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So it's made of copper? When the damage isn't too big you can clean it. Start with regular warm water and a sponge or rag to clean the cola rest from it. Make sure not ti drown it. After that use steelwool or even better a fiberpen to remove the oxidation.
Ah, just checked it out what kind of keyboard it is. (Was on smartphone before and don't like browsing with it that much.)There are companies who print new foils for keyboard, I just don't know where you live so better look for it yourself.Or if the damage isn't too bad and you wan't to repair it yourself you can get a conductive silver ink pen and redraw it yourself. But a pen like that would be around the same price as a replacement foil and I'll guess it wouldn't be as durable on the connecting parts.
I don't know who's idea it was to put ammunition and money every where in Rapture, though. Part of a survival horror game is having to watch your ammunition count, otherwise it's not a survival horror, it's a shooter. Doom, Half-Life, Singularity, The Suffering, etc, all contain horror, and you can easily die in any of them, but they aren't survival horror (as such) because you always have enough ammunition to fight past/through any situation. And in Bioshock, the same was true, even though Bioshock's atmosphere cried out to be used for a survival horror. Instead, you quickly max out all of the ammunition, medical packs, EVE, and money that you can carry, and even though you can't max the Adam (I think, I've never tried), if you choose then you can end the game with some still to spare.Bioshock 2 (a superb game, much better than the first Bioshock, or Bioshock: Infinite) fixed many of the flaws of the first game, but sadly not this. It's areas of Rapture are still littered with everything you need to destroy every enemy in the game. It's great if you see the game as a first person shooter, terrible if you want it to be a survival horror game.
I've loved working with students as Director of the Denius-Sams Gaming Academy in the University of Texas' Moody College of Communication," Spector said. "But when the opportunity to have a bigger role in bringing Underworld Ascendant to life, as well as playing in the System Shock universe once again, helping to bring these games to a 21st century audience, I just couldn't say no. Working on System Shock was one of the most fulfilling things I've done in my career and it's hard to describe how much I'm looking forward to sharing with players what SHODAN has been up to since the last game was released.
Warren Spector joins OtherSide Entertainment:http://www.gamesindustry.biz/articles/2016-02-17-warren-spector-joins-otherside-entertainment
How do you know if he's returning to form before you've seen his new work?
Look at all the shit we never thought would happen... blind optimism is seeming less and less stupid every day.
Next thing, Peter Molyneux joins them and suddenly we play as shodan.