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Topic: SS2 Christine FM1: Ponterbee Station V5
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674735e722b02Rabenseele

Re: SS2 Christine FM1: Ponterbee Station V3
674735e722b86
Yah, I meant waiting for Mod Manager to install / deinstall the mod or fan mission. With some of them it takes a while. Uhm and I found out that my problem with the tooltips seems to have something to do with the language of Shock2. By using another .cfg file the game switched to english accidentaly. All tooltips where ok, but the enemies had no voice at all? Have you got an idea how I can change some files to enable the german voices in a english installation without switching completely to german?


Edit: Forget everything I've said. I must have done something wrong. It works fine now. It's awesome. Like the Shock 3 I have been waiting for but that never came. :-)

Edit 2: Damn.... At the beginning I thought Ponterbee Station might be too easy because of rather many cyber modules and not that hard enemies.... but damn... what a respawn rate. O_O Anyway, it's great! Rubberduckies! ^^
« Last Edit: 26. March 2009, 22:40:17 by Rabenseele »

674735e722c8fEvengard

Re: SS2 Christine FM1: Ponterbee Station V3
674735e722cdf
Very strange bug... I can't see the wrench in my hand!!! Just nothing when I wear it... It is a clear install, with no other mods... In the original game all is OK... But I am playing on Linux, maybe it is why...
And of course I can't use it too
Re: SS2 Christine FM1: Ponterbee Station V3
674735e722f07
You haven't made your game mod-ready or something went wrong while you did.

674735e722fd7Evengard

Re: SS2 Christine FM1: Ponterbee Station V3
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It IS mod ready, it IS patched with your tool, it WAS from official license disk (the only license program what I have, LOL, and it s great) and there was no problem when I was playing the main mission... I'll try the Return to the UNN now, and we will see )
Re: SS2 Christine FM1: Ponterbee Station V3
674735e723168
Of course the original missions were okay. That's why we call it, making the game mod ready, not game ready.
Have you tried any other mods? Say Rebirth on the original missions? You should get the same problem there if my assumption is correct. I'm not asking because I like to be right, but to help determine the nature of this problem.
Re: SS2 Christine FM1: Ponterbee Station V3
674735e723262
Great mod! Just started it yesterday...

However I came to a door with a keypad in Cargo bay 2A and can't
find any mention of the code for it in the logs I've found so far...

Is it someone on level one or on a future level???

MD...
Re: SS2 Christine FM1: Ponterbee Station V3
674735e723546
Great mod! Just started it yesterday...

However I came to a door with a keypad in Cargo bay 2A and can't
find any mention of the code for it in the logs I've found so far...

Is it someone on level one or on a future level???

MD...

Cargo bay 2A? If it's the bay with all the rubber ducks (or not, I dunno, it's a long time ago), try looking behind all the crates on the lowest floor of that bay. There should be a very small paper behind one of the crates on which the access code can be found.
Re: SS2 Christine FM1: Ponterbee Station V3
674735e723928
Great mod! Just started it yesterday...

However I came to a door with a keypad in Cargo bay 2A and can't
find any mention of the code for it in the logs I've found so far...

Is it someone on level one or on a future level???

MD...

Cargo bay 2A? If it's the bay with all the rubber ducks (or not, I dunno, it's a long time ago), try looking behind all the crates on the lowest floor of that bay. There should be a very small paper behind one of the crates on which the access code can be found.

Thanx! I don't know how I missed it...

I just finished Operations deck and again there is a room with a keypad that I can't find a code for...It's the room near the upgrade station where all the bots ambush you...
Re: SS2 Christine FM1: Ponterbee Station V3
674735e723a17
The MOD works great in Medics but when I go to the next deck it crashes, can you give any help please
Re: SS2 Christine FM1: Ponterbee Station V3
674735e724584

Thanx! I don't know how I missed it...

I just finished Operations deck and again there is a room with a keypad that I can't find a code for...It's the room near the upgrade station where all the bots ambush you...

Errrr, what? I don't remember exactly whether or not there actually is a keypad in there. Do you mean the room with a body, medkit and modules in the middle and a bunch of upgrade units ahead? Where the 4 Assault Droids (!) attack you? If you're right, I'm gonna have to recheck that area, cuz I don't remember the keypad...
Re: SS2 Christine FM1: Ponterbee Station V3
674735e724c80

Thanx! I don't know how I missed it...

I just finished Operations deck and again there is a room with a keypad that I can't find a code for...It's the room near the upgrade station where all the bots ambush you...

Errrr, what? I don't remember exactly whether or not there actually is a keypad in there. Do you mean the room with a body, medkit and modules in the middle and a bunch of upgrade units ahead? Where the 4 Assault Droids (!) attack you? If you're right, I'm gonna have to recheck that area, cuz I don't remember the keypad...

No...The room with the keypad is nearby...

The keypad door is in a room along the hallway right before the long hallway
leading to the upgrade area...I haven't found any mention of the code for it
in any logs...I 'm doing the Command area now since I missed it when I was on
the Recreation deck the first time...So if the code is mentioned on that level
then I'll find it...

Thanx for replying!
Re: SS2 Christine FM1: Ponterbee Station V3
674735e725058
No...The room with the keypad is nearby...

The keypad door is in a room along the hallway right before the long hallway
leading to the upgrade area...I haven't found any mention of the code for it
in any logs...I 'm doing the Command area now since I missed it when I was on
the Recreation deck the first time...So if the code is mentioned on that level
then I'll find it...

Thanx for replying!
Hmm, nope sorry, can't help ya. Check each and every box, body and other strange thing you might get past. Also, I could be that you actually found the log already but that you forgot to listen to it (I ended up once like that).
Re: SS2 Christine FM1: Ponterbee Station V3
674735e725742
No...The room with the keypad is nearby...

The keypad door is in a room along the hallway right before the long hallway
leading to the upgrade area...I haven't found any mention of the code for it
in any logs...I 'm doing the Command area now since I missed it when I was on
the Recreation deck the first time...So if the code is mentioned on that level
then I'll find it...

Thanx for replying!
Hmm, nope sorry, can't help ya. Check each and every box, body and other strange thing you might get past. Also, I could be that you actually found the log already but that you forgot to listen to it (I ended up once like that).

I have checked and double checked all my logs and it isn't there...
So it's one of three possibilities...Either I missed picking up a log
on the Operations Deck...Or the code is mentioned in a future log
in Engineering or Shuttle areas...Or the author of the mod simply
forgot to put it in...

Being a "complete-ist" that I am in playing PC games I'm going to
return to Operations deck and check every nook and cranny to
see if I missed a log or a mention of the code...

674735e725abfChristine

Re: SS2 Christine FM1: Ponterbee Station V3
674735e725b22
There is a storeroom near the Xerxes screen, take a look around there (it is no log, the code is written on a paper  ;))
Re: SS2 Christine FM1: Ponterbee Station V3
674735e725e0e
There is a storeroom near the Xerxes screen, take a look around there (it is no log, the code is written on a paper  ;))

LOL...Well I'm consistant...;)

I guess I gotta search a little more carefully for codes
written on paper in the future!

Thanx!
Re: SS2 Christine FM1: Ponterbee Station V3
674735e725f50
One question @MD: was that room actually of any plot importance, or is it a storeroom with some extra goodies? I think I missed that code and room, since I don't really remember a code written on a paper on the Ops deck. Darn it, gotta get there ASAP...
Re: SS2 Christine FM1: Ponterbee Station V3
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I've read through here, looked for over 20 minutes, and I can't for the life of me find any paper with the code for Cryo Storage 2A. I can't find the Hardware override thing anywhere else, I assume it's in there, and without it, I can't get any farther. This mod is epic, but being stuck in the Med/Sci really limits it...
Re: SS2 Christine FM1: Ponterbee Station V3
674735e726222
Sooooo, stuck in Medsci huh? So you can't find the code to the cryo-storage, where the hard-drive thing is. Funny thing is: I've been having trouble myself finding the override. Bad thing is that I don't know where the code is, but I can tell you this: there are no paper-codes in MedSci (that's what I know). So either you've missed an audiolog, or you might not have listened to the audiolog which contains the code (had this twice through the whole campaign).
I think I should start playing through these Christine campaigns again, so I can help people like you better.

Doooom

674735e7263bbShakura Jolithion

Re: SS2 Christine FM1: Ponterbee Station V3
674735e726410
Anyone know where I can find the second reactor code? I've gotten and used 1 & 3 and done everything else. I remember playing an earlier version of this FM, but I don't remember where the code was/is.

Madrix, there's only one paper code in the entire FM up to where I am, and it's in a room with a lot of humor, and it opens a door in that same room- it is not critical to the mission. I don't remember where the access card or audio log for Cryo Storage 2A is, but  you should look for some side vents and other stuff on MedSci. All the plot-essential stuff is in logs or cards.

Just found what I was looking for, apparently I missed part of one of the decks...

On MedSci, you really have to explore a bit and look for the side passages and hidden places.


Edit: For anyone that gets stuck or wants a walkthrough:
« Last Edit: 01. February 2010, 17:53:32 by Kolya »
Re: SS2 Christine FM1: Ponterbee Station V3
674735e7265a2
Just wanted to thank you for this great mod! Having my best gaming session in a long time (since I played ss2 several years ago). Great work, hope there will be more :) (i also have the other mods you have made, haven't tested them yet.)

674735e726784NateDog

Re: SS2 Christine FM1: Ponterbee Station V3
674735e7267dc
Just a note:
I had problem with the emails and logs but I found solution in an other topic:
"If you have problems with the emails/logs, such as the text doesn't match or the pics don't match, this might be a problem because of the strings.crf file in the /patch folder. Rename it to something like stringsold.crf to fix this problem."
That is working. I started a search in my SS2 folder to find that strings.crf and I renamed the old one to stringsold.crf.

My questions about the Ponterbee station: I am on the command deck now and I can not go back on the other decks because I can not use the elevator, it is said: "You must send the messages to the UNN Nightwalker first".
I found the transmitter but where can I found the code to activate it?

EDIT: I found it! I was blind. :rolleyesgreen:
But after that was... so hard... and I was scared :confused: thank you!
 :thumbwink:
« Last Edit: 30. January 2010, 16:32:48 by Enchantermon »

674735e726891NateDog

Re: SS2 Christine FM1: Ponterbee Station V3
674735e7268f8
Can we use the SS2_Crion_ImpossibleMP mod with this mod in a coopgame?
Re: SS2 Christine FM1: Ponterbee Station V3
674735e726a22
No, there's a gamesys conflict.

674735e726adeNateDog

Re: SS2 Christine FM1: Ponterbee Station V3
674735e726b31
thank you for your fast answer!
and what is about SHTUP? The mod manager said:this mod conflicts with Ponterbee Station V3.

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