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Topic: SS2 Christine FM1: Ponterbee Station V5
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Re: SS2 Christine FM1: Ponterbee Station V3
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Ok, now, whoever made this model just has to get her hands on the original one.

67426cb64390dGreenhorn

Re: SS2 Christine FM1: Ponterbee Station V3
67426cb643961
Sorry, my english is not good... can you write this in german?
Entschuldige, mein Englisch ist sehr schlecht. Kannst Du das bitte nochmal auf deutsch schreiben?
Re: SS2 Christine FM1: Ponterbee Station V3
67426cb643c0f
Ok, also wer immer dieses Modell gemacht hat muss seine Hände auch an das Original legen.
Ich nehme an, Marvin meint ein Remake der Original Multiplayer Figur.

67426cb643cd3Greenhorn

Re: SS2 Christine FM1: Ponterbee Station V3
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Danke Kolya  :).
Aber da gibt es doch schon was: https://www.systemshock.org/index.php/topic,888.0.html
Re: SS2 Christine FM1: Ponterbee Station V3
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Ja, ich glaube einige waren nicht zufrieden damit, hauptsächlich wegen der fehlenden Cyber-Brille.

Yeah, I think some weren't quite satisfied with the model you linked, mainly because of the missing goggles.

@Marvin: Greenhorn did the new MP model for this FM.

67426cb643fceGreenhorn

Re: SS2 Christine FM1: Ponterbee Station V3
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Nun, ich denke Christine wird auch dieses Mesh bald zum Download in ihre Custom Objects (http://zinkchristine.de/Dromed.html) stellen. Dann steht es jedem frei, sich das Modell als Ersatz für Googles in sein SS2 zu kopieren, oder nicht.
Aber zurück zum Thema. Ponterbee Station V3 bietet noch mehr Neues.

Ok, I belive Christine will soon this Mesh also put to download in her Custom Objects (http://zinkchristine.de/Dromed.html). Then everybody free to copy the model as a substitute with Googles in his/her SS2, or not.
But back to topic. Ponterbee station V3 offers even more new things.

67426cb64425dChristine

Re: SS2 Christine FM1: Ponterbee Station V3
67426cb6442b3
I've updatet my homepage with the custom objects and ais :)

The new player model is here: http://www.zinkchristine.de/greenhorn5.html 
Re: SS2 Christine FM1: Ponterbee Station V3
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[german]
Joa. Es ist irgendwie seltsam, dass Christine ein paar Mal mit dem Finger schnippt und in neuen Models, selbst den alptraumhaft überkomplizierten NPCs, fast ertrinkt. :D

Ich fände es schön, wenn die Talente, die sich für Christines ausgedehnte Kampagne engagiert haben, das selbe auch für das Hauptprogramm tun könnten, sofern sie das nicht schon machen. Sehr gute Arbeit, die du da geleistet hast, Greenhorne!

[/german]

That new model does not exactly fit my taste but it sure seems very well made.

€dit: Thanks, Christine!
Re: SS2 Christine FM1: Ponterbee Station V3
67426cb644547
How do you get off Earth?  I've looked around the entire area (I think) and checked off three objectives.  Now what?

67426cb644602Christine

Re: SS2 Christine FM1: Ponterbee Station V3
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Go to the conference room in the unn recruitment centre.

Ponterbee uses custom scripts, make sure that the file nvscript.osm is in your SShock2 directory.

67426cb644734Crossley

Re: SS2 Christine FM1: Ponterbee Station V3
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Pretty strange problem. Installed over my mod-ready edition, not using the mod manager as it doesn't seem to work. First level, on earth - beautiful, admire the ambition and the execution. Grab my kit, load up at the stat point, step into the conference room. Bam, I'm teleported to the next level, where I can barely move due to clipping issues and everything is floating five feet off the ground.

Any ideas?

67426cb64483dChristine

Re: SS2 Christine FM1: Ponterbee Station V3
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That's really strange, perhaps it is something wrong with your SS2 installation or with your Ponterbee download file?

I didn't have the modmanager installed, but as far as I know from other players, the Fanmissions work with the modmanager.

67426cb644b49NateDog

Re: SS2 Christine FM1: Ponterbee Station V3
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Yes, we tried by going through level 3 and 4 before we went to level 5, but no success there. He's not glued to the back of the elevator, he can move around in there, but he can't exit it and for him it seems like I'm stuck, but I can move around outsite the elevator and I can see that he's moving around in the elevator. The game is working perfectly for me (I'm the host btw), but for him he's stuck in the elevator. This is the first time we've encountered a bug of this magnitude and we just finished playing through the original SS2 mission in MP mode.
We tried to finish this great fan campaign in LAN with my friends last weekend, but we stuck in the elevator as Garret said ... only the host can open the door... is there any solution for this problem?

67426cb644e29Christine

Re: SS2 Christine FM1: Ponterbee Station V3
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We tried to finish this great fan campaign in LAN with my friends last weekend, but we stuck in the elevator as Garret said ... only the host can open the door... is there any solution for this problem?

Garret was playing PonterbeeV2, this problem is fixed in V3.

67426cb644f2bNateDog

Re: SS2 Christine FM1: Ponterbee Station V3
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thank you! we gonna try to continue the saga! :thumbwink:

67426cb64501fTucalipe

Re: SS2 Christine FM1: Ponterbee Station V3
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Oh... It's been a long time since something made me jump in the chair on SS2.
Keep the awesome work!
Re: SS2 Christine FM1: Ponterbee Station V3
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Good work Christine :thumbwink:. One of the best mods which I've ever played.

But I need some help. I've just turned on transmiter and I'm in dead end. I think I was everywhere, in "notes" there are only 3 codes to engine core but I can't go there becouse I have no acces. I haven't got also keycard to "Crew Quaters".

67426cb64525aneoendedsmith

Re: SS2 Christine FM1: Ponterbee Station V3
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Hey Christine...just wanted to tell you you make the BEST fan missions and I sincerely thank you for your endeavors!!  :)

67426cb64535eChristine

Re: SS2 Christine FM1: Ponterbee Station V3
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@ Szynek

You'll find the access card you need in the crew quarters, and the card for the crew quarters at the mall.

@ neoendedsmith

Thank you very much  :)
Re: SS2 Christine FM1: Ponterbee Station V3
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@ Szynek

You'll find the access card you need in the crew quarters, and the card for the crew quarters at the mall.
Thank you for help, I've done it :)
« Last Edit: 28. February 2009, 17:39:38 by Szynek »

67426cb64573dRabenseele

Re: SS2 Christine FM1: Ponterbee Station V3
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I have played Ponterbee Station only a little bit yet but it looks great. But I got a question. There are missing tooltips for various items and the written texts in the audio logs are from the original Shock 2. Is this normal or does it have something to do with my installation? By the way, did I understand it right that Ponterbee Station isn't compatible with for example SecMod? If it isn't do I have do deinstall Secmod or does it simply have no effect on Ponterbee Station?

Greetings / Grüße
Re: SS2 Christine FM1: Ponterbee Station V3
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You should deactivate SecMod in the mod manager while playing Ponterbee. They're not compatible.

67426cb645954Rabenseele

Re: SS2 Christine FM1: Ponterbee Station V3
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Thanks. I guess it would be better to install a second Shock Version for Fan Missions. Will save me a lot of clicking and waiting. ^^

Edit: But SHTUP won't be a problem, will it?
Re: SS2 Christine FM1: Ponterbee Station V3
67426cb645bf2
Thanks. I guess it would be better to install a second Shock Version for Fan Missions. Will save me a lot of clicking and waiting. ^^

um, mod manager? It even has separate save game sets, which is nice for FMs.

If you activate SHTUP before this FM it will work fine.

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