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ah, I see - the NewDark addon is meant as a patch, so extract it to the Ponterbee folder and overwrite.
// nav markers should be removable by frobbing+ObjProp -4560 "FrobInfo"{ "World Action" Delete}+ObjProp -4560 "HUDSelect"{ "" True}+ObjProp -4560 "HUDUse"{ "" DefaultUse}+ObjProp -4560 "MapText"{ "" A nav marker.}
well yes, as the vanilla way of removing navmarkers is to select them on the map and press del, things won't work on levels that have no map. so currently, it's either not placing navmarkers or tolerating them forever.I will have to check and export the SCP frob navmarker to delete functionality to fix this.//add this to your gamesys.dml (SS2\patch_ext\)Code: [Select]// nav markers should be removable by frobbing+ObjProp -4560 "FrobInfo"{ "World Action" Delete}+ObjProp -4560 "HUDSelect"{ "" True}+ObjProp -4560 "HUDUse"{ "" DefaultUse}+ObjProp -4560 "MapText"{ "" A nav marker.}
The spawn still needs some fixing , but it is much lower than in V3. You should have enemies everywhere. (personally, I like a high spawn rate)I don't know, how "no_spawn" works, I never tried this.
Only problem is that I cannot find the current values to tweak. Where in ShockED can I find the values for the whole level?