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Topic: SS2 Christine FM1: Ponterbee Station V5
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Re: SS2 Christine FM1: Ponterbee Station V3
67426d9eb7ab2
Ok, now, whoever made this model just has to get her hands on the original one.

67426d9eb7bafGreenhorn

Re: SS2 Christine FM1: Ponterbee Station V3
67426d9eb7c01
Sorry, my english is not good... can you write this in german?
Entschuldige, mein Englisch ist sehr schlecht. Kannst Du das bitte nochmal auf deutsch schreiben?
Re: SS2 Christine FM1: Ponterbee Station V3
67426d9eb7f2f
Ok, also wer immer dieses Modell gemacht hat muss seine Hände auch an das Original legen.
Ich nehme an, Marvin meint ein Remake der Original Multiplayer Figur.

67426d9eb801eGreenhorn

Re: SS2 Christine FM1: Ponterbee Station V3
67426d9eb806e
Danke Kolya  :).
Aber da gibt es doch schon was: https://www.systemshock.org/index.php/topic,888.0.html
Re: SS2 Christine FM1: Ponterbee Station V3
67426d9eb8182
Ja, ich glaube einige waren nicht zufrieden damit, hauptsächlich wegen der fehlenden Cyber-Brille.

Yeah, I think some weren't quite satisfied with the model you linked, mainly because of the missing goggles.

@Marvin: Greenhorn did the new MP model for this FM.

67426d9eb82f2Greenhorn

Re: SS2 Christine FM1: Ponterbee Station V3
67426d9eb8344
Nun, ich denke Christine wird auch dieses Mesh bald zum Download in ihre Custom Objects (http://zinkchristine.de/Dromed.html) stellen. Dann steht es jedem frei, sich das Modell als Ersatz für Googles in sein SS2 zu kopieren, oder nicht.
Aber zurück zum Thema. Ponterbee Station V3 bietet noch mehr Neues.

Ok, I belive Christine will soon this Mesh also put to download in her Custom Objects (http://zinkchristine.de/Dromed.html). Then everybody free to copy the model as a substitute with Googles in his/her SS2, or not.
But back to topic. Ponterbee station V3 offers even more new things.

67426d9eb855cChristine

Re: SS2 Christine FM1: Ponterbee Station V3
67426d9eb85e8
I've updatet my homepage with the custom objects and ais :)

The new player model is here: http://www.zinkchristine.de/greenhorn5.html 
Re: SS2 Christine FM1: Ponterbee Station V3
67426d9eb876c
[german]
Joa. Es ist irgendwie seltsam, dass Christine ein paar Mal mit dem Finger schnippt und in neuen Models, selbst den alptraumhaft überkomplizierten NPCs, fast ertrinkt. :D

Ich fände es schön, wenn die Talente, die sich für Christines ausgedehnte Kampagne engagiert haben, das selbe auch für das Hauptprogramm tun könnten, sofern sie das nicht schon machen. Sehr gute Arbeit, die du da geleistet hast, Greenhorne!

[/german]

That new model does not exactly fit my taste but it sure seems very well made.

€dit: Thanks, Christine!
Re: SS2 Christine FM1: Ponterbee Station V3
67426d9eb885b
How do you get off Earth?  I've looked around the entire area (I think) and checked off three objectives.  Now what?

67426d9eb88faChristine

Re: SS2 Christine FM1: Ponterbee Station V3
67426d9eb8946
Go to the conference room in the unn recruitment centre.

Ponterbee uses custom scripts, make sure that the file nvscript.osm is in your SShock2 directory.

67426d9eb8a1eCrossley

Re: SS2 Christine FM1: Ponterbee Station V3
67426d9eb8a6e
Pretty strange problem. Installed over my mod-ready edition, not using the mod manager as it doesn't seem to work. First level, on earth - beautiful, admire the ambition and the execution. Grab my kit, load up at the stat point, step into the conference room. Bam, I'm teleported to the next level, where I can barely move due to clipping issues and everything is floating five feet off the ground.

Any ideas?

67426d9eb8b7aChristine

Re: SS2 Christine FM1: Ponterbee Station V3
67426d9eb8bcb
That's really strange, perhaps it is something wrong with your SS2 installation or with your Ponterbee download file?

I didn't have the modmanager installed, but as far as I know from other players, the Fanmissions work with the modmanager.

67426d9eb8ea9NateDog

Re: SS2 Christine FM1: Ponterbee Station V3
67426d9eb8f00
Yes, we tried by going through level 3 and 4 before we went to level 5, but no success there. He's not glued to the back of the elevator, he can move around in there, but he can't exit it and for him it seems like I'm stuck, but I can move around outsite the elevator and I can see that he's moving around in the elevator. The game is working perfectly for me (I'm the host btw), but for him he's stuck in the elevator. This is the first time we've encountered a bug of this magnitude and we just finished playing through the original SS2 mission in MP mode.
We tried to finish this great fan campaign in LAN with my friends last weekend, but we stuck in the elevator as Garret said ... only the host can open the door... is there any solution for this problem?

67426d9eb9140Christine

Re: SS2 Christine FM1: Ponterbee Station V3
67426d9eb9199
We tried to finish this great fan campaign in LAN with my friends last weekend, but we stuck in the elevator as Garret said ... only the host can open the door... is there any solution for this problem?

Garret was playing PonterbeeV2, this problem is fixed in V3.

67426d9eb923fNateDog

Re: SS2 Christine FM1: Ponterbee Station V3
67426d9eb9292
thank you! we gonna try to continue the saga! :thumbwink:

67426d9eb9330Tucalipe

Re: SS2 Christine FM1: Ponterbee Station V3
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Oh... It's been a long time since something made me jump in the chair on SS2.
Keep the awesome work!
Re: SS2 Christine FM1: Ponterbee Station V3
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Good work Christine :thumbwink:. One of the best mods which I've ever played.

But I need some help. I've just turned on transmiter and I'm in dead end. I think I was everywhere, in "notes" there are only 3 codes to engine core but I can't go there becouse I have no acces. I haven't got also keycard to "Crew Quaters".

67426d9eb9532neoendedsmith

Re: SS2 Christine FM1: Ponterbee Station V3
67426d9eb95ca
Hey Christine...just wanted to tell you you make the BEST fan missions and I sincerely thank you for your endeavors!!  :)

67426d9eb969fChristine

Re: SS2 Christine FM1: Ponterbee Station V3
67426d9eb96f0
@ Szynek

You'll find the access card you need in the crew quarters, and the card for the crew quarters at the mall.

@ neoendedsmith

Thank you very much  :)
Re: SS2 Christine FM1: Ponterbee Station V3
67426d9eb99ae
@ Szynek

You'll find the access card you need in the crew quarters, and the card for the crew quarters at the mall.
Thank you for help, I've done it :)
« Last Edit: 28. February 2009, 17:39:38 by Szynek »

67426d9eb9aa6Rabenseele

Re: SS2 Christine FM1: Ponterbee Station V3
67426d9eb9af8
I have played Ponterbee Station only a little bit yet but it looks great. But I got a question. There are missing tooltips for various items and the written texts in the audio logs are from the original Shock 2. Is this normal or does it have something to do with my installation? By the way, did I understand it right that Ponterbee Station isn't compatible with for example SecMod? If it isn't do I have do deinstall Secmod or does it simply have no effect on Ponterbee Station?

Greetings / Grüße
Re: SS2 Christine FM1: Ponterbee Station V3
67426d9eb9bdf
You should deactivate SecMod in the mod manager while playing Ponterbee. They're not compatible.

67426d9eb9c82Rabenseele

Re: SS2 Christine FM1: Ponterbee Station V3
67426d9eb9cd5
Thanks. I guess it would be better to install a second Shock Version for Fan Missions. Will save me a lot of clicking and waiting. ^^

Edit: But SHTUP won't be a problem, will it?
Re: SS2 Christine FM1: Ponterbee Station V3
67426d9eb9f45
Thanks. I guess it would be better to install a second Shock Version for Fan Missions. Will save me a lot of clicking and waiting. ^^

um, mod manager? It even has separate save game sets, which is nice for FMs.

If you activate SHTUP before this FM it will work fine.

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