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7 Guests are here.
 

66ef58f66d079ZylonBane

Re: System Shock Remake Feedback Request - Night Dive Studios
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- Why would, or should they care so much about a twitter background? It looks cool, is supposed to look cool and that's what most people care about.
Serious question: Are you stupid? Nobody cares about "a twitter background". What we're discussing is the 3D model of Citadel Station that's in it. You know, the one that most likely will be used in the actual game. Do you actually believe they have the resources to waste to create a throwaway model just for Twitter, and that the final model in the game will be completely different?
Re: System Shock Remake Feedback Request - Night Dive Studios
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I... actually like the citadel model. I'm sure the lights can be fixed to be less bright, but I like a splash of color in the dark rather than a lot of drab brown is real.

66ef58f66d8b9RocketMan

Re: System Shock Remake Feedback Request - Night Dive Studios
66ef58f66d917
just release source code and ressources as open source - then let the community do the work. concentrate your time on SS3.

While I would have been happy without an SS1 remake, I think that ship has sailed.

66ef58f66db0dchickenhead

Re: System Shock Remake Feedback Request - Night Dive Studios
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According to their facebook they will release a wallpaper pack 'in a couple weeks.'
I waste too much space on wallpapers, and they're doing this of all things?  My poor hard drive...

66ef58f66dd80ZylonBane

Re: System Shock Remake Feedback Request - Night Dive Studios
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I... actually like the citadel model. I'm sure the lights can be fixed to be less bright, but I like a splash of color in the dark rather than a lot of drab brown is real.
There was nothing wrong with the original model. Unlike the in-game graphical representation of Citadel Station, which was at the mercy of a primitive real-time software renderer, the exterior model of Citadel was created in a professional 3D modeling program and pre-rendered, meaning it looked exactly like Looking Glass wanted it to. And it looks like what it is-- a somewhat boring, functional, corporate research station. This garish reimagining of Citadel Station, on the other hand, looks more like a casino... a weird, visually confused casino where they went with grimdark surface texturing but colorful, cartoonish lighting.

66ef58f66e07dLearonys

Re: System Shock Remake Feedback Request - Night Dive Studios
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Serious question: Are you stupid? Nobody cares about "a twitter background". What we're discussing is the 3D model of Citadel Station that's in it. You know, the one that most likely will be used in the actual game. Do you actually believe they have the resources to waste to create a throwaway model just for Twitter, and that the final model in the game will be completely different?

Stop making assumptions. I call it a Twitter background because that's all we know that it is, a simple image about a game that's still in pre-alpha. There has been no official statement about this whatsoever. You even said yourself it looked like it went through a Deviantart filter. Are you contradicting yourself right now?
Re: System Shock Remake Feedback Request - Night Dive Studios
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That's the thing. this isn't looking glass that was. This is the remaining members with twenty years to consider things. Do I think the lights are a bit much? Sure. I'd like the lights toned down a bit, but I'm also sick of black on black or brown 'realism.' Look at the mutants and robots. A lot of them aren't terribly practical (what the hell is up with the cortex reaver anyway?) The original had tendency to have somewhat goofball designs (not just in monsters, but the doors themselves are impractical quad leaf designs with multiple failure points even for a simple apartment. I mean I'm assuming given only six minute passed Hacker got caught at home, unless hacker had broken into a warehouse to do his thing from, which might explain the overkill man door) that end up looking absolutely terrifying.

It is good, however, to tel them these things now given there is a hance at changing and fixing things.

I'm kinda curious on why there are too many grove/pods. Are they a sign we'll get to see 'what got left in the oven too long'?

66ef58f66e340ZylonBane

Re: System Shock Remake Feedback Request - Night Dive Studios
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I call this work "Influences, a Reflection in Four Parts":


Acknowledged by: Hikari
Re: System Shock Remake Feedback Request - Night Dive Studios
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We're gonna be in disagreement Zylon, but I have to admit that's kinda funny.
Re: System Shock Remake Feedback Request - Night Dive Studios
66ef58f66e712
+1 for Space Dandy. :D
Re: System Shock Remake Feedback Request - Night Dive Studios
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I had to google that. I don't follow the scene so I find myself wondering if JP anime still produces semi-sensible, mature cyberpunk/sci-fi like Akira, Appleseed or Cyber City Oedo 808, or has their anime quality fallen harder than their video games have since the 80s/90s. Or video games in general rather, to be fair.

Edit: To stay on topic, of course ZB is exaggerating as usual but he does have a point, again, as usual, but not always!
« Last Edit: 09. June 2016, 15:40:24 by Join usss! »
Re: System Shock Remake Feedback Request - Night Dive Studios
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I thought a new GitS was going on.

On the other hand kinda hard to get into cyberpunk when the world is kindof in a proto-cyberpunk-but-without-the-cool-shit state.
Re: System Shock Remake Feedback Request - Night Dive Studios
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Doesn't have to be cyberpunk. Any kind of sensible sci-fi is worth at least a glance. I don't mind outrageous comedic sci-fi like Futurama either but that Space Dandy looks to be a step too far at first glance for obvious reasons, even if you find similar nonsense in Futurama. Perhaps I'm judging a book by its cover too readily.
As for GitS: Stand Alone Complex, yeah it was decent, though I was never much a fan of the old GitS movie. I always preferred those I listed in the previous post.
« Last Edit: 09. June 2016, 15:25:45 by Join usss! »
Re: System Shock Remake Feedback Request - Night Dive Studios
66ef58f66ef07
I had to google that. I don't follow the scene so I find myself wondering if JP anime still produces semi-sensible, mature cyberpunk/sci-fi like Akira, Appleseed or Cyber City Oedo 808, or has their anime quality fallen harder than their video games have since the 80s/90s. Or video games in general rather, to be fair.
The only anime which falls into that category that comes to my mind is "Ergo Proxy". If we only count the "recent" ones.

About Space Dandy, it's fun to watch and it gets a little bit more sense in all that happens with the final episode(s).
Acknowledged by: Join usss!
Re: System Shock Remake Feedback Request - Night Dive Studios
66ef58f66f229
I had to google that. I don't follow the scene so I find myself wondering if JP anime still produces semi-sensible, mature cyberpunk/sci-fi like Akira, Appleseed or Cyber City Oedo 808, or has their anime quality fallen harder than their video games have since the 80s/90s. Or video games in general rather, to be fair.

Mamoru Oshii Doesn't See Much In Modern Anime Or Its Creators
http://www.crunchyroll.com/anime-news/2016/05/30/mamoru-oshii-doesnt-see-much-in-modern-anime-or-its-creator
Re: System Shock Remake Feedback Request - Night Dive Studios
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Like any media nowadays (movies, games, etc.), anime drifted towards an "appeal the masses to maximize profit" sheme. Therefore you also have a small number of unconventional anime who appeal to someone who already watched a number of mainstream stuff. And among them you still need one with good writing and possible good animation.

Going into deeper discussion would require a fork or a new thread.

66ef58f66f581ZylonBane

Re: System Shock Remake Feedback Request - Night Dive Studios
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The only anime which falls into that category that comes to my mind is "Ergo Proxy". If we only count the "recent" ones.
Eh, Dimension W isn't bad.
Re: System Shock Remake Feedback Request - Night Dive Studios
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Never heard about that one before, doesn't look too bad, I'll check it out when I have some time, thanks.
Re: System Shock Remake Feedback Request - Night Dive Studios
66ef58f66f8dc
I thought a new GitS was going on.
You mean Arise? That's... kinda shit. There's a live action film coming, but knowing how Hollywood traditionally handles those kind of adaptions, I would not hold my breath.
Re: System Shock Remake Feedback Request - Night Dive Studios
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Yea I've got no hope for the hollywood adaptation even if I suspect the actors themselves will do everything they can to bring their A game.

Anyway.

Puzzles. We have a chance to add a few new twists beyond wire puzzles, cyberspace puzzles, and find the keycard/bodypart/passcode things.

Anything that jumps out as sensical especially for optional content? I'm a fan of being able to scavenge parts to repair environmental things or to make the environment more friendly to me, mostly because if it were me in citadel after disabling the cameras and cpu nodes I'd do everything possible to make safe zones i can fall back on since even with the not dying machine I don't like the idea of getting gunned down every few feet. Plus any resources thrown at dismantling my safe zones is resources shodan can't spend on directly hunting me down.

Nothing like... too minecraft-y. I'm talking like salvaging robot casings and guns to build temporary destroy-able turrets, or repairing broken healing stations (or even cobbling together a healing station to place down somewhere.) Possibly even something as simple as making a box/case to stow items in so they're not all cluttering the ground.

66ef58f66fbe9JosiahJack

Re: System Shock Remake Feedback Request - Night Dive Studios
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Puzzles::
Current:
Wire, increase the voltage to meet threshold, flux dependant on wire ohms (color) and position in circuit.
Grid, connect the lines, nodes act as chess pieces in effect.
Eye scanner, morbid severed head scan time.
Switch, flip them until forcebridges are all on or grav lifts, etc.

That much we know.

Suggestion Puzzles:
Jumper, manually hack keycode using binary jumpers, behaves like mastermind.
Rotary grid, same as grid puzzle but nodes rotate and multiple nodes are geared together.
Acknowledged by: Join usss!

66ef58f66fcc0JosiahJack

Re: System Shock Remake Feedback Request - Night Dive Studios
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At very least, make grid puzzle harder.

66ef58f66fdf9JosiahJack

Re: System Shock Remake Feedback Request - Night Dive Studios
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And come on! 4 groves Night Dive.  4.
Acknowledged by 2 members: RocketMan, voodoo47
Re: System Shock Remake Feedback Request - Night Dive Studios
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We don't know what the other four pods are for. They might be mechanical in nature, or otherwise needing segregation but aren't grove-like so have a different designation.
7 Guests are here.
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