripts"{ "Script 0" NVRelayTrap "Script 1" "" "Script 2" "" "Script 3" ""}+ObjProp -45 "ObjList"{ "" NVRelayTrapOn="BeginScript"; NVRelayTrapTDest="[Me]"; NVRelayTrapOnDelay=100; NVRelayTrapTOn="[1.0]CharmStim"; NVRelayTrapTCount=1;}//set up the stack counts in the gamesys+ObjProp -35 "StackCount"{ "" 2}+ObjProp -45 "StackCount"{ "" 2}
So yeah, you could make a new difficulty, call it "sadistic" and remove a big chunk of the loot. There would still be people who could just wrench-away the whole game without the need of that much loot.
Another way, although pretty time consuming, would be to move all objects to new locations.
There's already an incomplete mod similar to that that randomizes object locations.