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such additions would perhaps be best suited for some sort of an "enhanced gameplay mode" stretch goal. the "classic mode" should have priority (and be the default thing). again, not making a game that pays a homage to SS1, but a SS1 remake. well, this is actually NightDive's decision, but as far as I understand, a remake is where they want to take this.
- Make a serious effort to fix cyberspace, but if you can't, just scratch it. It's a nice idea in general and I don't like to see features cut instead of being improved upon but it can't stay the way it is.
Thanks to everyone who shared suggestions and ideas so far - it's given us a lot to think about and consider. We're in the process of cataloging them all and will be discussing them internally. For now here are some answers/replies to some of them:I'll be answering more questions soon!
A lot of people have said similar things, but I would like to re-emphasize the importance of a few things:Stay true to the feeling of the original gameWhat is the System Shock series most known for? Its beautifully terrifying atmosphere. The feeling of isolation that a lone player feels in space against an army of monsters. This deep atmosphere is the key to finding the heart of System Shock, and it is ageless. Though much else has aged, this aspect is what makes SS so timeless. The atmosphere in SS is king - design everything else in the game to emphasize it and exploit it, not take away from it.
I don't see what was wrong with cyberspace, I liked it quite a bit as is. I have a few questions, if you don't mind:How exactly are you changing cyberspace, I enjoyed it quit a bit as is, so I hope that you aren't changing it too much. How exactly are you changing the music, I enjoyed it quit a bit as is, so I hope that you aren't changing it too much, a simply audio refinement of the original music, while adding new music to areas that previously reused music would be great. I know that a lot of people mentioned the level design, and from what I've seen you seem to be staying true to the original. So my question is, how much are you changing the level design (if any at all), if you are not changing it all, that's fine with me, if you are making a few areas more realistic, while keeping the same overall level design, that's fine too, I just hope that if you do that it will have the same overall layout and not change too much, so which is it? I'd argue that the series is known for a lot more than just it's horror atmosphere, because while I felt that there was a bit of horror in the games, that's not what I remember them for, and I consider them to be sci-fi games with horror elements rather than fully horror games, but hey, to each their own.
yeah, while I didn't play it myself yet (waiting for a discount, $20 is a bit too pricey for my taste), from what I've seen around the 'net, the Turok re-release is spot on - new OS and modern resolution support, game overhauled/all stupid removed, and the original spirit/all good stuff preserved. that's how things should be done.
Nightdive's Wiki page says they're also going to do a System Shock 2 remake.