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Manual saving would be my preference as well - However, I have seen some good arguments for checkpoint saves merely as a tool to build tension and fear. What did you think about Alien: Isolation? Do you think it would have been as good if you could save at any moment? Maybe manual saving is a feature available in the first two difficulty levels but not the hardest level? Thoughts?
More choices = better game
Marvin: Don't criticize what you don't understand/have not given enough unbiased analytical time to. Checkpoint systems can have many, many benefits and next to no downsides, depending on the game type they are being applied to and methods used. It's not merely a case of save scumming or not save scumming. It goes far deeper than that.
You are full of wrong. I've heard truly terrible voice acting in video games, and SS1 doesn't even come close to the bottom of the barrel. The actors, for the most part, sound like exactly what they're supposed to be-- someone recording a message into a microphone.I'd consider re-recording SS1's logs to be a waste of money. If they go the Kickstarter route, it should be a stretch goal at best.
Then stick to checkpoints if you like it that way and are unabe to leave your fingers off the F5 key.
Checkpoint(-only) hater here. It's a lame crutch
We're working very hard on the UI, in all honesty it's probably going to be the most challenging part of development - rest assured we're avoiding anything that even remotely resembles Fallout 4's "UI" - yikes.
Come back when you can into game design.
Sure, there are people with an iron strong will, but it's simply safer if there is no chocolate in the first place.
Quicksaves are like chocolate on a diet.Even if you intend to be rigid, at one point or another you can't resist the temptation anymore.Sure, there are people with an iron strong will, but it's simply safer if there is no chocolate in the first place.(chocolate might be exchanged with any other tempting deliciousness that doesn't do well for a diet, if you just aren't the chocolate type)
I guess I could imagine a mechanic that would allow the player to harvest some sort of "save charge" in the cyberspace, that would, once available in a proper amount, allow him to make a manual save in the real world, a cyber copy/backup of sorts, basically "a save that would not break immersion".
If a game can be broken with save-scumming, the problem is the game.
except as some optional challenge mode
I'm in the 'save wherever you want' camp. Both current shock games are like that, why mess with tradition?
Honestly why are we having this argument? What's got everyone in such a snit fit? All of you know that if they went to checkpont saving not only would the press but you yourselves would skewer them for making it 'not true to the original.'
The masses fail to grasp the basics of what a game actually is by definition and forcing these all-important rules on them would result in mass outcry.