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Topic: SS2 Christine FM1: Ponterbee Station V5
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67415b03e619avoodoo47

Re: SS2 Christine FM1: Ponterbee Station V3
67415b03e6205
uhh.. hit the elevator button maybe?

67415b03e62e8Primitive Primeape

Re: SS2 Christine FM1: Ponterbee Station V3
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How in the world have I possibly missed this FM? It's top notch. Some of the voice acting is bit meh and the quality is not that great either (breathes into microphone, low volume etc etc) but apart from that I'm having a blast. :)

67415b03e6452voodoo47

Re: SS2 Christine FM1: Ponterbee Station V3
67415b03e64a1
yeah, voice acting is always the weak spot of SS2 FMs - you need to have both equipment and good voice actors to make it sound at least half decent, and you can only rarely get both if you have a zero budget. the level design is top notch though (so good that it actually inspired some SCP fixes).
Re: SS2 Christine FM1: Ponterbee Station V3
67415b03e6581
Well there is a button to close the elevator door, and nothing else.

67415b03e6605voodoo47

Re: SS2 Christine FM1: Ponterbee Station V3
67415b03e6651
share a save maybe?
« Last Edit: 22. May 2014, 20:30:05 by voodoo47 »

67415b03e695cChristine

Re: SS2 Christine FM1: Ponterbee Station V3
67415b03e69b9
The button to close/open the elevator door is outside the elevetor, like on this screenshot: http://www.southquarter.com/christine/SystemSM016.html

Open the door and go in the elevator, and look for a smaller button inside to activate the elevator.

67415b03e6a56Primitive Primeape

Re: SS2 Christine FM1: Ponterbee Station V3
67415b03e6aa4
Hi Christine. Love your FM's. :)
Re: SS2 Christine FM1: Ponterbee Station V3
67415b03e6bd5
HI Christine, yes i have the exact same problem. i thought maybe it was a gameplay thing to keep me on engineering deck. i went to engineering first thing after completing medsci. I enter the elevator to go to deck 5 to grab the reactor control access key but there is no small button to get me up to level 5! oh man i dont want to restart this has been an awesome couple of hours but to restart now would be devastating!  :(

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« Last Edit: 11. June 2014, 13:19:11 by voodoo47 »
Re: SS2 Christine FM1: Ponterbee Station V3
67415b03e6cae
sorry double image attachment.

67415b03e6d47voodoo47

Re: SS2 Christine FM1: Ponterbee Station V3
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fixed. can you share a save? will have a look at it, maybe it's just some weird thing like the button being invisible for whatever reason.
Re: SS2 Christine FM1: Ponterbee Station V3
67415b03e6e82
yes i have attached a save point right at the engineering elevator.

thanks!

[save_0.zip expired]
Re: SS2 Christine FM1: Ponterbee Station V3
67415b03e6f9f
and i should also mention, i am using the steam release version, and running this graphics mod pack:

http://neutralx2.com/2013/07/14/system-shock-2-mod-pack

thanks!

67415b03e703fvoodoo47

Re: SS2 Christine FM1: Ponterbee Station V3
67415b03e708a
yeah, I know what is going on here - the rebith position fix dmls (included in the modpack) are being applied where they shouldn't. what FM loader are you using?
Re: SS2 Christine FM1: Ponterbee Station V3
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i'm using the one that came packed in with shock 2 steam release  - FMsel v1.1.1
Re: SS2 Christine FM1: Ponterbee Station V3
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also just loaded up a save without the graphics mods (removed the contents in DataPermMods folder) - still no elevator button.

67415b03e7380voodoo47

Re: SS2 Christine FM1: Ponterbee Station V3
67415b03e73d6
attaching a fixed save. this is happening because some object position fixes from the modpack that were meant to be used for the original missions are being applied to the fan missions. the only thing you can do is search for files with a dml extension inside the modpack, delete them all, and hope for the best - as those Ponterbee maps that you have visited already have the fixes permanently applied (that's why removing the modpack had no effect).

anyone playing this FM should make sure there are no dml fixes inside his mod or modpack folders BEFORE starting a new game.

[save_13.zip expired]
Re: SS2 Christine FM1: Ponterbee Station V3
67415b03e74cc
yes that worked!!! wow thank you so much :) wish i didnt have to go to work now lol feel so pumped to get right back into ponterbee station!

67415b03e7568Primitive Primate

Re: SS2 Christine FM1: Ponterbee Station V3
67415b03e75b4
Something odd comes this way...

[SHOCK2 2014-06-15 15-16-35-33.png expired]

67415b03e7644voodoo47

Re: SS2 Christine FM1: Ponterbee Station V3
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if you are referring to the destroyed shuttle, then that is how a destroyed shuttle looks like.

67415b03e7718Primitive Primate

Re: SS2 Christine FM1: Ponterbee Station V3
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With black stripes sticking out of the windshield? Okay.

67415b03e780dvoodoo47

Re: SS2 Christine FM1: Ponterbee Station V3
67415b03e78b5
as we have no idea how shuttles are (or rather, will be) constructed, we also have no idea how one would look when destroyed by an explosion, and cannot determine which parts would end up sticking out of it. no right or wrong here.

67415b03e793dPrimitive Primate

Re: SS2 Christine FM1: Ponterbee Station V3
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Yeah, okay.

67415b03e7a29Primitive Primate

Re: SS2 Christine FM1: Ponterbee Station V3
67415b03e7a76
My elevator button in Engineering is gone, just like some other posted here a while back.
Here's my save.

[save_13.rar expired]

67415b03e7b2bYankee Clipper

Re: SS2 Christine FM1: Ponterbee Station V3
67415b03e7b76
The disappearing elevator button is caused by running Ponterbee in tandem with other mods that have .dml files in them. If you disable all mods with dml files, it should reappear for you. I think that whoever had that problem had to restart the game, but I might be misremembering. It should be covered up thread.

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