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The original System Shock did away with friendly NPCs
venturebeat.com - Warren Spector wants to mine new ’emergent gameplay’ from System Shock’s nostalgia
Apparently, Specter is playing through SS1 and SS2 before he starts on SS3. I think that is a great thing, but I hope he is able to appreciate the right things about these beloved games. Depth of game-play is just as important as atmosphere. The ability to modify weapons, change their firing behavior, and improve your skills with them, is something that should not be perceived as "a hassle". The same goes for many elements of System Shock. For some reason, this whole thing kinda reminds me of Star Wars where Episode VII is the movie fans have wanted. System Shock 3 needs to be the game we fans have wanted. If Specter bases SS3 on his opinions only, then we may have some problems. He (or an important part of his team) needs to be fan(s) of the series with the intent of really making it shine even brighter. That was the problem Lucas had with Stars Wars in E1-E3. He created the movies based on his own opinions and then got pissed when the fans were pissed. Something like System Shock, with its own sub-culture, needs to be treated like a fan would treat it. That is why the mods on this site are so great; because they were created by fans and it shows. I couldn't be more excited about SS3, especially after listening to the teaser (I got chills, as well). There's something about the teaser... It feels right... This gives me a lot of hope. I really hope Specter understands the fan-base though (at least enough to pull this off). This is my most anticipated game of all time. Crossing my fingers.
Please don't stray too far from SS2's look and feel (aesthetics and gameplay). Once again I want to point at "Invisible War" as a warning and bad example. And then compare that to Human Revolution (+The Missing Link). Otherwise what's the point of using the franchise? In terms of visible cyberspace I can't really think of an appealing way to make it look less retro as it's one of the few tropes that didn't become a reality. I guess that's not just because of hardware limitations but simply because 2D-diagrams and text-based lists still offer a better overview of the desired informations then fancy 3D-tunnels you have to maneuver through with almost zero usability. So if you'd want to make that more realistic I guess it should be more like todays augmanted reality-applications for engineering or architects. You know, enhancing stuff visually only when it makes sense in the context and offering text or symbols where that is the easier to comprehend solution. Offering options for zooming in and out of stuff, etc.. There are some interesting videos about the HoloLens on YT. If you'd replace the 80ies cyberspace with something like that in SS3, I'd consider it a reasonable update but I guess others would find that too much of a change already.
That said--look at Star Trek TNG vs. TOS, or BattleStar vs old Battlestar. You can nod back to the originals but still modernize. Like old Trek, there has been so much advancement in our world that some of Shock just isn't Sci-fi anymore. It may come off very forced if we just retro it. Unlike the Alien game, which worked because the noises, wall patterns, suit design exc, not only became the genre, but frankly were designed by Gieger, so calling back to that completely works.
I also don't care for the HUD texture wrapping around the left and right edges of the screen. Makes me feel like I'm viewing the game through a porthole.
Didnt see it posted so..https://www.youtube.com/watch?v=okPLF9Ad9ns