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Topic: SS2 Christine FM1: Ponterbee Station V5
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6742807e27e5fRainalkar

Re: SS2 Christine FM1: Ponterbee Station V3
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Hmm, guess I was wrong.  What I meant by that was that the fan missions didn't seem to know to use the modified strings that went with Pop's D&E for the psi powers, even though the mod works fine in the original game.  A similar thing happened when I tried to run Crion's mod, in that the fan mission played as if it were using the original shock.gam instead of the modified one, even though the original game could run the mod fine.  I checked the files for this mission and it doesn't do anything to the gamesys at all, so I don't know what's causing it to neglect the mods.  Regardless of which mod I try to use, Ponterbee runs using the game's original shock.gam for some reason.  :confused:

Might this have something to do with the install.cfg?

Ponterbee's mis files refer NOT to a shock2.gam, but to cshock2.gam. You would have to rename POP's, Crion's, or other gamesys to that name.

6742807e28137Silencer150

Re: SS2 Christine FM1: Ponterbee Station V3
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Thanks.  I already noticed that, after I had run a search for shock.gam instead of *.gam.  The problem is that now I'm reluctant to mess with it, because I don't know what specific changes were made to the gamesys in Christine's fan missions, and I wouldn't want to overwrite anything critical.  :sweat:

ETA: Okay it looks like I goofed.  Trying to use any gamesys mod with this fan mission ends up deleting all the custom items.  This includes not only the aesthetic items, like flashlights and walkie-talkies, but also usable items such as donuts and searchable file cabinets.  Darn.

But this is a great mission.  I would even go so far as to say that the level design is better than the levels in the original game.  The maps are structured in a centralized way that makes sense.  In addition, you get more freedom as to which parts of the station to explore first, which really makes you weigh risk vs. reward.  The voice logs, especially the SHODAN ones, were brilliantly done (but some could have used a little more enthusiasm in their acting) and go to show that the authors went that extra mile.

I just wish there were an automap available for these levels.  It really would have helped during my first play through.
« Last Edit: 06. April 2008, 17:21:48 by Silencer150 »
Re: SS2 Christine FM1: Ponterbee Station V3
6742807e282e8
Its funny when go in that room full of rubber ducks.
:shodan:
« Last Edit: 26. March 2010, 19:24:57 by Kolya »

6742807e285d8Chandlermaki

Re: SS2 Christine FM1: Ponterbee Station V3
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Its funny when go in that room full of rubber ducks.
:shodan:
Ha. That is funny.
« Last Edit: 26. March 2010, 19:25:03 by Kolya »
Re: SS2 Christine FM1: Ponterbee Station V3
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Are you redy to play ponter bee with me o MP.
Re: SS2 Christine FM1: Ponterbee Station V3
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I just wanted to say, downloaded this FM today. Beautiful, played it for three and a half hours, cleared out the Mall area. Kinda dissapointed I ended up buying a simthingy card when I didn't have to. The cargo room with the rubber ducks? The explosive crate beautiful shows how projectiles can interact with each other. All in all, this mod is beautiful so far, I had myself jumping out of my chair when I saw shodan appear on the giant movie theater screen. :)
« Last Edit: 26. March 2010, 19:24:44 by Kolya »

6742807e28b8bChristine

Re: SS2 Christine FM1: Ponterbee Station V3
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Thank you, I'm glad that you like it  :)

I'm currently working on an update for Ponterbee Station  ;)

6742807e28e1djohnnythewolf

Re: SS2 Christine FM1: Ponterbee Station V3
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Thank you, I'm glad that you like it  :)

I'm currently working on an update for Ponterbee Station  ;)

By "update", you mean "bugfixes", "new features" or both?

6742807e28f35Christine

Re: SS2 Christine FM1: Ponterbee Station V3
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I mean both, and I'm working on a new level  for the start ;)

6742807e29080Robbie Lyons

Re: SS2 Christine FM1: Ponterbee Station V3
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Hey
I gotta say that so far I love Ponterbee Station. I'm stuck though. I've reached the environmental regulator in Hydroponics, but can't find the code. I've been running around every part of the deck like a headless chicken but can't find any audio logs, clues etc.  :confused:
Can anyone help me out please
The mission's fantastic though. Great voice acting too and those things in the cryo-tubes look cool. :thumbwink:

6742807e291d4Christine

Re: SS2 Christine FM1: Ponterbee Station V3
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Thank you  :)

Search this corpse for the code: http://www.zinkchristine.de/SystemS012.html

6742807e29313Robbie Lyons

Re: SS2 Christine FM1: Ponterbee Station V3
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Thanks Christine  :D

6742807e29485OmegaFireX

Re: SS2 Christine FM1: Ponterbee Station V3
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I can't find these things: Reactor control panel 1 and ReaCon code 3...I went from MedSci to Command for the 3rd code...and without maps it's difficult to know if you haven't were to a certain place...

6742807e2965cRobbie Lyons

Re: SS2 Christine FM1: Ponterbee Station V3
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ReaCon code 3 is right up at the top of the Command deck. You should hear a loud scream, then find a body with a log. I'm not sure which Reactor Panel is No.1, but the one that satnds out is on the wall of a long radioactive hallway that links the other two.
On a side note, can anyone please upload the cutscenes from Ponterbee & Nightwalker? I can't watch them, even directly from the folders, like I can with original SS2 movies. I'd love to see them. :)

6742807e29820Bugga62

Re: SS2 Christine FM1: Ponterbee Station V3
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 I'm thinking about downloading this mod. But I fear that is will replace my original SS2 files in case I feel like playing original SS2. Will this replace the original SS2 single-player? Or does this install a separate "game" for this FM.

Otherwise it looks good. I might get it once my question is answered. ;)

6742807e29a78Nameless Voice

Re: SS2 Christine FM1: Ponterbee Station V3
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That's why we use the mod manager.
It handles all the backing up and restoring of the original files and the installation of modifications and fan missions.

6742807e29e6ajohnnythewolf

Re: SS2 Christine FM1: Ponterbee Station V3
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That's why we use the mod manager.
It handles all the backing up and restoring of the original files and the installation of modifications and fan missions.

Personally, just to be on the safe side, I always create a second SS2 installation just for FM.

6742807e2a0b0Christine

Re: SS2 Christine FM1: Ponterbee Station V3
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I never used the modmanager, but it works fine with the latest Darkloader: http://www.thiefmissions.com/darkloader/  you don't need to make any backups, when using Darkloader, Darkloader will do it and restore the original files after playing the FM  :)




Re: SS2 Christine FM1: Ponterbee Station V3
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Yeah same as the SS2 modmanager except it can handle concurrent mods/FMs and is specially made for SS2 with specific fixes etc.

6742807e2a5edChristine

Re: SS2 Christine FM1: Ponterbee Station V3
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Ponterbee Station V3 is released. I added a new earth level and some new areas in the existing levels, new custom objects and ai's. Most of the new objects and all new ais's were made by Greenhorn, he also did a new player modell for multiplayer.
Please note: I had to splitt 3 of the existing levels to avoid multiplayer bugs.

You can take a look at some Screenshots here: Ponterbee Station V3

Special thanks to Greenhorn and NamelessVoice for their help and to Kolya and MsLedd for voiceacting.

You can download it here: Filefront.

I hope you'll like it. :)

6742807e2a7efZylonBane

Re: SS2 Christine FM1: Ponterbee Station V3
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Ack! If I'd known you were so close to release, I would have sent you the monitor textures I've already upgraded.

The new Earth level does look really cool.
Re: SS2 Christine FM1: Ponterbee Station V3
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"New model for multiplayer"?

Wie wär's mit ein paar Screenshots, Chrstine? :)

6742807e2ad7fGreenhorn

Re: SS2 Christine FM1: Ponterbee Station V3
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Re: SS2 Christine FM1: Ponterbee Station V3
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Updated to version 3, see first post.

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