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One example: Night Dive is developing a full remake of the original System Shock, going well beyond the basic rerelease that launched a couple months ago. Night Dive has acquired the full rights to the franchise, and Kick says he’s been working with Robert Waters, the game's original concept artist, to reimagine his designs from the early 1990s."Seeing the difference between his artistic abilities back then compared to now, and his ablity to reinterpret those ideas, it's just been really exciting for us," Kick says.Part of the plan for this remake also includes a console version, which would be a first for Night Dive. Kuperman believes much of the company's future growth will come from creating console adaptations for more PC games, along with some ports for mobile devices.We may even see a System Shock 3 someday, though Night Dive would need a larger publisher to take on the task. Kuperman says the company is "having some conversations" on this front. "To really do another game in that series is going to take resources and time and commitment that we don't have, and it's really not our core business," Kuperman says. (Until now, 2K Games’ Bioshock series has stood in as a spiritual successor.)
Well, I really don't know what to think about that.
"To really do another game in that series is going to take resources and time and commitment that we don't have, and it's really not our core business," Kuperman saysKuperman believes much of the company's future growth will come from creating console adaptations for more PC games, along with some ports for mobile devices
Why? Seems clear-cut to me:Their core business, is business. Money. It is obvious they don't care about what SS stood for.Sadly, if they did want to take this series to the next level the PC gaming audience and industry standards would probably just run them into the ground anyway, much like what happened to LGS as a result of System Shock 1 & 2.
today's gaming standards
So how could they expect to make a System Shock remake that consoleros consider worth buying? What gain is there compared to the enchanced edition with its mouselook and easier controls?
As long as JosiahJack can keep working on his reconstruction, I don't care. The chance of actually remaking System Shock for consoles of all things while being faithful to the original are next to nil, so I don't bother.
They will probably make Josiah an offer he can't refuse.
...and sadly, no matter how many buttons a controller had you won't be able to set all the important or useful keybindings.
As for shortcuts for hardware toggling without using the cursor, the better real-time alternative is to use the d-pad. Left = Previous hardware, Right = Next Hardware, Up = Toggle currently selected hardware on/off.
Riiiight, forced cyling is so much better than direct access.
You're making dumb assumptions about any theoretical radial menu.
y'know, why developers use them.
Cycling menu: Is this it? Is this it? Oh crap, that last one was it. Is this it? Is this it? Is this it? Is this it? Okay this one is it. Click. Oh fuck something killed me while I was distracted by this horrible awkward interface.
Radial menu: Summon, flick flick flick flick. Is this it? Is this it? Looks vaguely like the gun I need... Release. Oh crap, that last one was it. Summon, flick flick flick. Okay this one is it. Release. Done. Oh fuck something killed me while I was distracted by this horrible awkward interface.
They aren't inherently faster.
These are facts, not subject to debate.