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Do not try to 'streamline the experience'.
Retro-mode - unfiltered 32x32 pixel terrain textures and objects replaced with 3d spritesIn SS2 there's a "Gamepig" handheld console the character can find along with different game cartridges to play mini games. Reimplement this!
Remove the Inventory Tetris
While we all can agree System Shock 2's graphics did not age well
I'm basically expecting a Citadel Station that looks as detailed as the one in Alien: Isolation. But with the 90s cyberpunk aesthetic instead of 70s industrial grunge.
I'm very much for keeping the core mechanics intact, wrenching new stuff in forcibly sounds like a bad idea.
core mechanics are, well, core mechanics - for example, not requiring anything special to equip weapons. bringing in SS2 upgrade stations, some sort of credits that the player would need to spend there, and giving the weapons requirements so he would have to upgrade is changing it, and I view this as not desirable. this is not supposed to be SS2, or Dead Space or whatever, it's supposed to be SS1.