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Sure basic gameplay IS Looking Glass. That won't change. But I see a number of people talking about another Haunted House experience, retreading that same ideal. I'm not sure that is the best call..it may be the right call. There are other fears than isolation. What happens if Shodan gets into the wild? What happens if she 'wins'? Either of these threads won't allow the game to take place in a vacuum. Anyway...But Cyberspace and cyberpunk in general has so many new and interesting threads to pull. Cyborg-ism, bio-enginnering, hell, computing in general has completely changed since 99. All of this said, I'm head down in Underworld right now and honestly try not to give Shock too many brain cells.
That said--look at Star Trek TNG vs. TOS, or BattleStar vs old Battlestar. You can nod back to the originals but still modernize. Like old Trek, there has been so much advancement in our world that some of Shock just isn't Sci-fi anymore. It may come off very forced if we just retro it. Unlike the Alien game, which worked because the noises, wall patterns, suit design exc, not only became the genre, but frankly were designed by Gieger, so calling back to that completely works.
Watch Dogs used contemporary topics like mass surveillance and hyper connectivity and that's where I would like to see System Shock go.
Didnt see it posted so..https://www.youtube.com/watch?v=okPLF9Ad9ns
And as someone said, maybe this is not for this sequel. Maybe this is the re-introduction story. Maybe we should just hit the beats tread in Shock 1 and 2. Maybe enough time has past and the old would be new again. But would that really be the Looking Glass way?
Bioshock - I think it was too much story, not enough player authored game play. I enjoyed it, but compared to Thief/Shock it was a step backward in the game play dept. A step forward in narrative devices.
Infinite strays a (little) bit from the formula with its AI-companion and the numerous "two-lines of dialog"-neutral-NPCs in a superficially less enclosed environment but Bioshock 1 and 2 are very comparable to System Shock 1 and 2. Yes, different setting but same premise, similar gameplay, comparable structure.
These days I gravitate more to the sandbox shooters, less to the corridor crawlers.
The LGS way was to innovate and iterate. We're all hoping this isn't going to be another Bioshock, right?
All I'm saying is that SS1, SS2, BS1 and BS2 all followed the same basic formula:
So yeah, my worry here is that they are deviating from the core original stuff (ie the HUD and weapons) very early on, which is a major concern. Things put in early tend to be difficult to remove later.
I'd suggest sticking with a straight up remake to start with, and THEN go with deviations.
"cucumber"
Common that wasn't even in SS1.
I don't think the character is wielding a hammer. I think it's just a pipe with an elbow piece at the end.
It was like that, because the player had the cybernetic interface in his head, and so saw things through that perspective. Ties in just fine to the story.